-
Posts
5,278 -
Joined
-
Last visited
-
Days Won
148
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by russouk2004
-
Good point... My one word would be.... Revenge.
-
-
Some models do look good enough low poly.....heres some I think need higher polys to get the "Look" right...some aircraft that are very curved etc need smoother modelling,or it looks like some old game model...while not everyone can fly the model most maybe can....I have a good system that luckily runs anything.....my older system just did too...still can run sf well btw...lol I model something fore most for myself...a\c that I havent seen in any sim ,but can now with sf series get them flying...and share with others....if their systems cant handle slightly higher res models...maybe its time for upgrades lol...if TK had kept going I think the game may have needed better pc`s to run it...anyways thats supposition...I will continue to mod stuff as best as I can for as many people a possible,not all will be able to use them,thats really unfortunate but thats beyond my scope... I like good details and cockpits too...as thats where we do most of our flying....my hawk pit for example,is as low poy as I dare use without it looking blocky and its over 30,000 polys now...and still a lot to make...such as the canopy is only just started.. why my models in future will be high res...
-
Not out yet but my SU-16 is not for you then... will try to get the early low poly one done too.. Num Nodes: 270 Total: (105395 polys, 316185 verts) Mesh Max: (5010 polys, 15030 verts) and thats with no skin yet I tend to model as best detail as poss,with as few polys as possible...sometimes tho high poly counts cant be helped mind you my system can handle it ,and I tend to model what I want foremost and for you guys here too...
-
F4E-15 (15 is code for 2015 upgraded) I must admit,ive made this as a "stolen and copied F4e ,for Russian Navy" All glass canopy... dont know why canopy is refracting ive checked polys etc but it still looks as if theres dodgy polys any ideas ? ive checked the normals...they seem ok...
-
Does 26 K have bomb bay ?....remodelled B to K and started to add some details.... prop to redo as blades are flat tips... gear doors looked odd so adding some polys to make them less blocky new engine on left new wheels on left added curves to tail,fuselage...added a few more vertices to smooth curved areas.... nose slightly too long...will pull that back a tad..removed turret....and adding better detail to glazed mid top fuselage
-
How does one set the default squadron?
russouk2004 replied to Dillon's topic in Mods & Skinning Discussion
if an air force only has one squadron in the list then that will always appear as default...depends what order they are posted in the squadronlist.ini.......you need add other squadrons to the sqd list ...which is located in pilotdata folder...if not you need extract it... heres some I added and some others [squadron470] Name=35th Squadron DisplayName=35th SQD Bashar AB Nation=Bangladesh [squadron471] Name=727RDAF DisplayName=Esk 727 Nation=Denmark [squadron472] Name=730RDAF DisplayName=Esk 730 Nation=Denmark [squadron473] Name=308th TFS DisplayName=308TFS Nation=USAF [squadron474] Name=138th TFS DisplayName=138th TFS NYANG Nation=USAF [squadron475] Name=54 Squadron. DisplayName=54 SQD Nation=RAF [squadron476] Name=2457th AB BP DisplayName=2457th AB BP Nation=SOVIET [squadron477] Name=279th Fighter Regiment DisplayName=279th Shipborne Fighter Aviation Regiment Nation=RUSSIAN NAVY -
-
MSI NX8400GS 512MB Video Card -- would it be okay for SF2?
russouk2004 replied to hawker111's topic in General Discussion
if in uk you can get summat far better for a few quid extra 16.99 will get u a 2046mb geforce card dd3 or this MSI Radeon R7 240 "Low Profile" 2048MB GDDR3 PCI-Express Graphics Cardfor a few pounds more. link below....at 44 quid...just to show u can shop around and get more bang for your bucks so to speak.. http://www.overclockers.co.uk/showproduct.php?prodid=GX-231-MS&groupid=701&catid=56 -
http://combatace.com/topic/84946-drag-chute-tutorial-quick-n-easy/
-
I`ll dig em out and se whats what,im off new years day,will have looksee
-
Done quick n easy one,just waiting for approval..
