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Crusader

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Everything posted by Crusader

  1. Several more vids on yt if you search for Mirage Pantera and Elkan
  2. I will look through my books for early IIIS http://www.airteamimages.com/p1url-mirage-v_t26-1600.html Mirage 50DV cockpit photo in this gallery And SAAF Mirages had the fuel counters and indicators in gallon ( like Australian Mirage )
  3. http://www.isra.ch/walkaround.htm Swiss Mirages used the metric system. Airspeed and all distance readouts on instrument and radar was metric. Altimeter was in feet, at least after the service upgrade.
  4. GroundObjectRole=CARGO_SHIP Availability=VERY_COMMON use Cargo_Ship role for warships
  5. Syrel and Remora Stations for TMF Mirage 2000H (and H5) Entries below is set up for split outer wing hardpoints to allow mixed loads of pods and Magic missiles Ive attached the 2000H5 data ini which has all StationGroupIDs changed Its a old data, not up to date FM-wise but the complete station info can be copied from it if somebody wants it. The data also has shell ejection enabled for the guns M2000H_DATA.zip // ----------------------------- Syrel [CenterPylonSyrel] SystemType=WEAPON_STATION StationID=18 StationGroupID=6 StationType=EXTERNAL AttachmentPosition= 0,-0.457,-1.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1150 DiameterLimit=0.455 LengthLimit=3.75 AllowedWeaponClass=NP AttachmentType=FRANCE ModelNodeName= PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode= // ------------------------------Remora [LeftOuterRemora] SystemType=WEAPON_STATION StationID=19 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.299,-1.61,-0.99 AttachmentAngles=0.0,-0.0,0.0 LoadLimit=175 AllowedWeaponClass=EP AttachmentType=FRANCE ModelNodeName= PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode=Remora_M [RightOuterRemora] SystemType=WEAPON_STATION StationID=20 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.299,-1.61,-0.99 AttachmentAngles=0.0,-0.0,0.0 LoadLimit=175 AllowedWeaponClass=EP AttachmentType=FRANCE ModelNodeName= PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode=Remora_M
  6. For stock TW Mirage (the M5E2 for example) Change StationID and StationGroupID to fit the particular aircraft By default they are both Group 1 , but its possible to change the groups to be able to load 2 different Remora pods or one Remora with a Magic etc... // ----------------------------- Syrel [CenterStationSyrel] SystemType=WEAPON_STATION StationID=15 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 0.00, 0.60,-1.03 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1150 DiameterLimit=0.455 LengthLimit=3.75 AllowedWeaponClass=NP AttachmentType=FRANCE //ModelNodeName=center_pylon PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode= // ------------------------------Remora [LeftOuterWingStationRemora] SystemType=WEAPON_STATION StationID=16 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.07,-1.80,-0.90 AttachmentAngles=0.0,-0.0,0.0 LoadLimit=175 AllowedWeaponClass=EP AttachmentType=FRANCE ModelNodeName= PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode=Remora_M [RightOuterWingStationRemora] SystemType=WEAPON_STATION StationID=17 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.07,-1.80,-0.90 AttachmentAngles=0.0,-0.0,0.0 LoadLimit=175 AllowedWeaponClass=EP AttachmentType=FRANCE ModelNodeName= PylonMass=0.0 PylonDragArea=0.0 SpecificStationCode=Remora_M
  7. Egyptian Mirage 5E2 PylonMass and PylonDragArea = 0 for specific Remora and Syrel stations
  8. Every single spot hand-painted, right... ;D
  9. Test flights in Istres, France .... Testing ravenclaw's masterclass for all kinds of equipment aircraft can carry and drop... Not much progress lately.
  10. oooo das sieht gut aus... Danke für die ausführliche Info
  11. Ich war drauf und dran zu fragen ob es von Dir ist :D Wie technisch ist es den, z.B. Visiersysteme , LFK-Lenksystem .. ? Gratuliere Dir zur Publikation, dann noch in dem Verlag Habe dutzende MBV-Bücher... .. früher immer den monatlichen Flyer in den Briefkasten bekommen ...
