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Everything posted by Centurion-1
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	Hey all, I'm pretty much swamped by my own projects but I found this document online, and it contains some interesting ideas for scenarious in SF2 that simulate the situation after a full nuclear exchange: http://www.johnstonsarchive.net/nuclear/nuclearwar1.html I'm not what you'd call in-the-know about thermonuclear devices but most of the projections here seem legit... Anyways, here are some interesting excerpts that could form a basis for campaigns: Israel based campaign Far east Other notable ideas are latin american countries raiding the continental USA for resources and food wars all over the third world. Overall, it's a pretty bleak read and certainly makes one happy that there never was a full scale nuclear exchange.. That said, the cold-war gone hot in Europe that SF2 and many other games simulate that is strictly conventional is rather naive I think, and this would be an interesting scenario, no?
- 1 reply
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- ww3
 - nuclear war
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				WIP Mega THREAD!
Centurion-1 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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				WIP Mega THREAD!
Centurion-1 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thx guys, I am putting Paulos skin pack to maximum use now, here are some more variants: Saudi Arabia, Jordan and Brazil. Ignore RWR antennas left on by mistake.. - 
	
	
				Rafale Pack
Centurion-1 replied to JAT81500's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Love the level of detail! That is way up there with DCS in terms of sheer visual fidelity, it might even be beyond and above that! Absolute top notch! - 
	
	
				WIP Mega THREAD!
Centurion-1 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Some more modern latin lovers Tigers: Mexico and Chile! An internet cookie for whoever can tell me more about the larger vertical stab on these variants as well as the function of the spine antenna. - 
	
	
				WIP Mega THREAD!
Centurion-1 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah definatively will be including one of those, 90% done already I am planning on making maximum use of Paulos excellent skin pack for the old F-5 decal wise, they are fully re-usable for this bird only need to lower the y-coords by about 0.2m and change some nodenames. That way we can have more variants quicker, then if someone wants to use the templates to create more detailed skins with painted on decals then they can do that. I did not have the energy to do anything super serious today, so I decided to make a SEA camo skin, also as a wrap-around. From these we can make for example Mexican and Brazilian AF skins.. OK, I have a soft spot for Latin American aviation, so? EDIT: OH and Dag I will fix the antennas, thx for the tip! - 
	
	
				WIP Mega THREAD!
Centurion-1 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks Carlo, that will come in handy too! From Wikipedias list of F-5 Operators Austria Austrian Air Force: On loan from Switzerland – all aircraft returned and replaced by Eurofighters Bahrain Bahrain Air Force received eight F-5Es and two F-5Fs in between 1985 and 1987.[95] Brazil Brazilian Air Force operates 51 F-5EM and six F-5FM; to be withdrawn gradually between 2017 and 2030.[98][99] Chile Chilean Air Force: Chile purchased 15 F-5Es and 3 F-5Fs in the 1970s, these being upgraded to Tiger III standard from 1993. A story about the purchase of Honduran F-5E/F for the Chilean Air Force is frequently cited but has proven to be baseless since the Honduran Air Force still operates this type. [100] 16 F-5Es were replaced in 2009 by 16 F-16 Fighting Falcon MLU T5.[101] A total of 10 F-5s remain operational as of 2009.[102] In March 2013, the Uruguayan Air Force initiated talks for procuring 12 surplus F-5 Tiger III aircraft from Chile for $80 million.[103] Ethiopia Ethiopian Air Force first delivery in 1966 it has operated the A, B and E variants. Honduras Honduran Air Force The United States delivered ten F-5E and two F-5Fs starting in 1987 as replacements of Dassault Super Mystére, which were reassigned to air strike as they were in their last years of service. The F-5 were refurbished former United States Air Force aircraft. Indonesia Indonesian Air Force: Upgraded in Belgium in the middle to late 1990s. All 16 F-5E/Fs have been retired since late 2005 but are in reserve in case of future use. Will be replaced by ex-USAF F-16 Fighting Falcons.