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Everything posted by russouk2004
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Rookie Modeling Work in progres
russouk2004 replied to acesfakia's topic in Mods & Skinning Discussion
Always build a model as low poly as you can,keeping the quality you desire ...its easier to add detail,than take it away... -
we have max file for that ?
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ty...adding forward IRST and few bits....
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First British RC-135W arrives at RAF Waddington in November 2013 seen one of these..awesome...If I had the time...hmm oh well..
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you have either wrong path in your options.ini... or folders wrong order...heres mine...My mod folder on 2nd HDD but same applies...if you have it as mine,apart from the different path... theres no reason it wont work [Mods] ModsEnabled=TRUE Directory=D:\Games\Strikefighters2\Great Britain Editors=StrikeFighters2 [screenShots] Directory=D:\Games\Strikefighters2\Great Britain\ScreenShots Format=JPG
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your folder structure on left should look like the one on right options.ini in main mod folder ,bottom of ini...should also point to so...or whatever path you have [Mods] ModsEnabled=TRUE Directory=C:\Users\your name here\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic Editors=StrikeFighters2 [screenShots] Directory=C:\Users\your name here\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic Format=JPG
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Few more...ironed out a few wrinkles...data.in was a pain and found all errors..flies well now... now to map and skin..
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Looks more like to me the bird lands on it not attack it...seems to be sat on it....he puts on the brakes and wings in land mode....
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How about trying the F5E cockpit its really close to hawk?...if centurion dont mind
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Communism= Whats mine is mine,whats yours is ours. Capitalism= as above but,whats yours I want.
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Captured aliens are being trained to fly them in times of need.. serious note....if you have a vintage car...it seizes up if you dont use it now and again...maybe thats what they are doing...keeping them 100% ready if needed.
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2 Bump Maps are possible for one plane?
russouk2004 replied to FLOGGER23's topic in Mods & Skinning Discussion
Black usually shows depth,while white gives you ,highlights..(.raised look..) on bumpmaps make your basic bumpmap base ..I usually use a jpeg.....I set all panel lines to pure black 100% opacity sunken rivets\panel lines for raised rivets..... set to 100% opacity...black....then inverse the colour to white...purer the colour the deeper the bumpmap -
Really good eric m8...any a\c looks good in euro camo methinks...always liked it...
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Thankyou very much,it will indeed give me a good start...cheers
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Thanks...Im sure he will lend the items....just the equivalent items will do...if theres some item you cant translate" just similar will suffice...ty
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how does babel translate text ? how do you input word to translate? not got a clue?...i give up now ...english pit it is...
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I could perhaps ask yeye to use his tgas,labels etc...trouble is I dont understand russian so dont know what items are called in russian to paint the new pit with...may as well just leave it in english
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excellent...thanks man ur a gent..
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thnx will give it a try
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Font would b nice...but are they accurate enough.?.most ive tried seem wrong...comrads are correct and translators I use are totally different...even if its most of whats needed then im happy lol...
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I dont dispute that comrad m8...but I need something to actually convert the text myself,so I can make russian tgas for the cockpit and to label the cockpit panels correctly...if I translate 1 word at a time i ll be here forever... i need all these translated so I can type up new text...copy and paste text wont work as I cant reclour resize etc.. I need to do all these
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ok....thats it...im done modding...no help ...no more releases from me...323 views not a single offer of help...im done here