  12. Very great :D
  13. Avionics70 HUD has a weapon count function [HUD_WeaponCount] SymbolType=WEAPON_COUNT_TEXT TextPosition=-0.120,0.120 HorizontalAlignment=RIGHT VerticalAlignment=CENTER TextFormat=%01d ;GunRoundMultiplier=0.01 and for selected weapon types [HUD_AGModeText2] SymbolType=SELECTED_WEAPON_TEXT Text= GunText=GUN BombText=CDIP RocketText=CDIP EOText=GUIDED LaserText=TGTPOD ARMText=HARM NoWeaponText= TextPosition=0.095,0.165 HorizontalAlignment=LEFT VerticalAlignment=CENTER [HUD_WeaponReady] SymbolType=SELECTED_WEAPON_TEXT TextPosition=-0.140,0.120 HorizontalAlignment=LEFT VerticalAlignment=CENTER GunText= HeatText=S RadarText=M ActiveRadarText=M A taken from a F-15 HUD file, which has them split in AA and AG sections but you can combine all xxxxText= types into one section
  14. the cockpits are from different modellers, thus a different setup... in the cockpit ini, look for the Offset line This allows to move the players POV position adjust the values to your liking ( add the line if it isnt there ) values are metric, axis are left/right, forward/aft, up/down with a - used for left,aft and down e.g. 1.55 is 1 meter 55 cm [CockpitSeat001] ... Offset=0.0,0.0,0.0 ...
  15. Flight manual http://www.avialogs.com/index.php/item/56059-an-01-40fba-1-flight-handbook-f4d-1-skyray-aircraft.html and supplement with performance stuff http://www.avialogs.com/index.php/item/56060-an-01-40fba-1a-supplement-to-flight-handbook-f4d-1-skyray-aircraft.html
  16. Here is my F5A_TKLW silver-color wingtip tank(s) set up for SF2 F5A_TKLW.zip In the data ini, make sure that both wingtip stations use FuelTankName=F5A_TKLW In the Loadout.ini, same, both wingtip stations use WeaponType=F5A_TKLW Loadout[01].WeaponType=F5A_TKLW Loadout[01].Quantity=1 Loadout[02].WeaponType=F5A_TKLW Loadout[02].Quantity=1 The inis call for the left-hand tank and the data ini of the tank calls the right-hand lod for it The fank's folder also has the right-hand lod ini to enable shadows for it. 150 gal tank is attached too, in SF2 format F5A_TKW.zip
  17. SF2 DLC F-4 USN/USMC Skin Pack 1 SF2 DLC F-4N Phantom II
  18. Some pics from the TW fb, USAF skinpack 1
  19. Yep, their avionics are very similar to Kfir avionics and thus its only a ranging radar, at best.
  20. Long range gun kill with Mirage 50C and VE-110 HUD
  21. Battle for the pyramids... ?
  22. Essential reading over at SimHQ http://www.simhq.com/_air/air_055a.html http://www.simhq.com/_air/air_055b.html You can adjust/pre-set the depression to get the desired value/result for aircraft with depressed sight In the cockpit ini, there are three lines in the [GunsightFront] section ... DefaultDepression=70 RocketDepression=55 GunDepression=20 DefaultDepression is always there (and used with all types of bombs), the other two have to be added GunDepression is only used if the gun is selected with "next air to ground weapon" command The depression settings above is what Im using in the TW Mirage IIIC / CZ.
  23. uha.. that tunngle thing looks much worse than hamachi....
  24. Tunngle .. thats the other prog. I havent used it yet..
  25. yea, we are the usual suspects... btw, my brothers still play S:W:I:N:E MP with Hamachi, ive got it to work since that game also used to work via DirectPlay .. couldnt get it to work with another game, some Western Shooter ... There is another hamachi-type program around, cant recall the name atm...
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