[citation needed] Iran Islamic Republic of Iran Air Force: 60 or 75 F-5E and F operational; 140 originally delivered to the Imperial Iranian Air Force. Unknown numbers of HESA Saeqeh and HESA Azarakhsh fighters derived from the F-5 design Kenya Kenya Air Force: In July 2008, it was reported that Kenya will spend 1.5 billion KSh to buy 15 former Jordanian Air Force F-5s, 13 F-5E and two F-5F upgraded with Rockwell Collins avionics[105] (plus training and spare parts).They will be added or eventually replace the current F-5 fleet[106] Republic of Korea Republic of Korea Air Force: Received a total of 340 F-5s (88 F-5A, 30 F-5B, 8 RF-5A, 126 F-5E, 20 F-5F, 48 KF-5E, and 20 KF-5F). During the Vietnam War, 36 F-5As and 8 RF-5As were transferred to the Vietnam Air Force in exchange of F-4 Phantom II from the United States Air Force. 5 RF-5As were brought back to Korea before the war ended. The last Freedom Fighter retired in 2005, and 8 F-5As were donated to the Philippines Air Force. The ROKAF plans to replace the U.S. made F-5E/Fs with 60 newly built FA-50 aircrafts. Mexico Mexican Air Force received 12 F-5s in 1982.[citation needed] The service currently operates eight F-5Es and two F-5Fs.[107] Morocco Royal Moroccan Air Force operates 12 F-5A/Bs upgraded with Tiger II avionics and 24 upgraded F-5 Tiger III.[108] Malaysia Royal Malaysian Air Force uses four as trainer aircraft while another eighteen of its Northrop F-5 Tiger IIs were upgraded for reconnaissance purposes, however the operational status for these are grounded. Saudi Arabia Royal Saudi Air Force: 110 F-5E/Fs withdrawn from active service aside from in the trainer role, some squadrons such as #10 based in Taif will be replaced with Eurofighter Typhoon. Singapore Republic of Singapore Air Force: operates 32 F-5S, 9 F-5T and 8 RF-5S fighters.[24] South Vietnam Vietnam Air Force received fleet of 158 former US, Korean, Iranian and Chinese F-5A Freedom Fighters, 10 RF-5A and eight F-5B trainers, USA also provided newer F-5E Tiger IIs, most of F-5s were evacuated to Thailand in 1975, but many were captured by People's Army. Sudan Sudanese Air Force: 10 F-5Es and two F-5F were delivered in 1978, One of the F-5Fs was sold to Jordan. further two F-5s defected to Sudan from Ethiopia during the Ogaden crisis.[20] Switzerland Swiss Air Force: Operating 42 F-5E and 12 F-5F Tiger II.[110] The Swiss chose the F-5 because it was simpler to maintain than the F-16.[111] Taiwan (Republic of China) Republic of China Air Force: Received 115 F-5A and B from 1965, 48 were transferred to South Vietnam before 1975. From 1973 to 1986, Taiwan produced 308 F-5E/Fs under license.[22] Later batches of locally AIDC licensed production of Tiger IIs were fitted with flare/chaff dispensers, plus handling qualities upgrades with enlarged LEX and F-20's shark nose, and radar warning receivers(RWR).[84][112] Thailand Royal Thai Air Force: F-5A retired. Now operates F-5B/E/F/T, F-5B/E slated for retirement in 2011–2012, to be replaced by 12-JAS 39 Gripen. The last F-5 fleet, upgraded F-5T Tigris and F-5F will continue to serve to 2015–2020. Tunisia Tunisian Air Force : Eight F-5E and four F-5F Tiger II were delivered in 1984–1985. The TAF received five ex-USAF F-5E in 1989. 16 aircrafts still in service. United States 26th Aggressor Squadron 64th Fighter Weapons Squadron 65th Fighter Weapons Squadron 527th Aggressor Squadron United States Marine Corps[7] United States Navy[7] Venezuela Vietnam Vietnam People's Air Force (several captured ex-VNAF aircraft). One F-5E (s/n 73-00867) was transferred to the Soviet Union for evaluation flights, i.e. against the MiG-21bis; 40+ F-5E/F/C were in VNAF's service.[116] After the Vietnam War, Vietnamese forces used the captured F-5 fleet against Chinese forces during Sino-Vietnamese War. Yemen Yemen Air Force: North Yemen Air Force's 14 F-5E/F fleet were initially piloted by ROCAF/Taiwan pilots as part of 115th Squadron at Sana‘a, from April 1979 to May 1990, to boost its air defense. - 
	
	
				WIP Mega THREAD!
