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Everything posted by ravenclaw_007
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3ds max surface cut problem
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
thanks for the help i did cut an additional part from the fuselage and welded it on to the airbrake , it fixed the problem to an acceptable level i think , the drawback is that the cutout for the airbrake is now a bit larger than it should be -
3ds max surface cut problem
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
i try that but in this particular case it is not working , the cut airbrake is the lower part of the fuselage and appears much more flat compare to the the cylindrical shape of the fuselage in your case the cut parts are with the same cylindrical shape and radius as the engine housing , on the RF-8 the lower part is almost flat with a very large radius compared to the fuselage side i was looking to all options if i can find something that let the cut part still have the surface tenion of the fuselage but sofar nothing -
i would like to know if there is a possibility to keep the interfacial tension after cutting a surface on the picture you can see that the airbrake is no longer showing the same surface tension as the rest of the fuselage resulting in a different shadow representation and a sharp edge on the cut surface any info is welcome
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hat es geklappt ??? oder was hast du jetzt gemacht ???
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No info about Su-22U Fitter-E
ravenclaw_007 replied to 76.IAP-Blackbird's topic in Mods & Skinning Discussion
Martin this links or pictures dont show up -
RF-8A and RF-8G for SF2
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
animating the landing gear is a real pain in the a.... , to get all parts moving and dont lose the alignment takes to long i realy wish there would be a more easy way to do this all major gear parts are done and animated- 22 replies
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a complet rework of a RF-8 model from TMF made by BPAO - new nose section - new camera bays - new canopy and cockpit - new pitot and reworked radome - new nose gear and nose gear bay - added refueling probe - new wing center section - reworked fuselage to fit the new wing center section and still a lot more work to do antil it is done , and a special Thank You to Killerbee for his help
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wenn es sich um einen virus handelt nutz auch ein wiederherstellen eines früheren Systemwidersherstellungspunk nichts je nach dem wo sich der virus eingenistet hat , ich hatte mal so einen fall wo sich der virus in der root directory eingenistet hatte und da war es so ähnlich wie bei dir jetzt ich habe den computer dann im abgesicherten modus hochgefahren und dann mit dem antiverenprogram den virus eliminiert vorallem sichere erst mal was du noch sichern kanst auf ne externe platte die du dann auch noch mal auf den virus überprüfen kmust
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Norm90j black nose F-4F , scramble on a december morning sadly the days with F-4F´s on the german sky are numbered
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are you honestly believing that TK is using the income from this DLC´s for the development of a Exp.3 ??????
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Excellent work !!!! well done Stary
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Return key doesn't work in forum posts
ravenclaw_007 replied to Geary's topic in Site Support / Bug Reports / Suggestions
this is a known problem with the new InternetExplorer10 , no remedy yet i think you have to wait for a new update from MS -
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Battle of Britain terrain visual update (preview)
ravenclaw_007 replied to Stary's topic in File Announcements
Thanks Kevin , i found the error the Desert_Airfield_ini´s are missing in the terrain folder , i added them and the problem is gone -
Battle of Britain terrain visual update (preview)
ravenclaw_007 replied to Stary's topic in File Announcements
i have the same problem as Russouk , i just downloaded all the terrains from Gepard and installed the update from Stary ,Excellent work by the way, but the aircraft are allways misaligned to the runway and the AI is on the same possition as the player aircraft -
some more Iranian weapons , and no that is not a copy of the GBU-15 and yes this Sagheb rocket looks a bit odd
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3DS Max tutor..... (specifically UV unwrapping)
ravenclaw_007 replied to daddyairplanes's topic in The Pub
i work on max 2009 but it should not be any problem just send me a screenshots and what you problem is -
3DS Max tutor..... (specifically UV unwrapping)
ravenclaw_007 replied to daddyairplanes's topic in The Pub
i only can explain it via PM if that is ok with you -
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it looks like that it is very real , i would not dare to post a what if weaon here although it is not very effective , to hit a target with an ungided missile is quite difficult and over a distance from 10-20 km i would say it is impossible i set the weapon as CGR , because of game limitations , but to get a hit you have to get the gunsight exactly to the target otherwise the rocket will fail
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this Yasser rocket must be one of the largest unguided rockets ever made for use from a aircraft Yasser rocket , AIM-23 rocket motor + M117 bomb AGM-379/20 it uses the M117 bomb as well
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i have to correct me , the F-4 FG.1 (and i assume as well the FG.2) are not able to carry AIM-7 on pylons , i just got the weapons manual for the FG.1 and there is only the 4 fuselage bays for AIM-7 / Skyflash and in all F-4C/D/E/F/G weapons delivery manuals are only the 4 fuselage bays for AIM-7 , what is logical because the USAF does not use the Navy pylon and therfor this aircraft are not able to launch any AIM-7 , the only ever exception was the RAAF
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it is getting even better than this i got info from KillerBee (he worked on F-4´s) that the F-4´s are suppose to be able to carry 8 AIM-7 what would mean that the outer wingstation are wired as well for the AIM-7 but it never was used by the Navy or the USAF , the wing-pylon AIM-7 wiring was used for the AGM-45 and AGM-88 that would explain why the RAAF F-4E could carry AIM-7 on the wing pylon by just changing the standard pylon to the Navy one , and F-4´s could carry the AGM-45 and AGM-88 on the inner and the outer wingstations so basicaly non of the F-4´s lost there capability to launch AIM-7 from wing pylons it just was never used