-
Ok....making a chute is the easy part....animating it is a tad harder...or rather its fiddly....## In this scene Ive got 1, Pic 1,...chute and ropes. all one mesh Called Chute and a contoller mesh box Called Dragchute,which you cant see but I will show you how and why its there etc.... 2, Pic 2,.....once created,your chute and ropes,move them to where they will be in place when deployed. Ive attached ropes to chute,I will show why next. 3, Pic 3,...When animating chute,best result is to scale the vertices to get the chute to correct size from packed to fully deplloyed. Pic3a ,........all I did was to scale the chute down to fit in the chute housing....if your fussy you can scale it to look like real chute deploying by scaling it in Y axis (Pic3a) then X and Z axes (Together ) animated by scaling down vertices....ensure controllers set to TCB Rotation TCB Scale and TCB Position. 4, Pic 4,...I left space in animation slot,because we need create a parent box named It Dragchute....as this is what we will add as the chutes name in the data.ini later.... (link the chute to this box 5, before animating the chutes placement) as we cant animate the chute again for movement,this box mesh gives us more scope to get the chute opening correctly.....so the chute opens smoothly...this box will be made tiny as we dont want it seen..you will need to experiment where to place the parent box when you animate the moving of the chute in place....as in pic 4.. open box properties and set user defined so...for this parent box chute manipulator mesh... AllowDecals = False CastShadow = False CatchShadow = False UseFlatNormal = False 6,....with animation keyframe enabled, move the scaled chute in proper position,and close keyframe....then move the keys so it looks smooth in animation timeline... when you are happy the animation is smooth enough,you can then link the controller box to whatever mesh you want. Pic 6 finished item hope this explains how to get the chute animated ok.... trial and error is really all it is to get it correct,move a little,test,move again test etc etc... cheers
-
-
View File F-7B MB Series F7-MB Bangladesh AF ............. 35 sqdn has old sqd Tail insignia (Yellow Hawk) and later 36 sqdn "TigerCats" ive set them to share number decals as numbers were used on older and newer a\c...but differed with the sqd crests. F7-B Bangladesh AF and Pakistan AF.............. F7-B-IRAQ AF........ --------------------------------------------------------------------------------- Chengdu F7 Original Release by Mirage Factory TMF --------------------------------------------------------------------------------- 3d model and skins further Modded by me Russouk2004 Thanks TMF team....nice job guys.... ---------------------------------------------------------------------------------------------------------------------------------- Changes. --------------- Added brake chutes bumpmapping.... few skin tweaks...such as new textures,redone details,ie,new panel lines and rivets etc.moved some items about.....may not work on other F7 LODS Added starys fine mig21 pit to IRAQI F7,feel free to get it for the others. still need to add the afterburner animation as it disapperas when any mapping is done...so will update it asap. hope to complete this in next few days INSTALL. ------------------------------------------------------------------------------------------------------------------ Extract folder to destop..... copy and paste these folders Objects Effects Sounds to your mod folder....usually c:\users\saved games\your name here\Thirdwire\SF2\ If you already have the a\c folder with same name,suggest you rename one or the other. for other files just click ok to overwrite as these files are latest and should be fine. Animation keys..... -------------------------------------------------------------------------------- Brake chute opens on ground only with airbrake key =S canopy opens with SHIFT +0 supplied.folders ------------------------------------------------------------------------------------- sounds effects most weapons...suggest you have all latest weapons packs. Pilots -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- some loadouts may not be correct.....If you find alterations needed,and can do it,send me any files and I will update the pack... takes a lot of time checking stuff and modeling so if missed things,it happens...sorry lol Disclaimer... ----------------------- If any file within causes any loss of your files due to incorrect installation,overwriting wrong files Its at users own discression. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This pack is subject to the CombatAce freeware conditions and may only be used for non comercial use,any alterations to 3d model etc will require previous permission,I have been granted full scope of modding this tmf model,so any permissions must be authorised by me. Thank you. hope you enjoy the mod. Russ Submitter russouk2004 Submitted 12/26/2014 Category MiG-21
