Jump to content

Crusader

MODDER
  • Posts

    4,181
  • Joined

  • Last visited

  • Days Won

    40

Everything posted by Crusader

  1. View File SF2_F-4E_Austere_HUD F-4E_75_AHUD (Austere HUD) mod The real Austere HUD modification has been tested on F-4E 68-0304 during 1974-76. The goal was to have a better sight display, primarily for air to air combat. Further modifications were made to the radar for a quicker boresight lock-on and new dogfight scan modes. The Austere HUD modification remained a F-4E test and didnt went into production aircraft or upgrades. Ive re-created the Austere HUD, using the TW F-4E_75 (required for the mod to work). Ive used the Wraparound desert skin for stock F-4E by amariani http://combatace.com/files/file/12057-wraparound-desert-skin-for-stock-f-4e/ for a quick "make it fly" setup (we dont have a proper Edwards Test Unit white with red trimmings skin) The real Austere HUD was a test setup, so its no problem to add/remove readouts to the HUD modes to ones personal liking. Submitter Crusader Submitted 07/22/2017 Category Avionics
  2. Version v09b

    262 downloads

    F-4E_75_AHUD (Austere HUD) mod The real Austere HUD modification has been tested on F-4E 68-0304 during 1974-76. The goal was to have a better sight display, primarily for air to air combat. Further modifications were made to the radar for a quicker boresight lock-on and new dogfight scan modes. The Austere HUD modification remained a F-4E test and didnt went into production aircraft or upgrades. Ive re-created the Austere HUD, using the TW F-4E_75 (required for the mod to work). Ive used the Wraparound desert skin for stock F-4E by amariani http://combatace.com/files/file/12057-wraparound-desert-skin-for-stock-f-4e/ for a quick "make it fly" setup (we dont have a proper Edwards Test Unit white with red trimmings skin) The real Austere HUD was a test setup, so its no problem to add/remove readouts to the HUD modes to ones personal liking.
  3. Something's not quite right there....
  4. Different way of showing the sights in the two examples. The F-8 is using the "standard" SF method where the fixed reticle is a part of the gunsight system The MiG-21 has the fixed reticle painted onto a tga texture which is part of the cockpit lod... I think thats a "leftover" from the early SFP1 days , pre-TW F-8 when there was no support for the combination of fixed and moving reticles. And the basic MiG-21 cockpit mod (by Magoo/Paladrian) dates back to the pre-TW F-8 days ... IIRC. Theres a way to make a standard SF sight setup for the MiG-21 but its not a 3-min job, takes more like 30 and requires hiding and resizing/repainting stuff ... except if someone has done it already.
  5. VE-110 (old dev pic) in a Mirage 5PA (after early-80s avionics upgrade)
  6. Ive posted several MiG-21 cockpit ini related tweakes some time ago in this thread
  7. Only the B-8V20 and B-8M (the green and metal pods shown together) afaik.
  8. Bad day in the office
  9. More like "some time" after finding out whats going on when they had some $$$ for the fix :D
  10. The modified ARN-101 jets retained the wonderful ASG-26 sight, it was still used with the digital modifications but with some new modes like CCIP which gave plenty of trouble since there was a conversion error with radar ranging from feet to metric (or something in that direction, cant recall details atm) which gave aweful bombing results. So no change for the look through the windshield :D
  11. If they are going for a late E model, its probably some early-to-mid 80s ARN-101 DMAS modified jet Which comes with all the fun tools, TISEO, CCIP, AGM-65, Pave-anything and such stuff :D
  12. For these: http://combatace.com/files/file/15458-sf2-ww2-mto-tomahawk-iib-raf-pack/ http://combatace.com/files/file/15455-sf2-ww2-avg-flying-tigers-tomahawk-pack-v2/ http://combatace.com/files/file/15451-sf2-ww2-pto-p-40bc-tomahawk-usaac-pack/ and other (older) mods of the B/C type Update data ini for .50 cal nose guns to 380 rounds each add the line Synchronized=TRUE to both nose gun sections the four wing guns to 490 rounds each ~
      • 3
      • Like
  13. I concur with N's assessment, also because "AI QUAD" probably means Air Intercept (radar) Quadrant
  14. Old Cyborg X stick and have the thrust vector input on the 2nd throttle, no problems.
  15. Africa East ( aka Madagascar ) .. soo nice colors.. Cuba for the same reason.. nice bright sunshine colors
  16. Yes Its on ravenclaws endless list ..
  17. The easiest way for that would be to play with easy settings and in normal cockpit view, and use the "Hide cockpit" command ( CTRL+ NUM DEL by default, iirc.. or just NUM DEL ... check the keyboard function list ) which makes the cockpit disappear from view but keeps the gunsight / HUD displayed.
  18. You can add the RWR display to the game HUD. Ive done it long ago (Swiss Hunter mod, iirc) and posted a "how to" somewhere..
  19. I haven't pushed the screenshot button lately but its nice to see that this is still going
  20. The stock TW F-16A_Netz data is using this: [DetectSystem] ... BaseRCSModifier=0.2 ... Cant remember if there are more examples in stock aircraft.
  21. The Elkan cockpit The British HUD symbology was very similar to F-16 symbology, there are several vids on yt which show AA and AG CCIP etc The 50CN/DN Pantera was just like a Kfir C7
  22. I think he has the SH already a little longer in one of his mobile games.. And ive seen screenshots of F1's, French and Iraqi, and a bit more fancyness lately on his twitter
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..