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russouk2004

MODDER
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Everything posted by russouk2004

  1. files for model etc...pm for pw if serious to finish this. KC-135W.7z
  2. Sorry guys ...some bad news.. I have no time to do this...what with work.....moving house and some other stuff,its unfair to keep the model and not do anything for a few months or so...I have packed all what I have and can give it to someone who can complete this mod...sorry guys but rather than it sits on my hd for weeks,better work done by a modder..
  3. yes..... [ReverserL01] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=Reverser_L01 InsideNodeName=Left_Engine AnimationID=7 DragArea=4.31 DeployWhenOnGears=TRUE BlowbackSpeed=252.1
  4. eric...I cant find how to load skins on the model in modelviewer?
  5. TW I think
  6. ive tried several...and they just wont load
  7. make a small box,or even one plane....hide it in the float...make float the parent,and float legs as the main gear strut or whatever....dont assign texture just default will do...in "Wheel" properties...disable cast shadow Float legs> Float> box box would be fake wheel.... in data.ini [maingearleft] SystemType=LANDING_GEAR Retractable=FALSE HideGearNode=FALSE ModelNodeName=FLOATLEG NAME HERE ShockAnimationID=-1 WheelNodeName=BOX RotationAxis=ALTER THE NUMBER YOU HAVE HERE TIL FLOAT SITS ON GROUND PROPERLY ReverseModelOrientation= RollingRadius=SIZE HERE AS NORMAL CastoringWheel=FALSE <here unless you want to put the fake wheel as rudder to steer CastoringNodeName= Steerable=FALSE RollingCoefficient=0.0 MaxLoadFactor=8.0 leave
  8. Managed to get gun and tads animated...they rotate etc over a longish time span until you need them to fire at grnd target... few tweaks and done..
  9. Dont think you can raven....but you could add fake gear entry with shocks and you then have a setting for it...
  10. aye ...thats the route im taking ty guys no answer to my other post....is multi sub object supported in sf 2?
  11. just rescale it ed m8 shouldnt affect anything dont uniform scale it tho...scale it with the 2nd tool in scaling dropdown... ahhh ok ...yer...see your point....Ill see if I can find a plain one larger for you...I have a few chute max files
  12. didnt the b47 use 2 saller chutes or was that the b52? which iir had 3?
  13. The game reads it first in flight folder....if one isnt present it reverts to stock one,which is archived in the cat files...I forget which one so any changes you make...it MUST be in Flight folder or changes wont affect game.
  14. yea glass is the way same as canopies...oh well game limits us again lol
  15. try this...tho u may lose anims if its not mapped already...also..animated chute max file of mine make sure controllers set to tcb for chute and ropes etc Dragchute - Copy.7z Dragchute.7z
  16. yes...mostly...but you can grab weapons packs from d\l area...new hi res us and soviet weapons too...
  17. add via data.ini ...under weapon station you can put them on..like so [station04] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.78,-3.83,-0.59 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=200 AllowedWeaponClass=IRM,SAHM,AHM,ARM,ASM AttachmentType=SOVIET ModelNodeName=Pylon_R_OuterIRM PylonMass=72.58 PylonDragArea=0.02
  18. Well mirror really as apaches camera glass is highly refective..
  19. Can we mod mirror surfaces externally?..anyone tried..?
  20. something like so ?....used looks far better than clean...
  21. ok thnx for info....may set tads as an manual anim slot that just rotates back n fore with a long-ish tim e span .to look good lol.....with gun may make it similar but optional...just for looks... added some more bits...few to do and add interior added gps tail light nav lights,form lights ads sensors.. countermeasures...getting there
  22. James Stewart returns lol...ghost ?...(made pilot too small...oops lol)
  23. WWII figure not photoshopped...mapped him on my gerpilot model
  24. camo would suit afghan methinks v nice
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