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Everything posted by russouk2004
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If I patch I ALWAYS rename any custom games folder..apply patch then add back mods to whatever game I used to mod...I usually use SF2 Europe...Mines just Test,and my main one is Great Britain... so after patch I copy the Europe folder..delete all stock and drop everything in test to Europe folder and it works fine....I always check update readme fist to see if anything like Environment.ini for example is altered if not all is ok.
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yeah run weapon editor open the specific game weap data save and try see if weaps show
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using default ini I had NO weapons.....new install mind...then opened the weap data ini saved it and hot2 showed up...mind you check dates as it wont show before 1985
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indeed...as wrench points out...and you can move folders if you need save space on ur main drive to an empty drive
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It might be the sioux`s landing gears...or rather the skids...try settings from hueys.skids...might be the "shocks settings" though no shocks enrty may help..they sit ok... as to the weapons...is their type added to the data.ini of the Bo 105 ?
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Did you put the files in C:users\yourname\saved games \Thirdwire\Strike fighters2 (Whatever version)\ ? assuming you installed in default location this is.
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Ace Combat Speech for SF2
russouk2004 replied to JohnLewis141997's topic in Mods & Skinning Discussion
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How to get rid of Flare/Chaff usage subtitle
russouk2004 replied to DEVIL11's topic in Mods & Skinning Discussion
look in game text ini and see if "sentence " can be removed.....unless its hard coded. -
where in the cats are they any idea?..in case need to alter any text..?
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I need these gone.for something......but cannot see how...gunsight is gone lol...but...meshes dont seem to want to go...maybe they cant be hidden?.... ive tried the hide method but the mossie cockpit ini only shows instruments as normal...not components...is it not possible to hide cockpit items...this didnt work as ive seen mentioned Instrument[001]=hideHUD [hideHUD] Type=HUD NodeName=HUD_glass Itried this way Instrument[061]=Hide1 Instrument[062]=Hide2 Instrument[063]=Hide3 Instrument[064]=Hide4 Instrument[065]=Hide5 Instrument[066]=Hide6 Instrument[067]=Hide7 Instrument[068]=Hide8 Instrument[069]=Hide9 Instrument[070]=Hide10 Instrument[071]=Hide11 Instrument[072]=Hide12 [Hide1] ParentComponentName=temp_gunsight_temporary_mesh ModelNodeName=gunsight_glass [Hide2] ParentComponentName=mossie_mainpanel ModelNodeName=temp_gunsight_temporary_mesh [Hide3] ParentComponentName=temp_gunsight_temporary_mesh ModelNodeName=lin01 [Hide4] ParentComponentName=radar_box ModelNodeName=radarscreen these are parts need gone... gunsight_glass temp_gunsight_temporary lin01 radarscreen radar_framing2 radar_box radar_framing1 radar_plate_top radar_lock_light radar_light_lock_base screw_planar36 screw_planar37 cylinder23 cylinder24 dunno if wasting my time ? cheers
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Asymmetrical Load on Twin Missile Rail?
russouk2004 replied to allenjb42's topic in Mods & Skinning Discussion
You can if you have a 3d model of the pylons specifically made... -
My WiP`s list.....(Long) :)
russouk2004 replied to russouk2004's topic in Mods & Skinning Discussion
I havent misplaced them...just saved somewhere among 100`s of dvds and cds lol -
Ace Combat Speech for SF2
russouk2004 replied to JohnLewis141997's topic in Mods & Skinning Discussion
lol...just contact em and then you will know for sure...you may be suprised...most devs are usually fine if u ask. -
My WiP`s list.....(Long) :)
russouk2004 replied to russouk2004's topic in Mods & Skinning Discussion
I did the Fj3 for wrench some time back...seem to have misplaced model....when find it,I can easily add the wingfold kev.... will start mapping the H in day or two...got stuff atm -
Ace Combat Speech for SF2
russouk2004 replied to JohnLewis141997's topic in Mods & Skinning Discussion
If you use other games stuff...thats up to you but you CANNOT share it here...or anywhere if it comes to it....unless you get the creators permission....Its not hard to do...as my adventures with Virtavia.com and The creators of the DCS HawkT1a proves...ask and most often they will allow it. I can have ANY model in SF series I want in 3ds max in 5 minutes and in few hours have a working copy model...but dont...well IHavedone but only for references..and deleted them after ....and personal use ONLY....unless Its converted from a model that ive permission to...like the Kamov Helo.... -
Thanks again
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Thanks...also are these in Knots ? or KM\h ? or IAS ? StallSpeed=59.01 CruiseSpeed=205.8 ClimbSpeed=200.1 CornerSpeed=192.9 MaxSpeedSL=269.1
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My WiP`s list.....(Long) :)
russouk2004 replied to russouk2004's topic in Mods & Skinning Discussion
This is the H Zurawski gave us...just animated canopy,had to make space...seems just needs mapping...I say just......a lot to do...if its gonna kick ass...- 59 replies
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I cant recall how mass is written...what unit is calculated ?...kilos pounds etc ? EmptyMass=14000.00 also empty inertia...how do we asses a planes inertia ? thnx
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Seat as part of main model ??
russouk2004 replied to sophocles's topic in Mods & Skinning Discussion
I used to have seat with model now I have it with model...make sure position is correct and add it as seperate Lod now...much easier IIRC theres a Mk16 about...F5A uses the MB Mk16 if im not mistaken...T38 uses new model MB seat nowadays. -
500gig sansdik ssd just for sf stuff...not including mods im doing ,and stuff downloaded.etc thats another 600gig maybe lol
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Seat as part of main model ??
russouk2004 replied to sophocles's topic in Mods & Skinning Discussion
You can have fueltanks drop when built in the planes lod....and it has a seperate entry in the weapons folder.....try same with seat....copy an existing seat ini file folder \ etc ...o\c you need rename it to your seats name .and delete the seat LOD you use..and try that..see if it works. justa thought
