Jump to content

Wrench

ADMINISTRATOR
  • Posts

    27,738
  • Joined

  • Last visited

  • Days Won

    156

Everything posted by Wrench

  1. Don't reply quoted with pictures still in the post -- it wastes bandwidth. Edit them out!! Perhaps you're missing the weapons needed for the add-on birds??? Anything that is different ANYTHING will cause the game to hang and boot you out. Are you even reading the posts above???? Just play with the stock birds...mulitplayer has a host (pun intended) of problems that are yet to be fully resolved. Add-ons and mods are part of that issue. You keep saying you want to add the Mig-21 and Su-7. They are STOCK aircraft - you don't have to add them. In multiplayer, the game engine assigns them a generic cockpit; as I've been given to understand, most likely the Skyhawk's. Remove the cockpit's from them, and see what happens. As everyone has said...use only the stock aircraft, and leave it at that. You want to add aircraft, use another install copy of the game (ie: more than one installation; one purely stock, another modded), and mulitplay ONLY in the stock one. Look at this line, from you own post: Don't you think that answer's you question??? Wrench kevin stein
  2. There's a thread in the Knowledge Base, explaining many of the multi-player problems. Basically, it comes down to BOTH players installs of the game MUST be identical...NO CHANGES TO ANYTHING, otherwise you'll get booted out. Or, ALL CHANGES MUST BE EXACTLY THE SAME. I'd really reccomend looking over every single thread in the Knowledge Base that pertains to basic gaming. We created the KB with this in mind; also read the game manual on how to use the controls, basic flight manuvers, basic radar and weapons operations and usage. 98.6% of every question you've asked over the last few days, is covered in the game manual. READ THE MAUNAL Get used to using the SEARCH button when looking for downloads = and yes, we all know it dosen't work all the time= ...look at the sticky's, here at the top of this General Discussions Forum, that list all the available aircraft, ships and ground vehicles/objects. Browse, page by page if you have to, in the downloads sections, be it full aircraft, skins, whatever. Get a feel for how things are done, and why. Play with the stock, out-of-the-box game for as long as it takes; weeks or months if need be, before beginning to modify things. Otherwise, you'll be back saying the 'game is broken...how to fix??' Get used to the game as originally shipped...I can't stress this enough...before messing with it. This is how we ALL started. Wrench kevin stein
  3. "So many targets...so little ammo"!!! Why do you think the MiGs were the first damage tgas I did!!! Wrench kevin stein
  4. Thank you Allen! I can't get the damn theme music out of my head -- watched the movie the other night, which gave me the idea for Camp Calumet (notice the director's name-- Toni Mason; Lea Thompson's character, and one of the 2 surviving Wolverines). Which should pretty much give everyone the premise behind the map mod - although fully usable from 1950-2020 (although you'll loose your NIKEs in the early 70s). Yes, the signs were made by me; the psd template is now over 19 layers deep for all the different ones. KillerBee first made them, iirc, for Red Mad. I'm reusing them in desert storm, now for this one. It took me over an hour & half to find the pics for Matt & Jed -- they're right from the closing credits. Don't have a capture program, so I couldn't take them off the DVD. The signs are also used for 2 more 'Easter Eggs' ... one 'down Mexico way, the other in the Northern part of the state, east of Donner Pass. (hint: think Poul Anderson) I think it'll be a very fun map to fly in...lots of targets for both sides, lots of mountains & canyons for terrain masking. And best of all (like a quote from the movie) I live HERE!!!. The fun part, when writing up the readme, will be 'explaining' WW3.... "Two toughest kids on the block, I guess. Sooner or later, they're gonna fight" Crusader: wait till you see what's left of Sacremento ... the Governator is now living in a tent!!! And the Army confiscated his Hummers!!! Wrench kevin stein
  5. Brainless: ah, yeah. thanks!! It won't be released as a seperate pack of objects (not yet anyway - maybe later). It's part of a terrain rebuild. Right now, I"m just fine-tuning object placements, and awaiting the new HFD file for the flattened, newly added airfields and other 'generic add-on target areas'. I"ll also have to get permissions from my fellow Dev A-Team members for a few of our ships and parked planes. Also from the terrain's original builder, but I'm pretty sure he'll be cool with it. The best part of these objects, is they're ALL stock items, already existing in ALL versions of ALL the terrain cats. Still working on getting the bomb craters out...did you know there are 3 different sizes? Small, Medium and Large?? I did 'borrow' a few items from some other terrains, most notably the Strafe Targets from the Range as gunnery targets at the training camp (speaking of which, nobody's commented on the 'source' of the 2 signs???) Still having a little trouble with the 'Front Line' as defined in the movements.ini, but these are small problems. It is a VERY heavily populated map (objectwise), with VERY heavily defended target areas, on both sides - especialy the Bad Guys with a lot of SAMs and AAA. Wrench kevin stein
  6. The Mirage Factory has some wonderful IDF aircraft...IIICJ, K'Fir, Baz, Ra'am There are IDF versions of the A-4 and F-4 availablbe (as Silverbolt said), in their approiate d/l sections. As the the EAF Fishbeds, you'll have to create them from the stock Soviet ones. See the Knowledge Base for "Creating a Country Specific Aircraft" You should be able to find skins in the MiG-21 skins section Same goes for the Su and Il-28 Wrench kevin stein
  7. Wrench

