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Everything posted by Wrench
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As most of you all know, I can't do diddly with the terrain editor; I call lay out damn near perfect target areas with my eyes (almost) closed, but can't flatten areas. I've been reworking USAFMTLs rather old and, well, flawed (sorry Dave!) Southern California map; adding a butt-load of targets, movements ini, updating the data ini to take advantage of the water effects. There will still be problems around the coastlines -- I don't even know if that's fixable, but the map will be more usable, and fun to fly in. I even fiddled a little with repaint/editing/tweeking tiles - something I've never done before, using Deuces old desert revamp, so the make the map usable in all versions of the game (and it is too-- been tesing it in WoV. I already knew it worked is SF...WoE was a snap). Before release, of course, I"l have to get his permission to included the tiles, as I've changed all the ***Sea.tga to. Still have a problem with the Sea1.tga...the color don't quite match. But back to the original premise...I need approx 50 target areas flattened. Mostly, due to 'unusual' terrain contours, and I moved one of the air bases (Nellis) closer to it's approximate positon. Alameda has also been added, more or less in the right place. 2 US carrier stations will be available for mission builders; Avalon, near the Channel Islands, and Farallon near San Fran. Here's some screenies: (note debug is on helping with target placement, and so you can see the target area names) Top shot, Fort Mac's Nike battery fires off In the center shot,you can see that 'Large Urban Module' that was discussed a few days ago...it's Las Vegas. It's also being used for San Deigo, Downtown LA, Burbank, San Fransisco. Bottom shot, 'enemy' port of entry at the top of the Gulf of California, Baja Mexico. I like the shipwreck...it was totally unplanned to be partly submerged, but came out super! There are still some 'eye candy' items to add to some of the target areas, and I have to add shipping routes between San Franscisco, Port of Los Angeles (San Pedro/Long Beach), San Deigo for the good guys, and whatever I can think of for the bad guys. The bad guys also need a few more truck routes; to say nothing of the ground attack routes (CAS missions for you beginners) I think there's no better person to 'tweek' this map, than me. As I've been to most of these places (and live about where I placed the WestLA defense battery!!!) So, any takers? Experienced with terrain editor a must... TIA!! Wrench kevin stein
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LGBs will only target the primary. Game engine thingy... Now, having said that, I HAVE been able to get them to lock a non-assigned secondary, usualy a AA, SAM or SAM radar. But never a building, oil tank, etc, that was NOT the primary target. Wrench kevin stein
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Viggen: believe it or not, that sentence DID make sense!! Pato: not keeping up with current events, I see. "WoI" is the next iteration of the SF engine, as in "Wings Over Isreal" IDF, obviously, is the Isreali Defense Forces; M Scooter is the A-4M Skyhawk (scooter is/has/always will be, it's nickname) Head over to the 3rd wire boards for teaser screenshots from TK. You won't be disappointed Wrench kevin stein
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Hmmm....how different from the M is the AR??? If it has the extended tailpipe, I'd reccomend waiting for WoI to be relased, and then import/mod the IDF M Scooter Just a thought... Wrench kevin stein
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MANPADS are SA-7 and SA-14, along with the Stingers (ie: Man Portable Air Defense System, of somthing similiar) You also won't get a waring from teh SA-9, as it's IR too, like our Chaparrels (sidewinders on a tank!) I'd hate to see the size of that poor bastard carrying a Gammon!!!! 'Bout the size of King Kong or Godzilla!! Wrench kevin stein
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A-4AR Fightinghawk already exists...I have one sitting here on my HD. And yes, it's based off the F Scooter Don't know if it's available anywhere anymore...the modder disappeared several years ago. Wrench kevin stein
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Take a look at the readme for the -3 mod I did. You create zips for each of the aircraft, with EVERYTHING included, excepting the lods, and just tell the end user which ones (lods) to copy over. This way, they have the full aircraft, with all the inis, skins, whathaveyous, and just have to move the physical model parts. Much eaiser. Wrench kevin stein
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I"ll check it with my Vampire FB5, and get back to ya I wonder if the trees would/could cause that...???? Don't know enough about that...oh, Terrain Gurus...a little help here, please!!! Wrench kevin stein
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Oh, man!!! This thing is nasty!!!! I may have a new, favorite airplane... Wrench kevin stein
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Actually, it looks pretty close to most of my landings!! "Flown 194 combat missions...been shot down every time. Come to think of it, I don't think I've EVER landed a plane" Wrench kevin stein
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AFAIK, the data ini has to be in each one. (tried this one with the RAF mustangs ... definately didn't work! - like pilot skins, it only selects what's called in teh data ini) So, what the biggie? We just get 3 new Martlets, each with their own skin. I can live with that!! Wrench kevin stein
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Really??? Hmm..mine don't stick...I wonder what it could be??? That 'usually' fixes the problem. All aircraft or just a few in particular??? (joke coming) Maybe it's a real hot summer,and the tarmac is melted, and holding the tires in place??? (watch, screenie will be winter!!!) Wrench kevin stein