Centurion-1 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks Carlo for the refs! I spent some time today touching up the main landing gear and making some rounder pylons, still WIP those.. I have decided to set a December 24th deadline for this project, so what is done by then will be released and what's not might come later. But anyways, since the templates are not the same I am afraid there is going to be new skins needed, as you can see I have the IRIAF done, but what other skins would you like to have initially? Which ones do you need the most for campaigns/installs? - 
	
	
				WIP Mega THREAD!
Centurion-1 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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	I'm not super familiar with the F-20 (or the F-5 for that matter, but working on that ) so I don't really know what all the changes are, besides the obvious: one engine instead of two, but definatively do-able. But making a good F-5E is first prio for now!
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				WIP Mega THREAD!
Centurion-1 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thx for the likes guys, btw does anyone have any good close-ups of the F-5E pylons? - 
	
	
				WIP Mega THREAD!
Centurion-1 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I really intend to release this one, if I get stuck it will be released "as-is" for anyone to use or continue modding. I updated the cockpit some today, ignore radar range light alpha problem and non-working mirrors Also, question time: What are the type of avionics features in the cockpit you like the most? - 
	Thank you Baffmeister, as always this proves that one shouldn't try to mod while tired. Well, it seems that this is a dead end more or less, my systems FPS took a real nosedive from just one of the detailed city blocks (SF2 is really not good at handling any kind of larger amounts of polygons), and having a whole block instantly appear is quite ugly. Guess I will have to make friends with Terraineditor some more then.
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				WIP Mega THREAD!
Centurion-1 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I used the basic materials/textures from my Mirage F.1 cockpit and baked new AO maps. I've added some color here and there so far, and most of the gauges are stock 3W from SF2. The weapon panel to the left is new by me, easy to do since I found the F-5E manual online. Gunsight and radar textures are new too, but both are made following the same easy formula. - 
	
	
				WIP Mega THREAD!
Centurion-1 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A lot of you have probably seen the screenies I posted in the Iran/Iraq war thread, but basically I had a free weekend and access to both the TMF F-5E max source file and Fast Cargos F-5F max source file. So I merged the two because the TMF F-5E is a bit dated at places and has some shadow problems et cetera, to create a higher poly F-5E. So far so good, then I thought I'd give the cockpit a quick brush-over, but soon got into trouble because I found FastCargos T-38A cockpit source in the modders repository. This is a very detailed and well made cockpit and made a excellent base for the "new" F-5E cockpit. I am now wondering if anyone else would like to help me with this bird, since I really do not want this to languish on my HDD together with the A-37B and MiG-25PD. The old TMF F-5E has been out for ages and I think this could be a welcome upgrade until we get a dedicated "new-built" version. Sophocles F-5A looks extremely promising but he is taking his time and aiming for perfection, my idea is that this could be a little less perfectionist in order to get it "out there" faster, perhaps even with public beta versions. Features so far: Higher detail exterior model Higher detail interior complete with new gunisight and radar New avionics features (radar lights, gunsight depression counter) (Partly) new 2048x2048 templates Still needed before release: Fix landing gear animations + detail landing gear preferably new pylons / more detail Fix up cockpit stuff - 
	
	
