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ravenclaw_007

+MODDER
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Everything posted by ravenclaw_007

  1. i think it is pretty clear , if one does not give proper credit to the original creator or claims it as his own work it is piracy and the rules for piracy are clear as well so i dont think that we have to change the Fair Use Agreement but make clear what are the result of such violation
  2. Stary you have no idea how much you just help me with that video , Thanks my Friend
  3. Florian das sieht wirklich gut aus was mir doch etwas auffällt ist das etwas zu gross geratene seitenfenster am cockpit kannst du das noch etwas zu recht trimmen , nur wenn es geht, hast du den notausstieg auf der rechten seite ????
  4. do you need the latest patch if you install the skinpack ????
  5. Swiss Missiles AS-30RC and AIM-26B (HM-55) AS-30RC AIM-26B swiss code HM-55
  6. because i made them this way they are linked to a "centerline station" called chin_station , there is no other way that we can do that
  7. you can not and you dont have to
  8. as i mention the 1 AAQ-14/AAQ-13 LANTIRN Pods and 1AAQ-28/AAQ-13 Litening Pods are the ones with 2 pods one on the left and one on the right side of the intake , you can not see the actual mounting possition in the loadout menu we thought that it makes it cleaer when we write pod and pods as for 1 and more than 1
  9. if you have all pods they should be there , in the loadout menu you can select them this is what you should see 1 AN/ASQ-213A HARM Targeting Pod 1 AN/AAQ-14 LANTIRN Pod 1 AN/AAQ-28 Litening Pod 1 AAQ-14/AAQ-13 LANTIRN Pods 1AAQ-28/AAQ-13 Litening Pods the lower 2 are the ones you looking for
  10. do you have the laser pods from any other of the F-16 packs ???? if not you may have to download them from there it seems we forget to include them in this pack , sorry
  11. on the D/I (Barak,Brakeet,Sufa) models they should be done in the loadout_ini , on the C model only the the Barak_II has the capability for the laser pods on the chin_station the blk30 Barak did not have them but all single seaters did not cary this pods to mark there targets the target illumination was done by the D/I versions so for the F-16C Barak_II you can select the targeting pods in the loadout menu like you can do on the D/I version , if you like to have them here is a download link for the missing Reccelite pods http://combatace.com...attach_id=86606
  12. Kevin , i dont find any of this drug lord castle or drug laboratory in the jungle that i could destroy
  13. dont know , when i was looking for info material on the Sufa cockpit i did not find any i had to contact the writer of " F-16I Sufa in IAF Service " Raánan Weiss who gave me some excellent pictures and material , without those the cockpit would look less authentic
  14. here are all Reccelite pods , i dont have the AXQ-14_IAF but you can replace the Loadout_ini entry with ASW-55 this pod is includet in the pack and this pod is used by the IAF Reccelite.7z
  15. Kevin i love your Central America Terrain , realy excellent work
  16. Israeli Viper cockpits F-16I Sufa F-16C Barak_II / F-16D Brakeet F-16C / D Blk30 Barak
  17. the F-16B_Netz is done , the F-16A_Netz is in work , about the other Vipers time will tell the problem is that JM and i do have some other projects as well
  18. for me i keep on modding and i think that after some while some people may come back , i like DCS but i like much more modding in SF2 i only wish that TW would reconsider
  19. i think the only moment TK is getting it is when no more dollars are coming in the way he is locking more and more a way and that the user is becoming a involuntary game tester with every patch did ask for such a reaction from the comunity , so this is not realy a surprise especially with games like DCS around TK had a realy big chance with SF2NA but what he delivert in regards to the terrain is outrageous even the the terrain from SF1 is better
  20. could it be that one of the DLC aircraft installed something along the way ????
  21. here is the fixed lod and it works now fine , the problem was that the radome was looking for a F16_001.dds texture thats it in the start we had all textures in dds and changed then to jpeg F-16D_B50+_Tur LOD.7z all ok now
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