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Everything posted by Wrench
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a small data in correction, that I just noticed open the data ini, and scroll down to the FlightControl section (it's the second set down. Use the text below to correct the flap deployment: FlapSettingForTakeOff=1 FlapSettingForLanding=2 FlapSettingForCatapult=1 or just change the Flap for cat to 1
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no, unfortunately as the object being added (a probe, antenna, pylon, etc) is the seat for the invisible fake pilot to 'sit' on
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Scream of the ...
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SF2 WW2 ETO Republic P-47D "Bubbletop" Thunderbolt (0.5 Beta)
Wrench replied to Wrench's topic in File Announcements
thanks, bro. It's not like I got much else happening. I take a break every few hours. In fact, yesterday, I took a 6 hour break -- I just discovered Esquire channel (on our cable) plays the Airwolf series every Thursday. And in episode order!!! -
this thing is EVEN better than the Lod viewer, which is also beyond cool
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View File SF2 WW2 ETO Republic P-47D "Bubbletop" Thunderbolt (0.5 Beta) SF2 WW2 ETO Republic P-47D "Bubbletop" Thunderbolt (0.5 Beta) 12/15/2014 = For SF2 (Full4/5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.5 beta", as there are a few minor issues with the LOD, and these will repaired as Real Life allows. But, we wanted to get them out into the hands of our WW2 End Users for their examinations and so forth. See Notes below for a more detailed explanation. REMINDER: this pack contains ETO Bubbletop Jugs =ONLY=!!! Other theatres/users will follow as time permits, and as they are completed. This pak contains, as stated above, a NEW aircraft, representing the Bubbletop P-47D (-25 thru -30-ish) Thunderbolt as seen in late 1943 through war's end. Skins included are: 8th AF 56th Fighter Group : 61st FS (early 44, OD/G) 62nd FS (mid/late 44-45), camo) 63rd FS (sometime in 44, NM) and 9th AF: 379th FS, 362nd FG (full D-Day markings, NM) All markings are decals. Decal randomization is set to TRUE. Please note, Squadron or Group specific markings -ARE- painted on, as are the Invasion Stripes. There are some nose arts. All the 1stGen Hangar and/or Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 formatting. Damage textures are also new, in DDS format. There are 2 different Loading Screens, and you can swap them as you see fit. The canopy opens/closes with the Standard Animation Keystroke , Shift/0 Pilots, sounds, weapons are all included. Templates for this aircraft ARE included, for those skinners that wish to do other units, or other theatres, or Allied users (and see my appeal in the "Notes" section <grin>). The template is in the main zip of the package, so don't forget to move it OUT of your mods folder or things might get confusing! As there are several P-74D Bubbletops available, when in game you'll see: P-47D-20 Thunderbolt (CAF) on the aircraft selection dropdown menu. This will diferentiate it from any others that you may (or may not) have. As some units are repeated, those with the mods I built for Wolf's Jugs, can choose to keep those, or remove them to storage. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes" section a read, too. Happy Landings! Wrench Kevin Stein =for Cocas Aircraft Factory, Prop Works Division= Submitter Wrench Submitted 04/10/2015 Category P-47
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170 downloads
SF2 WW2 ETO Republic P-47D "Bubbletop" Thunderbolt (0.5 Beta) 12/15/2014 = For SF2 (Full4/5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.5 beta", as there are a few minor issues with the LOD, and these will repaired as Real Life allows. But, we wanted to get them out into the hands of our WW2 End Users for their examinations and so forth. See Notes below for a more detailed explanation. REMINDER: this pack contains ETO Bubbletop Jugs =ONLY=!!! Other theatres/users will follow as time permits, and as they are completed. This pak contains, as stated above, a NEW aircraft, representing the Bubbletop P-47D (-25 thru -30-ish) Thunderbolt as seen in late 1943 through war's end. Skins included are: 8th AF 56th Fighter Group : 61st FS (early 44, OD/G) 62nd FS (mid/late 44-45), camo) 63rd FS (sometime in 44, NM) and 9th AF: 379th FS, 362nd FG (full D-Day markings, NM) All markings are decals. Decal randomization is set to TRUE. Please note, Squadron or Group specific markings -ARE- painted on, as are