-
Version V1.0
484 downloads
F7-MB Bangladesh AF ............. 35 sqdn has old sqd Tail insignia (Yellow Hawk) and later 36 sqdn "TigerCats" ive set them to share number decals as numbers were used on older and newer a\c...but differed with the sqd crests. F7-B Bangladesh AF and Pakistan AF.............. F7-B-IRAQ AF........ --------------------------------------------------------------------------------- Chengdu F7 Original Release by Mirage Factory TMF --------------------------------------------------------------------------------- 3d model and skins further Modded by me Russouk2004 Thanks TMF team....nice job guys.... ---------------------------------------------------------------------------------------------------------------------------------- Changes. --------------- Added brake chutes bumpmapping.... few skin tweaks...such as new textures,redone details,ie,new panel lines and rivets etc.moved some items about.....may not work on other F7 LODS Added starys fine mig21 pit to IRAQI F7,feel free to get it for the others. still need to add the afterburner animation as it disapperas when any mapping is done...so will update it asap. hope to complete this in next few days INSTALL. ------------------------------------------------------------------------------------------------------------------ Extract folder to destop..... copy and paste these folders Objects Effects Sounds to your mod folder....usually c:\users\saved games\your name here\Thirdwire\SF2\ If you already have the a\c folder with same name,suggest you rename one or the other. for other files just click ok to overwrite as these files are latest and should be fine. Animation keys..... -------------------------------------------------------------------------------- Brake chute opens on ground only with airbrake key =S canopy opens with SHIFT +0 supplied.folders ------------------------------------------------------------------------------------- sounds effects most weapons...suggest you have all latest weapons packs. Pilots -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- some loadouts may not be correct.....If you find alterations needed,and can do it,send me any files and I will update the pack... takes a lot of time checking stuff and modeling so if missed things,it happens...sorry lol Disclaimer... ----------------------- If any file within causes any loss of your files due to incorrect installation,overwriting wrong files Its at users own discression. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This pack is subject to the CombatAce freeware conditions and may only be used for non comercial use,any alterations to 3d model etc will require previous permission,I have been granted full scope of modding this tmf model,so any permissions must be authorised by me. Thank you. hope you enjoy the mod. Russ -
-
Not that good...effects are ok...models as good here...canopy on harrier,low poly canopy glass dont fit ....model looks ok ish....seen better in sf downloads...terrain ,we got better sea good...models we got better
-
do what they do...be head people like him on tv and glorify the death of another fanatical animal...who purports to be a moslem but does what ever he wants regardless of the rules of the so called "religious " code of the koran.
-
No worries kev,I dont even use my fmk6 now lol...nor 1 2 3 ...hence. new fuselage engines and more detail and high res mapping when done.
-
If you do an sf1 install you can only use files made for sf1 series...well mostly anyways..better off using sf2 stuff.. merged install wont affect your ww2 standalone just copy exe you want to make ww2 install....I used sf2 europe. rename the copied exe I called mine...WW2 lol then create shortcut on desktop....run it then you will get the ww2 folder in your mod directory...as is the norm for sf2 games then you can add ww mods to it... usually you need delete most folders depending on what mod u use.. renaming the shortcut or exe to a new mod install has no problem....as long as you rename it before you run it to create the ww2 mod folder as mentioned above.
-
Gunny are you mech or armaments?...my cous flies gr4 ,obviously cant say where,hes due out of RAF in 2 years
-
-
Merging FE2 with SF2, an experiment.
russouk2004 replied to KJakker's topic in Mods & Skinning Discussion
iirc you can add path in the ini toi point to new location of the cats- 18 replies
-
- experiment
- fe2
-
(and 4 more)
Tagged with:
-
Merging FE2 with SF2, an experiment.
russouk2004 replied to KJakker's topic in Mods & Skinning Discussion
ive got some terrains into sf2 but they need some items from fe effects etc and work to a degree.wwicambrai wwiverdun and galicia..also some gliches like runways appear oddly i forget what else went askew- 18 replies
-
- experiment
- fe2
-
(and 4 more)
Tagged with:
