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Everything posted by Wrench
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I can almost bet (real) money it related to the applied material of the model
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carefull with those, Eset gave me a warning on one of them -- can't remember which one though. One of the things I like from the GoG forum one, is the conveted TFCD missions have wavs and the associated lfd files for them. I need to look them over better. I have gotten the original Draconis Ship patch to work with no issues -- a simple copy & paste of the relevant files, and everything works!! (T/D, MIS, Carack Crs, Contrainer Transport, etc) I've got to finish off the readme, and make sure the install instructions are very plain and easy to follow. But so, far not issues. (one or another of these patches will be needed for many of the upcoming TF 3rd party missions I'm converting to XvT -well, BoP really!)
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Creating a dynamic MiG-15bis gunsight in KAW.
Wrench replied to CptHrki's topic in General Discussion
Yah, I couldn't remember what the RAF sights were --- Mk.II or Mk.III "Ace Maker", and if they were "normal" manually adjustable or the other kind -
indeed! Give us the secret!!! we'd had several other mods that used that, and they came up "broken" when transfered from SF1 to SF2
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not anymore. SF2 killed that
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Creating a dynamic MiG-15bis gunsight in KAW.
Wrench replied to CptHrki's topic in General Discussion
ah, nope. Trust us, Stary got it right on his cockpit the gunsight on the Fagot was a fixed reticle, not lead computing. Nor were any of the Lend-Lease aircraft sent to Russia (P-40, P-39, P-63, etc) Don't confuse reflector gunsights with a lead computing device (ala K-14 that only appeared in the late model Mustangs) Leave it as it was issued -
SF2 WW2 PTO Republic P-47D "Razorback" Thunderbolt by Cocas
Wrench replied to Wrench's topic in File Announcements
lol!! enjoy it, my friend!! -
don't the newer ones that Veltro and I did some years ago include Crusader's "bomb sight mod"??? I know we added it to a bunch.... and if you're flying a heavy at that low altitude....well.... we all know what happened in real life
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SF2 WW2 PTO Republic P-47D "Razorback" Thunderbolt by Cocas
Wrench replied to Wrench's topic in File Announcements
Apparently, after 72 downloads and 2 years, NOBODY reported that there were some missing decals until 2 days ago?? This has now been fixed. When installing, just overwrite the originals -
don't forget that "dirt airfield" lod that montycz made, and I used on the WW2 Formosa map. looking REAL good there Baff!!!
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the old Draconis ship patch. absolutely NO issues so far. Other than NOT having the pictures of the added ships in the craft data base (when you go and look at them). But to me, that's a fairly small issue. It was a simple copy/paste of the releveant files, minus the "new" z-xvt-sp.exe (and NOT running the install bat file, which probably dosen't work in Win 7 and higher....). Added the T/D, Mis, Container Transport, Carrack cruiser -- these are important not only for TFCD conversions, but for some of the Imperial mission sets I'm still working on (only 20 more to go!!!) I have to write up instructions, and post it. But it was actually pretty easy. Updates the XvT side to BOP as well.
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how sad. Dr. Bombay was a great character, as was Col Crittedon. Really made "The Mummy"
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4 per mesh you may need to combine the "nation name' and insigina into one (or 2, if they face opposite left or right)
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CRAFT MODEL FROM B-Wing B-Wing.opt BOP TIE Defender TieDel.opt XW Missile boat Mislbt.opt XW Medium transport Rebtuna.opt BOP Modif corvette Corvta.opt BOP Modif.frigate Friga.opt BOP Passenger liner C-3 Pasngr.opt XW Scout craft Patrlb.opt XW Lt cal.crs MC-40a Ltcal.opt XW Container transport Frtc.opt XW Carrack cruiser Crusa.opt XW ================== Table with new crafts for BOP CRAFT MODEL FROM TIE Defender TieDel.opt XW Missile boat Mislbt.opt XW Passenger liner C-3 Pasngr.opt XW Scout craft Patrlb.opt XW Ltcal. crs MC-40a Ltcal.opt XW Container transport Frtc.opt XW Carrack cruiser Crusa.opt XW this list above dosen't really mean anything, but I'd found this listing of opts (physical models), and wanted to put it someplace where I wouldn't lose it. (it should also be noted that several craft listed are already STOCK in XvT/BoP) I've also found a copy of the old Draconis ship patch, unzipped, and was looking it over as well. Comparing it to the ship pack above, it almost seems that one dosen't need to hack the game exe, like the DSP provides a 'new one', but this newer ship patch seems to only need certain files edited. Of course, one also needs the opt, pnl, int and a couple other files placed in the various folders. It also looks like a simple edit of the SPECDESC.txt in the main folder, that - believe it or not!!-- already has most of the craft listed. More exploration of this is ongoing
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View File XvT/BoP Imperial Operation: Pursuit of Brightness XvT/BoP Imperial Operation: Pursuit of Brightness 12/11/2016 In this set, your Task Group will be chasing down and destroying the Rebel Cruiser Brightness, seen escaping in the previous missions (NTB 02). For this, you have been transfered to the Nebulon-B Frigate Skylark, under command of Admiral Malp. CRV Astra has been assigned to Malp's Task Group. See to it that this Rebel ship never returns to it's base!! These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 Submitter Wrench Submitted 12/12/2016 Category Star Wars Games
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17 downloads
XvT/BoP Imperial Operation: Pursuit of Brightness 12/11/2016 In this set, your Task Group will be chasing down and destroying the Rebel Cruiser Brightness, seen escaping in the previous missions (NTB 02). For this, you have been transfered to the Nebulon-B Frigate Skylark, under command of Admiral Malp. CRV Astra has been assigned to Malp's Task Group. See to it that this Rebel ship never returns to it's base!! These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 -
has anyone seen and/or tried this ship patch for the GoG version of Xvt?? As seen on the GoG Forums.. https://www.gog.com/forum/star_wars_xwing_and_tie_fighter_series/release_for_xvt_xwa_models_custom_tiedef_bwing_tie_fighter_xwing_battle_conversions_for Read the entire thread, as the orignal link in NFG, but someone posted it further down. I hope to try it next week (if all goes well), and see. If so, it'll add the T/D. But some converted TFCD mission will still require the Missile Boat. Wish we had a new version of the old Draconis Ship Patch!!
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both versions of the TE are in the downloads section ... Tool/Utilities or something like that
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fuselage decals only need the fore-aft and up-down coords. (meaning: only 2 entries, actually, that goes for all decals, just fore aft/ up down or left right/ fore aft for wings and such)
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Three separate factions on a terrain?
Wrench replied to Spudknocker's topic in Mods & Skinning Discussion
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Three separate factions on a terrain?
Wrench replied to Spudknocker's topic in Mods & Skinning Discussion
only three (really 2) alignments are allowed Friendly Enema Neutral (which will appear as "red" enemy on the inflight maps) anything places in a "neutral zone" will be ignored by both side. What I don't remember is, will any air defense units left over there do anything. My gut says no, but can't really remember. -
unfortunately, no
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of course you can specificy certain types of SAMs to a location ... I've been doing it for years (especially when the exact type's location is known from kmzs or other map/photo sources) BUT... due to internal errors in the game's code, "direct called" SAMs & their associated radars will NOT show up on any RWR (vector, 3-ring or TEWS). Only the 'generic' callouts will generate RWR readings. A real pisser for someone like me that wants a much geophysical accuracy as possible