the Invasion Stripes. There are some nose arts. All the 1stGen Hangar and/or Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 formatting. Damage textures are also new, in DDS format. There are 2 different Loading Screens, and you can swap them as you see fit. The canopy opens/closes with the Standard Animation Keystroke , Shift/0 Pilots, sounds, weapons are all included. Templates for this aircraft ARE included, for those skinners that wish to do other units, or other theatres, or Allied users (and see my appeal in the "Notes" section <grin>). The template is in the main zip of the package, so don't forget to move it OUT of your mods folder or things might get confusing! As there are several P-74D Bubbletops available, when in game you'll see: P-47D-20 Thunderbolt (CAF) on the aircraft selection dropdown menu. This will diferentiate it from any others that you may (or may not) have. As some units are repeated, those with the mods I built for Wolf's Jugs, can choose to keep those, or remove them to storage. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes" section a read, too. Happy Landings! Wrench Kevin Stein =for Cocas Aircraft Factory, Prop Works Division= -
ok! gotcha! Then, if its even possible, that the 2 other window (view panes?) -marked A & B, have the ability to be minimized. This would increase the work area. Now, mind you, I'm not like everyone else on a wide screen monitor. my computer desk is too small for one, and simply can't afford a new desk (even though I HAVE a brand new widescreen, collecting dust). But, even with a wide screen, being able to minimize the target objects listing and the types listing could be helpful in the long run. As I know less than nothing about programing, .... well, you get the idea! :)
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RCN (1950) Seafury WIP the nightmare is/was having to create the entire template (panels and rivets), when you can only stare at the screen for a few hours, before suffering eye strain (well, in my case anyways), due to what I've been going through with this cursed "issue"
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excellent! I posted, as suggested, in the Spanish forum, and got that answer as well! many thanks to all! must have read right past that when I looked over the readme!!
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ok, now that it's working for me, Here's some ideas as to what else could be added: 1) ability to 'slide' around the visible target area, possibly using the arrow keys (up key=N, down key=S, etc). It's easy to get "lost" with out a fixed reference point (in my mission building missions, the player aircraft ALWAYS flies north, so there's that reference). In my screenie above, the river runs N/S (see #2 below) Using the zoom is a bit difficult to get the vertical view necessary (for the most part) in placing target items, hence the need for the ability to 'slide' around. 2) possibly adding an orientation compass rose. Knowing that on ALL maps, "up screen" is always North, allows one to be able to see the direction or facing of the placed object (n, e, s, w). One can then estimate/guestimate the facing of the object. Even knowing this a Very early beta, there is stupendous possibility here! personally, I think the best thing about it right now, is that it reads the tile TODs, which allows you to 'see' the open spaces wherein to place target objects. That is one of the most critical things to know in targetization.
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Gents, I need your help in finding out which person, or mod team created this Belgrano found in the Falklands/Malviinas mod by eburger I've asked for help here: http://combatace.com/topic/85801-who-built-the-cruiser-belgrano/ I've re-converted it back to its WW2 status, and plan on releasing it as such next week Any and all help from you people Is greatly appreciated!!! thanks in advance!! --- (please excuse my use of google translator...) Caballeros, necesito su ayuda para encontrar a qué persona o equipo mod creado este Belgrano se encuentra en el Ministerio de Defensa de las Malvinas / Malviinas por eburger He pedido ayuda aquí: http://combatace.com/topic/85801-who-built-the-cruiser-belgrano/ He reconvertido de nuevo a su estado de WW2, y el plan de liberación como tal la semana que viene Cualquier y toda la ayuda de ustedes se aprecia grandemente !!! gracias de antemano !! wrench
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i'll give it a shot! thanks mue, and everyone! ok, that's got it!! the MAIN ini, (ie: *name-of-terrain.ini") this thing is kinda neat!!
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for some reason, I can't get it to open any terrain. I KNOW I'm doing something wrong. in the settings, do we point to the core (Programfilesx86/...) SF2 install? Do we need to point to a certain terrain cat? It's not seeing any cats, when I point to the core installs' /Terrains folder. Please, a little more instructions, if you could! thanks!
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unfortunately, true. I didn't cross check with my charts. BUT... it has roads and rivers!!! and "custom" port tiles !!! now, damnit Blaze, GET TO WORK!!!
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damn it, Blaze -- get to work!!! I am DEFINATELY going to check this out.
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well, since nobody has come forward, excepting Colmack (thank you for that!), and claimed authorship of this ship, I'm going to give this a few more days. If noting materializes by middle of next week, I'm going to release it. thanks to all! :)
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My Bitchin Betty sounds like a chipmunk...?
Wrench replied to Viper63a's topic in General Discussion
and the really weird thing is, all 3 of my ww2 installs, and my KAW, are built from the NA exe, and all the sounds are perfectly fine. I just don't understand what's going on with that! -
View File SF2 Post-War TB-25J Mitchell Pak SF2 Post-War TB-25J Mitchell Pak 4/5/2015 -- Something just for fun! -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: This mod references the stock destroyed Il-28. Also, due to modifications to various inis, this mod will -NOT- work in 1stGen game installs at any patch level. This has not/cannot/will not be tested by me.** This little mod represents TB-25J (glass nosed) Mitchells in serivce with the USAF in the post-WW2 time frame. Many of these aircraft were retained and converted to personal transports, navigational & multi-engine trainers, or squadron 'hacks' up until the late 1950s. The aircraft is completely unarmed. However, "those that know how" can readily turn the aircraft to it's original status and function. (see Notes for details). The aircraft is finished in Natural Metal (withOUT the late 50s white fues top or black "anti-soot" nacelles), and carries standard post-1947 USAF marking, including Buzz Numbers. The skin is in jpg format and all markings are decals. Decal Randomization is TRUE. Engine sounds, pilot figures, and a "couple of other things" are included. When in game, you'll see TB-25J Mitchell (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other B-25s you may (or may not) have. (even though there ARE no other TB-25s!!) As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Remember, an aircraft like this one, saved the world from The Giant Claw!!! Happy Landings!! Wrench Kevin Stein with special thanks to Veltro2k, for making some LOD adjustments for me! Submitter Wrench Submitted 04/09/2015 Category B-25
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167 downloads
SF2 Post-War TB-25J Mitchell Pak 4/5/2015 -- Something just for fun! -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: This mod references the stock destroyed Il-28. Also, due to modifications to various inis, this mod will -NOT- work in 1stGen game installs at any patch level. This has not/cannot/will not be tested by me.** This little mod represents TB-25J (glass nosed) Mitchells in serivce with the USAF in the post-WW2 time frame. Many of these aircraft were retained and converted to personal transports, navigational & multi-engine trainers, or squadron 'hacks' up until the late 1950s. The aircraft is completely unarmed. However, "those that know how" can readily turn the aircraft to it's original status and function. (see Notes for details). The aircraft is finished in Natural Metal (withOUT the late 50s white fues top or black "anti-soot" nacelles), and carries standard post-1947 USAF marking, including Buzz Numbers. The skin is in jpg format and all markings are decals. Decal Randomization is TRUE. Engine sounds, pilot figures, and a "couple of other things" are included. When in game, you'll see TB-25J Mitchell (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other B-25s you may (or may not) have. (even though there ARE no other TB-25s!!) As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Remember, an aircraft like this one, saved the world from The Giant Claw!!! Happy Landings!! Wrench Kevin Stein with special thanks to Veltro2k, for making some LOD adjustments for me! -
View File SF2 RNNAS (MLD) Hawker Seafury Skin Pack SF2 RNNAS Hawker Seafury Skin Pack 4/6/2015 *For SF2 -ONLY-!! Full-5 Merged Reccomended* This package contains a skin for the recently released (skippybing) Hawker Seafury. You can find the base aircraft at the following URL (and you'll need it to add these skins to): http://combatace.com/files/file/15390-sf2-kaw-hawker-sea-fury-sb-pack/ Reminder: this is ONLY a skin/decal pak! This skin represents RNNAS (MLD) Seafurys aboard HNLMS Karel Doorman in 1951. These are from 860 Squadron, in their standard RN FAA scheme. All markings, execpting the service name on the tail, are decals (due to running out of meshes). Decal randomization is TRUE. These represent the late batches as delivered to the MLD (#s 25-48, although 10-24 also carried this scheme). Also included, from eburger's SF2NA Ulitmate CV Pack, is a slightly modified version of the HNLMS Karel Doorman itself. Hull and deck decals have been activated. See "Notes" for change log. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them after Unzipping but =BEFORE= installing!! Also, as usual, give the "Notes and Comments" section a read, too. Happy Landings!! Wrench Kevin Stein Submitter Wrench Submitted 04/09/2015 Category Other
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77 downloads
SF2 RNNAS Hawker Seafury Skin Pack 4/6/2015 *For SF2 -ONLY-!! Full-5 Merged Reccomended* This package contains a skin for the recently released (skippybing) Hawker Seafury. You can find the base aircraft at the following URL (and you'll need it to add these skins to): http://combatace.com/files/file/15390-sf2-kaw-hawker-sea-fury-sb-pack/ Reminder: this is ONLY a skin/decal pak! This skin represents RNNAS (MLD) Seafurys aboard HNLMS Karel Doorman in 1951. These are from 860 Squadron, in their standard RN FAA scheme. All markings, execpting the service name on the tail, are decals (due to running out of meshes). Decal randomization is TRUE. These represent the late batches as delivered to the MLD (#s 25-48, although 10-24 also carried this scheme). Also included, from eburger's SF2NA Ulitmate CV Pack, is a slightly modified version of the HNLMS Karel Doorman itself. Hull and deck decals have been activated. See "Notes" for change log. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them after Unzipping but =BEFORE= installing!! Also, as usual, give the "Notes and Comments" section a read, too. Happy Landings!! Wrench Kevin Stein -
My Bitchin Betty sounds like a chipmunk...?
Wrench replied to Viper63a's topic in General Discussion
Muesli, in sf2na only right??? cause all mine to the same thing, EVEN if they are entered into the soundlist ini. gotta be an na.exe fault somewhere. -
well, to start with, the loadout ini hardpoints are numbered incorrectly. They only use 2 digits should be [Attack] Loadout[01].WeaponType=M261 Loadout[01].Quantity=1 Loadout[02].WeaponType=M261 Loadout[02].Quantity=1 Loadout[11].WeaponType=BGM-71F Loadout[11].Quantity=1 Loadout[12].WeaponType=BGM-71F Loadout[12].Quantity=1 Loadout[13].WeaponType=BGM-71F Loadout[13].Quantity=1 Loadout[14].WeaponType=BGM-71F Loadout[14].Quantity=1 Loadout[15].WeaponType=BGM-71F Loadout[15].Quantity=1 Loadout[16].WeaponType=BGM-71F Loadout[16].Quantity=1 Loadout[17].WeaponType=BGM-71F Loadout[17].Quantity=1 Loadout[18].WeaponType=BGM-71F Loadout[18].Quantity=1 Loadout[19].WeaponType=AIM-9X Loadout[19].Quantity=1 Loadout[20].WeaponType=AIM-9X Loadout[20].Quantity=1 they have to match the numbers of the hardpoints, as stated in the date ini EXACTLY
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oh, my, those are nice! Right down to the chrome yellow wings on the SOC. Is that a Sims class DD??