    Happy new year.

    Bah, HUMBUG!!! Oh...wait...wrong holiday!!! Sorry!! Happy New Year to everyone, and all. May the New Year bring great joy, prosperity, happines, better game controlers, new games, better weather...etc, etc and of course, ETC!!! Wrench kevin stein
  8. We all know the Universe isn't perfect...things break and don't/won't/can't get fixed. With this in mind, I've always found the SF series worlds just a little 'too sterile'...thing always are there, always working, and seemingly always fixed. This was my reasoning when I released the 2 shipwrecks (cargo ship and oil tanker). Along those same lines, and with a major conflict in mind, with a few minutes work with the extractor, a little peaking and tweeking of terrain targets and types inis, you can have something like these: (this one's my personal favorite -- surrounded by burned out building, the only thing left standing is .... the fire department!) (another view of the blow shelters) You can even create entire devestated cities.... And this one's just for fun. One of 3 Easter Eggs, hidden in plain sight on the map... Because the bits are all placed in the terrain folder, listed in the targets and types inis, they're always available as permanently fixed objects. The only thing I haven't gotten to work just as yet, is the bomb crater. Wrecked vehicles are also no problem. (sorry, no screenies of them yet) Ain't it cool?? Wrench kevin stein
  9. Already in the Weapons Pak. (insert Interior Decorator's Voice) Lots of nice colors, there's a red and green and yellow. They're so pretty!!! The smoke clouds just spiral up into the sky, like it's doing a little dance..just lovely!!! And the white phosphorour ones....oh! So bright!!!! (Interior Decorator's Voice, off) Back to reality.... Unfortunately, there's no real FAC capabilities in the game; oh, sure Snoopy shows up and flys in circles getting his ass shot off...but they never mark the targets (unlike Janes USAF). If you want to carry them, they're actually good for tossing out over you CAS targets, in case you get distracted dodging SAMs, AAA, enemy fighers, or just get lost. Hey, it's happened to me!! Wrench kevin stein
  10. I went a little more brown-ish with mine... Of course, alot of the visibility depends on which desert tile set you use. Some seem to be more 'orange-ey' than others. Also have the M-48's, Bradley IFV, LTVP-7, Abrams, M-60 (below) and a few others...still having a few problemw with the M-163; can't figure the mapping for the turret Stock items don't need permissions for re-skins, just MAKE SURE and state in you readme, which game it's for. As the T-72 only exists in WoE, let the end user know that. Wrench kevin stein
  11. don't forget, too the Enhanced AI data, added directly to the (as in each) aircraft data ini: I don't know exactly what it do, but it DO help. All my add-on mods use it, and I've added it to a lot of others as well Wrench kevin stein
  12. Doing up the names list is easy....you just create one based on an existing, change the persenell's names and 'save as' RhodesiaNames.lst (or whatever it's called) Hey, I'm just reporting it!!! The nations data comes right out of the Nations.ini. There's many in there classed as enemy, that I'd personaly think as friendly. I'd rather have India on my side, then Pakistan. I "think" it was done (with India/Paki in mind), simply because India uses more Russian equipment than Paki does (use of chinese birds notwithstanding). There are a LOT of nations missing from the list, but that's an easy fix. Had to add all the WW2 belligeriants, plus Vichy at any rate. Wrench kevin stein
  13. It's a sticky in the Mission/Campaigns Thread. Lancancter/Tallboy vs Nazi Battleship I'd do it myself, but I can't level bomb for poop (and don't want to add the Norden fix, as it messes up some of my other views). I"m more of a dive bomber kinda guy....I want to stuff that 1000 pounder right down the stack!! Wrench kevin stein
