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ravenclaw_007

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Everything posted by ravenclaw_007

  1. yap , based on my source most of the iranian F-4E are equipt with the TISEO and the 2 strike cameras - - and even on the latest updated iranian F-4E version the TISEO is still there and the strike cameras , the updated F-4E is equipt wit iranian made chaff flare dispenser on the outer side of the inner pylon ,the same way as all other phantoms have them
  2. i started some work on the Saeqeh but in the moment i have to much work on the Rafale , so to finish this one will take some time and i would like to finish my F-4E_72IRIAF and F-4E_01IRIAF first most of the work is done just some weapons that i still have to make - - F-4E_72IRIAF - F-4E_01IRIAF
  3. a bad day just went worse or russia 1 france 0 -
  4. A-7E fully loaded with Mk.82 (BLU-111 with BSU-33 fin assembly)
  5. the buccaneer cockpit has most of the instruments except the radar screen and weaponselector
  6. Thanks a lot , i knew it must be something simple now i know what to fix
  7. i reduced the complete bomb to only the bomb body this i have split in to 2 pieces each below 1000 poly´s and as you see there is still no shadow i assume that something in the weapons_ini is creating a conflict with the original TW ini and as result there is no shadow
  8. nope , everything is there i check that but the MER has a very high poly count and is showing with no problem at all and even if i split the main bomb body in to 3 pieces there will be no shadow
  9. does anybody have an idea how to fix this ??? it only happens with bombs that replaces an existing TW bomb as you can see the AIM-9 has a shadow as well as the MER [WeaponData] ObjectFullName=Mk.82 500-lb Bomb ObjectDataFile=MK82_data.INI [LOD001] Filename=MK-82.lod Distance=100 [LOD002] Filename=MK-82_01.lod Distance=350 [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=100
  10. also was den Vietnamkrieg angeht bin ich überfragt , wundern würde mich allerdings nichts mehr , vor ca. 2 wochen kam ein bericht im fernsehen über eine geheime BW einheit die während der zeit als die soviets in Afghanistan kämpften auf der seite der Mudschaheddin unterwegs war um sovjetisches kriegsmaterial zu sammeln die hatten eine liste dabei was gern getestet werden sollte und das sollten sie besorgen , um das vertrauen der Mudschaheddin zu gewinnen war diese einheit auch an kämpfen mit sovjet soldaten beteildigt gesammelt wurde anscheinend alles was man bekommen konnte soviel zum kalten krieg mich würde nur intressieren was damals in der Bundesrepublik passiert währe wenn irgend ein whistleblower das bekannt gemacht hätte ??? als ich in Hammelburg auf dem Uffz lehrgang war habe ich mich schon gewundert wo die ganzen soviet waffen alle herkamen inklusive der panzer , uns wurde damals schon gezeigt wie die AK-74 funktioniert sowie die handhabung von RPG´s diese dinger sahen aber nicht so aus als wenn sie aus Afghanistan waren sondern eher als wenn sie fabrikfrisch an die BW geliefert worden wären ich nehme mal an das diese teile den weg über Israel nach Deutschland fanden
  11. das mit dem Lebensstandard "anheben" funktioniert nur dort wo die leute auch willens sind ihren Lebensstandard zu heben allerdings gebe ich dir recht das man das von anfang an anders hätte machen sollen
  12. i made some for my german F-104G mod , but i dont know if the still fit to the TW drop tanks if not you have to take the lod´s from my mod or from Soulfreak´s mod F-104 drop tank.7z
  13. and the CFT do not fit very good either
  14. it is done in 3ds_max , what weapon would you like to change Ian ???
  15. upgrade to win7 alone will not help that much but you will get some improvement
  16. exactly all 6 of them , if you check they are missing in the "Battle of Britain" and "Battle of Britain 70" folder
  17. i´m not a huge fan of TK´s decissions but reading this threads above i can understand TK´s frustration much better
  18. as i posted above i added the missing Desert_Airfield_ini´s , i just copy them from an other terrain
  19. Rafale B with CFT
  20. with the GTX-580 you may need an other power supply with 1x 6pin and 1x 8pin video card connector
  21. if you like to run SF2 on unlimited than you may have to switch to Win7 and a better CPU , Graphic card i try to use unlimited settings with win XP and i encounter problems to , no CTD but long loading time and a big FPS hit , switching to win7 was a big improvment but you would still need a better Graphic card
  22. this only TK could answer and as we know you will get no answer from him
  23. that is the same question backward more FusingDistance= less damage but it has no impact on the missile accuracy , if a missile passes in 2meters from target and your FusingDistance=0.5 then there is no explosion , if a missile passes in 2meters from target and your FusingDistance=10.0 you have a explosion i just like to point out that "small" AA missiles like the AIM-9 etc. can produce limited damag even with a direct hit , i think everybody did encounter that a missile did hit the target and the target did fly away
  24. if the missile passes in the set parameters yes it will explode , the parameters on most of the AA missiles are set to way to low value the reason for that is that this missiles make at least some damage the setting you have to change is this FusingDistance=0.500000 , you find it in each of the missiles weaponsdata.ini the problem here is that most of this missiles have a very small explosive mass and if you change the FusingDistance= from 0.5 to 10.0 you may have the same effect as you have now , no damage to the target , but it is worth a trail but keep in mind that even now if you hit a target with a AIM-9 the target in some cases still keeps flying with very little damage to it
  25. nope not yet , it will be part of the Weaponspack3
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