				Mirage F-1C-200
Centurion-1 replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
CR external model is not done yet, sorry, so nothing to show. It's a pretty minor job combared to the cockpit interior changes needed though! - 
	I can't get my test city block to show up.. any idea what I am doing wrong? From IR_TYPES.ini [TargetType256] Name=IR_Citytile1 FullName=City block 1 ModelName=IR_Citytile1.LOD TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE //GroundObjectType=IR_Citytile1 DamagePoint=100.0 ArmorValue=90000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel=warehouse1_destroyed.lod SecondaryEffect=MediumExplosionEffect SecondaryChance=100 IR_Citytile1.ini [LOD001] Filename=citytile1.lod Distance=2000 [LOD002] Filename=citytile1_lod2.lod Distance=5000 [LOD001] Filename=citytile1_lod3.lod Distance=10000 [Shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=5000 from IR_Targets.ini [TargetArea007] Name=Baghdad Position=408195,628285 Radius=6000 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=CommBuilding1 Target[001].Offset=0,0 Target[001].Heading=90 Target[002].Type=palace Target[002].Offset=1645,-2575 Target[002].Heading=90 Target[003].Type=GeneratorBuilding1 Target[003].Offset=4805,-4995 Target[003].Heading=90 Target[004].Type=GeneratorBuilding1 Target[004].Offset=-2853,-942 Target[004].Heading=0 Target[005].Type=HQ01 Target[005].Offset=-5000,3865 Target[005].Heading=270 Target[006].Type=vBridge3 Target[006].Offset=-1285,4815 Target[006].Heading=0 Target[007].Type=vBridge3 Target[007].Offset=-2380,6710 Target[007].Heading=90 Target[008].Type=vBridge3 Target[008].Offset=1805,-1270 Target[008].Heading=90 Target[009].Type=vBridge3 Target[009].Offset=1035,-1260 Target[009].Heading=90 Target[010].Type=vBridge3 Target[010].Offset=2800,-2285 Target[010].Heading=0 Target[011].Type=vBridge1 Target[011].Offset=-2425,-1290 Target[011].Heading=90 Target[012].Type=vBridge3 Target[012].Offset=-1110,2600 Target[012].Heading=0 Target[013].Type=vBridge3 Target[013].Offset=-2190,720 Target[013].Heading=90 Target[014].Type=vCity3 Target[014].Offset=275,5915 Target[014].Heading=90 Target[015].Type=funkturm Target[015].Offset=1505,-4515 Target[015].Heading=0 Target[016].Type=funkturm Target[016].Offset=-4435,2830 Target[016].Heading=90 Target[017].Type=CityBuilding3 Target[017].Offset=-6985,-115 Target[017].Heading=90 Target[018].Type=CityBuilding3 Target[018].Offset=-2483,-4174 Target[018].Heading=90 Target[019].Type=CityBuilding3 Target[019].Offset=4415,-800 Target[019].Heading=90 Target[020].Type=CityBuilding3 Target[020].Offset=5990,-4370 Target[020].Heading=0 Target[021].Type=CityBuilding3 Target[021].Offset=-2410,5505 Target[021].Heading=270 Target[022].Type=af45radioant Target[022].Offset=-5003,3923 Target[022].Heading=90 Target[023].Type=af45radioant Target[023].Offset=-4971,3880 Target[023].Heading=90 Target[024].Type=satantenne Target[024].Offset=-4966,3808 Target[024].Heading=90 Target[025].Type=IQFlag Target[025].Offset=-5032,3869 Target[025].Heading=90 Target[026].Type=HQBuilding1 Target[026].Offset=1535,-160 Target[026].Heading=90 Target[027].Type=CommBuilding1 Target[027].Offset=3200,6235 Target[027].Heading=0 Target[028].Type=CommBuilding1 Target[028].Offset=3916,-2000 Target[028].Heading=270 Target[029].Type=building3 Target[029].Offset=-6490,1510 Target[029].Heading=90 Target[030].Type=vIndustrial2 Target[030].Offset=-3995,5250 Target[030].Heading=0 Target[031].Type=factory5 Target[031].Offset=-2480,3470 Target[031].Heading=180 