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russouk2004

MODDER
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Everything posted by russouk2004

  1. !st pic of F15 thru the mach loop in wales me thinks
  2. animation for the gun on ur apache... how did you animate it...? GunPortAnimationID=5 GunPortAnimationTime=0.5 ive got it to rotate 360 deg...not set pitch yet... also did you get tads to move?... I was thinking of setting it up as a gunner station so it moves as if controlled...tads that is...can we tie it to gun operating too?
  3. Some parts were older so replaced ...dunno how but size was wrong indeed..
  4. Been at work new nose started will have time weekend for more off sat sun mon tues so stay tuned :)
  5. ive found about 5100 per mesh to be max....biggest mesh I exported on su16 managed 5700 polys...more it crashes max current su-16 is wait for it....99,000 polys lol... flies great on my system no worries...will release it and lower version when done.
  6. What Fubar said...starys terrain far and away much better detail than stock..
  7. Were supposed to be new year treats but hey....soon... pit interior for apache needs finishing...and data.inis etc...bear with me not done helos before... Bell same...
  8. This the new model?...looks nice
  9. Those them there pics are old....the new nose starts from ..line in front of the pivot on lower pic just above the 55 on the timeline bar on bottom
  10. Looks like a totally new nose\fuselage rebuild... top pic shows slight movement of vertices to rough shape.. so many polys are not needed and too many gaps... 2nd pic nose gear needs new different doors... new engines antennaes etc nose obviously will rebuild add the new obvious parts too... might be a major rebuild... USAF S version V and W P+w for the S or are they RR ? RAF W version with RR`s ive started on new nose...fuse is ok where needed,bit will cut then add new nose... get it started then on weekend got 3 days off to devote to it...
  11. http://combatace.com/topic/63073-what-if-screenshot-thread/page-108
  12. looking at it now in 3ds max
  13. Still working on it...time allowing....as im waiting for permission to use some items etc....hope to get it and the hawk out just after xmas Reason I asked about the cockpit was maybe using the max file to make my su-16 cockpit rather than the F16 one
  14. Go on then....shoot..its really just nose forewards of wings and antennaes to add,looks like shouldnt be too big a job
  15. kk ty just an idea
  16. who actually made the 3d models for them?...
  17. yup.... see...this is how my saved games\ folders now look with all the options .ini`s pointing to new location... bottom of each ini is.... [Mods] ModsEnabled=TRUE Directory=D:\Games\Strikefighters2\Great Britain Editors=StrikeFighters2 [screenShots] Directory=D:\Games\Strikefighters2\Great Britain\ScreenShots Format=JPG btw ...what patch level are you using? mines latest...jul2013
  18. try these emitters.....open f18 data.inis and try the viper ones instead the folders in users\saved games is the mod folder... unless you mean an install other than stock?... non stock mod... go to main thirdwire folder,where original exes are C:\Prog files\thirdwire\ copy and paste a new exe you want to make a mod folder of.. rename the copy to your choice....IE...UK.exe .create a shortcut on desktop and run it.and it will start game....close game when completed loading to main screen look in users\saved games\thirdwire\sf2\ you will then see new folder called UK...thats a new mod folder...you will need to add missing folders and extract what files you may want...Terrains for instance.....then you can add any aircraft terrain etc you like when I put the modded folders on my D drive...all I did was copy the whole Folder StrikeFighters2 folder and contents to present location....deleted all the content in each game folder in old saved games\Thirdwire\Strike fighters2 \ apart from options.ini and version.ini... these are needed to show game where ive moved the files to... various emitters.zip
  19. kiev....in sf2 euro I modded it to uk...heres the light mod added drag n drop and it works fine...my mods are on my 2nd hdd rather than in c:\users\name\saved games\Thirdwire\SF2\ options.ini points to it so...but it is same priciple...drag n drop folders from the carrier lights mod folder to my mod instal folder on D drive D:\Games\Strikefighters2\Great Britain\Effects this needs though to have the path... [Mods] ModsEnabled=TRUE Directory=D:\Games\Strikefighters2\Great Britain Editors=StrikeFighters2 [screenShots] Directory=D:\Games\Strikefighters2\Great Britain\ScreenShots Format=JPG
  20. indeed m8
  21. hmmmm no wonder some of your fuselage emitter wont work...you need check you have them obviously you dont lol FA-18E uses the vipervortex emmitter VortexEmitterName=ViperVortexEmitter FA-18F_RAAF and the FA-18F_BlkII uses VortexEmitterName=BuccVortexEmitter //VortexEmitterName=F18FuselageVortexEmitter FA-18F_BlkI uses... VortexEmitterName=F18FuselageVortexEmitter carrier lights works fine...just dropped folders int mod dir and fine...you have definitley mad error somewhere screenshots in night always turn out darker ...hmmm
  22. list items you are installing...I ll install them and see if I get the problems you have...im patched up to july2013
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