  14. I thought they were just in-game to draw off fighers, flak and SAMs???? Wrench kevin stein
  15. Search function???? Nahh...I'd just be happy if they'd actually read the readmes supplied. Just like Tristian's signature says.... Wrench kevin stein
  16. Excellent. I've got 99% of the targets placed, movements plotted, etc, etc, etc. What we need is a terrain guy...there's about 3 airfields that need flattening from the moves I did to correct their positions. I'd also love to get Teheran Intl over next to Teheran, where it belongs. Adding the Caspian sea shore would be big plus, but not really necessary. (and Sparko wants a pony and/or Alysia Milano!!) Weapons are listed in the KB, just needs a good campaign ini dancer to straighten it out. We'll have to use Centurions for Iranian Cheiftians ... unless someone builds one. Iraqi T-72s are problematical -- they're WoE only items (so, a 3rd Party one would be needed for those without WoE). MJ built some really nice, working Silkworm launchers for me...those are in. Standard Soviet tanks (T-54, T-55) the Chinese Type-59 and -69 are all readily available. Other vehicles are either modded stock, or from the Pasko SAMs and Vehicles Pak, plus Kesselbruts Vehicles and Infantry (some modded to Iranian and Iraqian) Like I said.... all is nearly ready, excepting the terrain parts. Wrench kevin stein
  17. Interestering...I didn't think Rhodesia was even in the nations.ini: But, apparently it is!! And a bad guy too -- who are they enemies of, anyway? Poachers?? Zimbabwae?? Togo?? Which will create yet another problem, if you were to 'build' a RRAF version -- you can't load friendly weapons on an enemy aircraft Hunter'd look awful funny with Atolls and FAB-250s on it, methinks! Easily fixed by switching it over to "FRIENDLY", and using the RAF data for the Formation info. The African continent is something that's not really been looked at, gamewise, excpeting for 'Red Mad' (Madagasscar). OH, and my Nigerian Air Force Tiger Moth Wrench kevin stein
  18. Free-fall bombs and rocket pods only. EOGBs and LGBs not until the reeeealy late model, 21st Century versions. Also, DO have a look at the game manual, it should give a full listing of all the keystrokes needed to visually lock a ground target, as the AG radar don't/won't/can't. Excerpt below is copied directly from the "WOE Manual.pdf", located, strangely enough, in a folder called "Manual" Remember, the KB won't help the very basic stuff...that's why the manufacturer included "The Manual" Wrench kevin stein
  19. Also, be advised that entire terrain has gone back into the shop, for a complete and utter rebuild. do a search with my name, and Iran/Iraq for some sample screenies. As it stands now, MK2 released a campaign upgrade, but that's only temporary, as the entire campaign ini will need rebuilding to reflect the correct, nation specific weapons used on the nation specific aircraft. Right now, they're sorta wrong. New ground objects are coming as well...also nation specific New Iranian and Iraqian weapons can be found in the Knowledge Base (of all places!!) in my "Weapons Loadout Fixes" thread, under the appropiate aircraft (in particular, the Iranian F-4D, F-4E and F-14A). There's a seperate note/post about the Iraqian stuff as well Wrench kevin stein
