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Everything posted by Crusader
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Virtual pit for Russo's Messerschmitt Bf-109E3
Crusader reviewed Kesselbrut's file in Prop and Helo Cockpits
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Mirage Factory Nesher Mod
Crusader replied to Coupi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
checksix-fr.com biblio -
limited nation list parameter
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Terrains main ini needs LimitedNations=TRUE in the [Terrain] section for the list to work -
Replace the AIRTAKE section in the data ini with the updated section: [AIRTAKE] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_MACH SmoothDeployment=TRUE FullyDeployOnGround=FALSE Setting[1].Angle=1.00 Setting[1].DeployValue=1.20 Setting[2].Angle=0.00 Setting[2].DeployValue=1.60 MaxDeflection=0.0 MinDeflection=1.0 ControlRate=0.50 AnimationID=8 This will fix the "stuck in forward position" intake cones. Ive also linked the movement to the cockpit indicator for it (for some cockpits who have it) but must find the jet with the modification to get the data...
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- intake cone
- intake cones
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Hmm Some thoughts what weapon type ? Bomb or Rocket ? Guided or unguided Game is using wind force/direction, for sure with hard settings, medium.. cant remember, doesnt for low/easy firing platform altitude/direction are more variables weapons drag values and diameter values (dia. causes drag - with hard settings -, I remember the Gripen test phase many many years ago when the modder had a problem taking off with some anti-ship missile loaded.. turned out he made a typo in the missiles data and the diameter was several meters instead of cm... ) weapons CEP values (both bomb and rocket types) Id say testing with easy settings and all drag- / random-ness causing (CEP) values zeroed is a start... With a canned test mission with 0 wind ( I dont know anymore if wind force is effecting weapons on hard settings, so just to be sure..)
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Mirage F-1C-200
Crusader replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Show Any Weapon !
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It can be limited to the HUD/sight combiner glass area http://combatace.com/files/file/10826-better-ccip-mod-v11/ But has some pros and cons since its messing with the fx shaders -
TMF Mirage 5F cockpit
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I dont remember but, afaik, the 5F reached only "prototype" stage. ~- 2 replies
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- the mirage factory
- mirage 5
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Mirage F-1C-200
Crusader replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It is Ludo's work of art -
Show Any Weapon !
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The example F-4E_78 is stock. Its usable for all aircraft which need (or the player wants to have) a CCIP while keeping a functional A/A gunsight for all weapons. Thus for a USN F-4, the setup is the same since the HUD LCOS symbol for the simple sight must be forced to be displayed with A/A missiles -
As in ShowAnyWeapon=TRUE entry for the avionics ini. It is a modifier for the LCOS and CCIP symbol types. A HUD section can be added to the avionics ini with just the LCOS (for NAV and AA mode) and CCIP (for AG mode) symbols. With ShowAnyWeapon=TRUE added the aircraft has a CCIP (rolltabs if not set to hide on AG) in AG mode with the sight displayed for all other AG weapon types as well. When the last rocket or bomb is released the sight resets to 0 elevation (doesnt go poof as with a default CCIP) And a complete LCOS sight with rangebar and rolltabs is displayed for all AA weapons in AA mode. Example file using the F-4E_78 F-4E_78_AVIONICS.zip Updates for the TMF F-4E ARN-101 aircraft (which should use exactly this sight setup) come next.
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Mirage F-1C-200
Crusader replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Mirage F-1C-200
Crusader replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Major update.. sounds good! Well there will be more F1's coming out of the plant... But they will be "as is", and not to the full standard (aircraft/cockpit lods) All F1 variants which have the "new cockpit", meaning with digital armament system and VE120 HUD will use the F1CR/CT cockpit mashup we have now. They are the CR, CT, EDA, EH, EJ, and EQ. There will be some non-functional instruments and several wild button mixups on the armament panel. My to-do list is endless ~ -
View File TMF Mirage 5F cockpit Mirage 5F cockpit made in 2007 by Olivier ANGUILLE (RIP) Read README.txt contained in the file for the details. The Mirage Factory Submitter Crusader Submitted 08/04/2017 Category Jet Cockpits
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- the mirage factory
- mirage 5
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