Target[032].Type=factory1 Target[032].Offset=-5665,300 Target[032].Heading=0 Target[033].Type=vIndustrial1 Target[033].Offset=-4480,-2450 Target[033].Heading=270 Target[034].Type=af53factbldgB_sm Target[034].Offset=-5925,-2055 Target[034].Heading=0 Target[035].Type=schornstein2 Target[035].Offset=-5960,-2112 Target[035].Heading=0 Target[036].Type=schornstein2 Target[036].Offset=-4480,-2450 Target[036].Heading=0 Target[037].Type=warehouse1 Target[037].Offset=3940,-1385 Target[037].Heading=0 Target[038].Type=warehouse1 Target[038].Offset=4015,-1555 Target[038].Heading=0 Target[039].Type=warehouse1 Target[039].Offset=4495,-2195 Target[039].Heading=90 Target[040].Type=warehouse1 Target[040].Offset=1600,6475 Target[040].Heading=180 Target[041].Type=warehouse1 Target[041].Offset=-6200,1875 Target[041].Heading=270 Target[042].Type=warehouse1 Target[042].Offset=-6255,1750 Target[042].Heading=180 Target[043].Type=warehouse1 Target[043].Offset=-6240,1650 Target[043].Heading=0 Target[044].Type=mosque1 Target[044].Offset=1075,-20 Target[044].Heading=180 Target[045].Type=mosque1 Target[045].Offset=-5910,2005 Target[045].Heading=180 Target[046].Type=mosque1 Target[046].Offset=4430,5255 Target[046].Heading=180 Target[047].Type=mosque1 Target[047].Offset=-450,-2525 Target[047].Heading=0 Target[048].Type=mosque1 Target[048].Offset=-3446,1943 Target[048].Heading=0 Target[049].Type=mosque1 Target[049].Offset=-5585,-2805 Target[049].Heading=180 Target[050].Type=mosque2 Target[050].Offset=3345,-4470 Target[050].Heading=180 Target[051].Type=mosque2 Target[051].Offset=960,1900 Target[051].Heading=180 Target[052].Type=mosque2 Target[052].Offset=3365,5455 Target[052].Heading=0 Target[053].Type=af32bldgB_lg Target[053].Offset=-470,-2525 Target[053].Heading=0 Target[054].Type=af32bldgB_lg Target[054].Offset=-30,1255 Target[054].Heading=180 Target[055].Type=af32bldgB_lg Target[055].Offset=-470,-2525 Target[055].Heading=0 Target[056].Type=vBridge3End Target[056].Offset=-2380,6760 Target[056].Heading=90 Target[057].Type=vBridge3End Target[057].Offset=-2380,6660 Target[057].Heading=270 Target[058].Type=vBridge3End Target[058].Offset=-1235,4815 Target[058].Heading=180 Target[059].Type=vBridge3End Target[059].Offset=-1335,4815 Target[059].Heading=0 Target[060].Type=vBridge3End Target[060].Offset=-1060,2600 Target[060].Heading=180 Target[061].Type=vBridge3End Target[061].Offset=-1160,2600 Target[061].Heading=0 Target[062].Type=vBridge3End Target[062].Offset=-2190,770 Target[062].Heading=90 Target[063].Type=vBridge3End Target[063].Offset=-2190,670 Target[063].Heading=270 Target[064].Type=vBridge3End Target[064].Offset=1035,-1210 Target[064].Heading=90 Target[065].Type=vBridge3End Target[065].Offset=1035,-1310 Target[065].Heading=270 Target[066].Type=vBridge3End Target[066].Offset=1805,-1220 Target[066].Heading=90 Target[067].Type=vBridge3End Target[067].Offset=1805,-1320 Target[067].Heading=270 Target[068].Type=vBridge3End Target[068].Offset=2750,-2285 Target[068].Heading=0 Target[069].Type=vBridge3End Target[069].Offset=2850,-2285 Target[069].Heading=180 Target[070].Type=vBridge1End Target[070].Offset=-2425,-1240 Target[070].Heading=270 Target[071].Type=vBridge1End Target[071].Offset=-2425,-1340 Target[071].Heading=90 Target[072].Type=warehouse1 Target[072].Offset=2710,1565 Target[072].Heading=90 Target[073].Type=warehouse1 Target[073].Offset=2915,1850 Target[073].Heading=0 Target[074].Type=CityBuilding3 Target[074].Offset=-4920,1700 Target[074].Heading=90 Target[075].Type=halle_gross Target[075].Offset=65,-3460 Target[075].Heading=270 Target[076].Type=halle_gross Target[076].Offset=-5083,-1737 Target[076].Heading=90 Target[077].Type=halle_gross Target[077].Offset=1375,4800 Target[077].Heading=0 Target[078].Type=halle_gross Target[078].Offset=5861,2907 Target[078].Heading=270 