  20. The 'Wildcards' F4U Corsairs that are here have individual pilot names...it's just treated like another decal (size would need experimenting with, of course). Since they'er applied to aircraft like serial numbers, they'll be DecalLevel=2.... Below is the example, for the -1D Corsair: IIRC, Pappychksix and Ghostrider883 have both done this...Pappy did it for the Thunderjet, and Ghost did if for the "SF AirForce" MiG-21s. It's very cool to see your name on the side!! The only thing you'd need to find is the MeshName=. For 3rd party birds, if you have the OUT file, you can find it that way. For stock birds, you'll need to look for the likely candidate; canopy rail or something like that for Rhinos. There's a 3 decal limit (that I've found -- sometimes it's 4) per mesh, so locating and putting it on the rail would be better than placing it on the fuselage, depending on the aircraft. Which is why lots of skinners try to paint the insiginas and other markings directly on the skin...it "opens" a decal slot so to speak As to decal creating, it's just like any other -- choose a nice font, make sure the image is "square" (128/128 works pretty good), and Bob's your Uncle (sorry, was watching "The Worlds Fastest Indian" the other night, and Hopkins kept saying that!) Wrench kevin stein
  21. The 2 stock ships, CargoShip and Tanker, are available for ALL years..no matter what 'era' your flying in. Pull the data inis for both, and have a look. At worst, you can change the end service year to 2100 or something like that I know WoE has shipping routes defined, so you should have SOMETHING to drop on!! Maybe they just scuttled themselves when they heard it was YOU gunning for 'em?? (or more sabatoge from the Togoan Insurgents?) You can also try d/l that WW2 cargo ship (Liberty ship), give it a long end service date, and see what happens. Wrench kevin stein
  22. Looks like I never DID post a thread about the pilot, afterburner, and decal fixes. Oh well.... The latest patched versions info, after you extract the data inis for the older birds, are just a copy/paste away from a fix. At any rate, here's the Pilot position fix: Position=0.0,2.80,0.85 Remember, you Noobs (and I mean that with affection ), you'll have to get the cat extraction tool from the Utilities section, extract the data ini for the Fishead in question, and apply the fixes. Mind you, a stock, fully patched install don't need the fix....you'll only have to do the extraction if you're wanting to add a different pilot figure, or fix loadouts due to adding the weapons pak. Or 'repairing' older mods. BTW, the Indian MiG-21's are pretty much fully updated, and available in the downloads section. It's only the Pakis and Chinese versions I really haven't done anyting with, as they need totally new cockpits, that support HUDs. (note: some actually are posted in the Loadouts Fixes thread in the KB -- with explinations) Wrench kevin stein
  23. Here, here!! Personally, i think the single greatest add=on utility for this series is the cat extraction tool. Without it, almost none of the exisiting mods could have been done. Thanks for the plug! Lots of hours scouring model box art, plus scans from my personal av-art collection (some 2500+ units), makes for a nice screen. I personally prefer painting to photos, as the painting would actually show the aircraft doing something, rather than sitting in some museaum or parked on ramp somewhre. (btw, some of the early ones looks kinda crappy now....) Wrench kevin stein
  24. ndicki: you might also want to d/l the updated InAF Fishbeds that I did earlier this year...Ghost's skins should work on them (the update was created with his skins in mind) You'll find them in the downloads section, although I don't remember if I stuck them in "Cold War Fighters" general section, or under "MiG-21s"!! As to the mission thingy, I can't help (never learned how to use them), but is you'r loadout ini set for missiles in the AirtoAir loadout section??? Without them specificed in the loadout ini, they won't show automatically. Wrench kevin stein
  25. Yup, importing/exporting objects between any of the series is super easy.... "The Secret Sound Project" or this one, the remains of a famous landmark... You just need to pull all the needed bits out of the terrain's cat (or in the example above, place them in the terrain folder), add them to the types ini, and place them via the targets ini. Wrench kevin stein
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..