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russouk2004

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Everything posted by russouk2004

  1. Nice shots aggie etc... mandatory...old one
  2. Moth templates complete and all decals I did TigerMoth Templates.7z
  3. yeah saw that when it was broadcast m8....also met Flight Lieutenant David Morgan in Dorset few years back by accident ...he was coming out of pub as we were going in....he shot down 2 enemy a\c in his FRS1,later his buddy ward had died. he shot down 2 A4 1 c130 and a pucara iirc
  4. lol...dont have it now.....whats it like for animating and mapping stuff? any easier than max ?
  5. im so used to 3ds max I couldnt even fin the scene rotate gizmo in blender lol....it is a good programme tho
  6. ZA298 flew in Falklands and received damage to tail..1:52 when the 4 A4`s attacked....see here she is in retirement in RNAS Yeovilton she served in both gulf wars and in bosnia among other missions.
  7. Its everything ever done for SF2 mate...all the dlc etc and up to date...well last 2013 patch anyways...
  8. lol coincidently looking while you posted...both schemes used in falklands white stripe ones carried Commandos etc on raids.
  9. and to get capuns if they got one ,like asking George H Bush to tell truth...or his son,not to say stupid things like "More and more of our imports are from abroad now"
  10. According ED forums their Mig21 Bis has them...scroll to section 9 https://www.mudspike.com/wp-content/uploads/guides/DCS MiG-21bis Guide.pdf
  11. open with weap editor...im sure theres entry for effect time.. maybe its just not added in that data.ini ?
  12. Like yak said....unlink offending meshes...important to un link or if you reset xform a linked mesh...it screws up the secene...throwing the linked meshes all over the viewport.. and then reset pivots,align to world for un animated meshes... also IMPORTANT...xform reset loses animations....by that I mean the pivot is defaultr place so local animation is lost.. xform reset is a last resort and not your friend....I now make sure any scaling is corrected BEFORE animating etc.....and placing \ moving meshes to obscure angles... I used to make landing gears and mirror them to save doing twice ...port and starboard. as you have to reset the meshes as when mirrored the polys turn facing inwards.. and some animations reverse with no fix,apart from re animating.. however Ive found if you Instance the gear meshes...mirror them and then make unique each mesh...it keeps the animations,and scale......then no need to flip polys back as this way they seem to work in game fine.
  13. agreed,if the co-ords are not renewd then the parts resort to the old co-ords and move there instead as the size\placement is being read as old placement
  14. Add it to the loadout,first though for the station you want it placed add it (GP) to the stations supported weapontypes. AllowedWeaponClass=GP
  15. Best I could find... image resized 200% bottom...should be easy to redo and sharpen up
  16. Well I donated only 10 dollars to the Appeal and got the update for free so I dont really care....lesson to learn maybe? lol though I did donate a further amount....later but im still ahead as I got the comp pack,for donating.and now have everything ,where as I didnt before.....so I come out of this way ahead in £££££ value.
  17. Modelling software is out there and accesible for free...blender...for example...maybe if some learned to model we might have more of what people want....some are too busy to drop stuff and remodel old stuff....just an idea. I knew fuck all about moels ,but after some tutorials such as mustangs....I learnt quick....and was able to get out basic models quite soon thereafter ie Tjet and the moth and early P47 N version so its doable im NOT having a go or a moan ,just its easy once you know basics of 3ds max....and each time you make summat you find ways to do it better and quicker....im by no stretch of the imagination an expert...still amateur,but im happy with most of what I do....and still learning. if you decide to try....watch tutorials...there are great simple ones out there...they even supply model to try and to look at to see how its done.... if people willing to try im willing to offer any assistance,as im sure will other modders.
  18. I would...but first back it up...well all the mods you made...then just case of adding them back bit by bit to make sure alls well all I did was copy all my modded folders....and paste back what I wanted....making sure each didnt screw anything up
  19. Dont try this at home.. not in order tho added in order doh
  20. No matter how objective you try to be he wont listen....some of the stuff steve catches is plainly of this earth....check ou his vids....then see if you agree with my theory...
  21. A12 first flight at Area51 Pilot Lou Schalk April 30 1962
  22. Trailblazing a\c the A12 oxcart.....most stealth wouldnt exist for it...all the days \ months \years at Groom lake were`nt wasted... Funny thing about it...Lockheed tried for ages to keep it a secret from Russia...testing on its "radar cross section site" on a pole......which was raised up above test run way to beam radar at it...then lower away back underground to hide away from Russkie satellites....but unknown to the Skunkworks...Russians had spotted the heat of runway showed "cool spot" and the "shadow " of the a\c shape....subsequently they painted the test runway in heat absorbant paint lol this pic is to when tested at Groom...later
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