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Everything posted by russouk2004
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I think one in Day Z is 767 ..kev..mines the sukhoi ssj100
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What exactly doesnt work?...what games have you?...merged install,? I assume you know that the game files are stored differently?,sf2 series is a total different kettle of fish as to location of files Did you ... Install all sf2 games, Patch accordingly Run them all once,to create game folders in ...C:\Users\XXX\Saved Games\ThirdWire you can run stck game from the exes,but if you add on any other items you will need to create the new folders. Such as terrains etc... check your games you install look like pic....stock ones first...
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Putin off for a day out...with Friend... Remade engines...not blocky anymore...little to do then will upload tomorrow eve or so..
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still got max file...kev u wanna try doing it ..?...lol ... soon as ive time m8 I will do the wing fold
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I dont like cutters as they leave stray vertices mid polys....I prefer to cut meshes to leave shape of ailerons etc...I work now in editable poly rather than editable mesh at first,as you can remove edges and vertices and max automatically tidies up the area..and more modifiers available.. like so...also higher res for better curves etc...
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When I make a\c with fixed tanks...you need another id for the station .so in fact 1 pylon becomes 2 but only one will show set up properly in the data.ini.....see below In screen shot...Leftwingstation and leftwingstation2 are same pylon [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.099,0.450,-0.866 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=RCKT,RP,BOMB,FT AttachmentType=NATO,USN,USAF,UK ModelNodeName=Innerwingpylon_L PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank500_T2_A FuelTankNodeName=FuelTankL [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.099,0.450,-0.866 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=RCKT,RP,BOMB,FT AttachmentType=NATO,USN,USAF,UK ModelNodeName=Innerwingpylon_R PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank500_T2_A FuelTankNodeName=FuelTankR [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.58,-0.259,-0.83 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=RP,FT,BOMB,LGB AttachmentType=NATO,USN,USAF,UK ModelNodeName=OuterwingPylon_L PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank500_T2_B FuelTankNodeName=FuelTankL1 [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.58,-0.259,-0.83 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=RP,FT,BOMB,LGB AttachmentType=NATO,USN,USAF,UK ModelNodeName=Innerwingpylon_L PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank500_T2_B FuelTankNodeName=FuelTankR1 this way they wont overlap on loadout screen and one or the other wont show when the other is selected..
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View File HawkT1A UPDATED LOD.7z Canopyglass updated,and added explosive charge lines to canopy glass. better lights tga.. and fixed small mapping error. Put LOD in main hawk folder and rename if needed,drop the 2 glass tga`s and light.tga into same folder... also if your data.ini is different from contained txt just alter it with the new entry.. this is for the old hawk T1a...until I complete the new ones. CA rules apply... cheers. Submitter russouk2004 Submitted 09/26/2014 Category Other
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Buildings are a good way to start.....flat surfaces easier to learn mapping etc....I ll send you my buildings max files to check out...yard for example...
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kev...watch this series of vids when u have time...tut for beginners aswell as experienced modelers....from setting up reference pics to tools,and eventual modeling a plane.in this case a Bf109 E
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Can anyone identify this insignia
russouk2004 replied to Veltro2k's topic in Mods & Skinning Discussion
Nice ...been ages myself googling to no avail lol...nicely made -
Version V2.0 Final
245 downloads
Canopyglass updated,and added explosive charge lines to canopy glass. better lights tga.. and fixed small mapping error. Put LOD in main hawk folder and rename if needed,drop the 2 glass tga`s and light.tga into same folder... also if your data.ini is different from contained txt just alter it with the new entry.. this is for the old hawk T1a...until I complete the new ones. CA rules apply... cheers. -
RAF given green light for 6 Tornadoes to start missions too...about bloody time...
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I like the Moth,tonkas and the andover very nice
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glad to see u got it running...if you want basic tuts np...best way is to click n see...theres always undo button :) actually...most of the stuff you see,in the menus etc u will never need to use..
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really good...me wants...clouds mebbe bit odd...if they look like the cloud below the pitot on a\c 36 in top picwhen finished, then awesome
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The Hunt for Red October
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hhhmmmm pray tell Dave ...?...lol
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see the prob...looks like the heirachy is wrong and pivot is wrong...not a prob
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SF2_NA Stalls/freezes after mission start?
russouk2004 replied to NIELS's topic in General Discussion
ive had similar...freezing on 80 -90% load and crashing due to a missing object... -
I can do the seafire kev if its a quickie...lol
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SF2_NA Stalls/freezes after mission start?
russouk2004 replied to NIELS's topic in General Discussion
Try redownload the games for 3rd wire and install again...maybe your installation files are knackered.? -
Russo's T-45A Goshawk for SF-2NA
russouk2004 replied to paulopanz's topic in Mods & Skinning Discussion
Seeing as its the old hawk model,I can upload it to modders depository for someone to mod to the C... -
set thrust to 0.0,0.0,0.0 and it seems ok...weird
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View File T-45A_GosHawk_Final.7z Added fixes for T45 tumbling on T\O from cat... Fixed COG entries. Steering ok No shadow artifacts. uses new shadow method.no shd file needed. includes fixes by e to model...and kevs pak called"t45_goshawk_pak." Tested and it will now take off properly... Thanks kev for the tweaks.. Submitter russouk2004 Submitted 09/23/2014 Category Other
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uploaded fixed files,its included now with kevs tweaks pack.which isnt now required...soz kev lol...but all your work is in new pack.. :) , .ive added the fixes to it...waiting for approval.
