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Wilches

FLYING TIGERS
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Everything posted by Wilches

  1. Gents, I'm not a fan of the new SFP2 series... To be honest, I don't like them at all! I just download the new Suez expansion pack, wich is fab. I took all the Meteor files from .DATs, place'm in a folder (like the game's one) and dropped to an old WOI install. As I expected, nothing's work. I correctly place the weapons for that plane. What's the trick to make SFP2 planes work on old SFP1/WOX?
  2. Humm... I just notice that in the SFP2 there's no CAT, but PAT files. Am I right?
  3. Thanks , but this utility "packs" instead "opens". My goal is to take file from inside the CATs.
  4. Is there a CAT extractor fro SFP2 in the same SFP1 way? I need to drop some files in there...
  5. Kulbit80, this's great news for me! Could you make Akrotiri as "Large Airfield"? Thanks!
  6. Thanks krfrge!! Worked like a charm!
  7. Gents, I placed the AH-1W inside the Desert Storm Campaign/scenario but I'm facing a prob. The main prop is static and do not rotate under any circunstance. Is there any fix for it? The model's from Capun. Thanks!
  8. Remarkable work!! BTW, could you increase the dihedral angle of wings please? It's around 7 degrees to say. Thanks for carry this project on!!
  9. The Avia rocks!! Take some care on the windscreen - the Mule does't have the under windscreen glass panels, like the Bf109E. It was based on the late 109G series. The prop blades are very wide also. Great work so far! Congrats!
  10. Super!! Second to the Avia S-199!
  11. Hampden!! Great! Veltro, could you place the Firefly Mk.I on your list?
  12. Keep on working on it, buddy! It's a most welcome addon for the incomming Suez!
  13. PPPLLLEEEAAASSSEEE!! Release the Meteor pit as a stand-alone NOW!!!! A much needed indeed!!
  14. Great pit AmokFloo!! What plane?
  15. The No.32 Sqdn? I grab the No.24 Sqdn ones, but not sure about the 32's. Thanks for response!!
  16. Waiting on.................
  17. Quack!! That's splendid! Downloaded and using! I did some minor tweaks in order to see the prop/engine form inside cockpit. On the DATA.INI drop the lines below - it doesn't change a thing, only adding the elements to view: [AircraftData] EmptyMass=428.0 EmptyInertia=501.89,254.58,512.94 ReferenceArea=23.13 ReferenceSpan=8.61 ReferenceChord=1.55 //ReferenceChord=1.48 CGPosition=0.00,-0.20,0.00 OnGroundPitchAngle=11.5 DefaultArmorType=WOOD DefaultArmorThickness=24 Component[001]=Fuselage Component[002]=TopWingCenter Component[003]=TopLeftWingMid Component[004]=TopRightWingMid Component[005]=TopLeftWingTip Component[006]=TopRightWingTip Component[007]=LowerLeftWing Component[008]=LowerRightWing Component[009]=LowerLeftWingMid Component[010]=LowerRightWingMid Component[011]=LowerLeftWingTip Component[012]=LowerRightWingTip Component[013]=TailTruss Component[014]=VertStab Component[015]=HoriStabL Component[016]=HoriStabR Component[017]=Nose Component[018]=PropIdle Component[019]=PropSpinF [PropIdle] ParentComponentName=Fuselage ModelNodeName=PropIdle ShowFromCockpit=TRUE [PropSpinF] ParentComponentName=Fuselage ModelNodeName=PropSpinF ShowFromCockpit=TRUE To make it works properly, on the COCKPIT.INI place this: [CockpitSeat001] ModelName=DH2Cockpit.LOD HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.01 Position=0.0,0.81,0.153 Offset=0.00,0.00,0.00 ViewAngles=0.0,0.0,0.0 MaxYaw=190 MinYaw=-190 Hope you guys like it! Thanks a lot Quack!!!!!!
  18. That's bad!!! Can anyone take this on? Thanks Peter01!
  19. Ops! I meant W.29, ha ha!!!
  20. Oh Gosh!!! The W.34 - the most beautifull seaplane ever!! Some new ships to attack could be come along too.
  21. Give us a hand - a new FM/LOADOUT please! http://forum.combatace.com/topic/54312-caproni-ca-3-issues/
  22. No new DATA/LOADOUT so far... Maybe some DATAtweaks could solve the problem. Far from my knowledge.
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