Target[079].Type=FireCan Target[079].Offset=-6537,-2451 Target[079].Heading=90 Target[080].Type=FireCan Target[080].Offset=3374,-7375 Target[080].Heading=90 Target[081].Type=FireCan Target[081].Offset=-5143,3930 Target[081].Heading=90 Target[082].Type=FireCan Target[082].Offset=5351,3551 Target[082].Heading=90 Target[083].Type=FireCan Target[083].Offset=1805,5713 Target[083].Heading=90 Target[084].Type=AAA Target[084].Offset=3464,-7421 Target[084].Heading=90 Target[085].Type=AAA Target[085].Offset=3465,-7376 Target[085].Heading=90 Target[086].Type=AAA Target[086].Offset=1935,-6912 Target[086].Heading=90 Target[087].Type=AAA Target[087].Offset=1402,-6873 Target[087].Heading=90 Target[088].Type=AAA Target[088].Offset=-1321,-648 Target[088].Heading=90 Target[089].Type=AAA Target[089].Offset=-2138,-648 Target[089].Heading=90 Target[090].Type=AAA Target[090].Offset=-3093,-4091 Target[090].Heading=90 Target[091].Type=AAA Target[091].Offset=-3108,-4183 Target[091].Heading=90 Target[092].Type=AAA Target[092].Offset=-6443,-2491 Target[092].Heading=90 Target[093].Type=AAA Target[093].Offset=-6435,-2575 Target[093].Heading=90 Target[094].Type=AAA Target[094].Offset=-6379,-2519 Target[094].Heading=90 Target[095].Type=AAA Target[095].Offset=-5721,-1203 Target[095].Heading=90 Target[096].Type=AAA Target[096].Offset=-4455,945 Target[096].Heading=90 Target[097].Type=AAA Target[097].Offset=-4127,2386 Target[097].Heading=90 Target[098].Type=AAA Target[098].Offset=-5130,3783 Target[098].Heading=90 Target[099].Type=AAA Target[099].Offset=1761,5668 Target[099].Heading=90 Target[100].Type=AAA Target[100].Offset=1760,5775 Target[100].Heading=90 Target[101].Type=AAA Target[101].Offset=1845,5769 Target[101].Heading=90 Target[102].Type=AAA Target[102].Offset=1859,5674 Target[102].Heading=90 Target[103].Type=AAA Target[103].Offset=4278,5908 Target[103].Heading=90 Target[104].Type=AAA Target[104].Offset=5326,3478 Target[104].Heading=90 Target[105].Type=AAA Target[105].Offset=5340,3537 Target[105].Heading=90 Target[106].Type=AAA Target[106].Offset=4943,-2036 Target[106].Heading=90 Target[107].Type=AAA Target[107].Offset=4369,-4704 Target[107].Heading=90 Target[108].Type=IR_Citytile1 Target[108].Offset=2805,708 Target[108].Heading=0
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	Nice video mate, looking forward to more of them, or just plain old text ones! I am assuming you are "iron man"-ing it, ie no refly mission if you get shot down? There was a pretty cool article about the Combat Lancer program in the latest Combat Aircraft monthly mag, about F-111A combat trials in '68. Also got a chuckle from me when the pilot described that two compressor stalls on the ground was "normal" with the TF30s (which the F-111 had IIRC)
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	uMM, I am missing something here but isn't the TOD solids built directly in the Terraineditor?`You just set up type as box, type in the dimensions and texture coordinates and voila, simple box house. I also worked out how the texture coordinates works, in case anyone wondered but probably thos in the know already knew.
 - 
	Well if I've understood correctly this is not a new idea but what would be the pros and cons of building a city block/tile in 3ds Max and exporting it instead of making the buildings TODs in TE? On the top of my head: Pros: +Higher detail possible, not limited to boxes +Collision detection for city buildings +Proper self shadowing +LOD detail levels for more detail up close +Small details like parked cars, sat dishes et c possible Cons -City tiles need to be more or less flat, otherwise there will be submerged and/or floating buildings -Clutterings of target inis -FPS hit? Doubtful if you ask me Anyone got any more pros/cons and ideas? I am going to try out a simple test, I'll see what happens.
 