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No s**t!!! I stand corrected!!! thank you, gents. I learned something today. Now, to go out and practice parrellell parking Wrench kevin stein
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View File F-89J (Late) Scorpion F-89J (Late) Scropion For SF/WoV/WoE: This package is a modification of MontyCZ's F-89C into the late-model J (those without wing-tip rocket pods) It is a semi-complete package, including everything needed, -excepting the aircraft LOD files. They are NOT included, as I consider it 'wrong' to do so, without permission from the original author. (and it's against CA policy to do so) Included are all the needed inis necessary to create the new aircraft. 2 skin folders are included, complete with decals, representing the 178th FIS, NDANG 'The Happy Hooligans', and a generic USAF natural metal. All the skin bmps have been repainted, using new templates created by me, based off Volkjager's original skins. I've duplicated his original work, so all credit goes to him for skin creation...I've basically just redone them to make use of the new panel, rivet lines and new decals created by me for the serial and buzz numbers. Included also is a brand new Hangar screen for the Late J, only available with this mod. Damage tgas are here as well. == You MUST have the latest weapons pak installed to make use of the needed missiles == PLEASE read the enclosed readme for full, detail install instructions!!! Happy Hunting, you Hooligans!!! Wrench Kevin Stein (I know, I'm reusing the same screenie, but I just don't get tired of looking at it!! ) Submitter Wrench Submitted 12/17/2007 Category US Air Force Aircraft
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969 downloads
F-89J (Late) Scropion For SF/WoV/WoE: This package is a modification of MontyCZ's F-89C into the late-model J (those without wing-tip rocket pods) It is a semi-complete package, including everything needed, -excepting the aircraft LOD files. They are NOT included, as I consider it 'wrong' to do so, without permission from the original author. (and it's against CA policy to do so) Included are all the needed inis necessary to create the new aircraft. 2 skin folders are included, complete with decals, representing the 178th FIS, NDANG 'The Happy Hooligans', and a generic USAF natural metal. All the skin bmps have been repainted, using new templates created by me, based off Volkjager's original skins. I've duplicated his original work, so all credit goes to him for skin creation...I've basically just redone them to make use of the new panel, rivet lines and new decals created by me for the serial and buzz numbers. Included also is a brand new Hangar screen for the Late J, only available with this mod. Damage tgas are here as well. == You MUST have the latest weapons pak installed to make use of the needed missiles == PLEASE read the enclosed readme for full, detail install instructions!!! Happy Hunting, you Hooligans!!! Wrench Kevin Stein (I know, I'm reusing the same screenie, but I just don't get tired of looking at it!! ) -
Looks like you and me both. OK, I"ll just lock this one out, as it's obvious we're beating our gums uselessly for one of the local jokers Wrench kevin stein
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Hard...always hard. Even my monster system does bog down with 800 zillion SAMs flying around and flak bursts...sometime goes down to 10 fps! Wrench kevin stein
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Well...let's see..... as the E model is USAF, and the F is Luftwaffe, I doubt that the wings would on them. (seeing that neither sevice has carriers....) The navy models, B, J, N and S are all built of stock 3rdWire units, and they don't fold either. It has to be built into the 3rd model and can't just be added. (Pasko's Panther has folding wings, btw, as I think the MF's Hornets too), I mean, it's not as if they'er gonna be struck below on any of the CVs we have, is it?? As to your screenie, looks like it's time for a refersher course in drivers ed!!! And I thought I was bad a parrallel parking...!!! Wrench kevin stein
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Dave, I'd have expected no less!!! I prostate myself before His Majesty, the King of Decals (bows and scrapes) -- I'm gettin close though, with all the nose arts and such, expecially for the unreleased/beta stuff (F-302 Mongoose), I must be near the 1500 mark! Mike: do you have that on pdf??? I'm willing to trade from my rather large collection of books on pdf.... If that's as good as their F-84 book...!!!!! As to those I could use, in particular comes to mind: 18th FIS 64th FIS Both based at Elmendorf in the 50? early 60s?? (hopefullly, I can find the skills needed to create the necessary markings!) The only thing that bother me with that one, is the ADC gray, it don't look gray enough. I matchd FS16473; it's rgb values are 170,178,176. The specular, reflectivity and glossiness all come right from the ADC gray Phantom: Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 Strange...but it still looks good to me!! Wrench kevin stein
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First off, who really give rat's patoot if the shells eject or don't....Like I said before, if you're watching that, you ain't seeing the Gomer behind YOU, getting ready to fill YOU full of holes. Secondly, NO STOCK AIRCRAFT HAS IT'S DATA INI PROVIDED INSIDE THE INDIVIDUAL AIRCRAFT FOLDER. YOU have to extract them, useing the cat extraction tool (instrucions for use are in the Knowledge Base) If I can make heads or tails of the previous post, you want to know WHERE the expended casings and links go??? Probably into a storage bin, somewhere near the gun's ejection port. Some aircraft (F-89A-C Scorpion come to mind), kept them onboard for several reasons: 1) Injestion danger from the links and casing 2) Keep aircraft in balence; ie weight distribution (gun equiped Scrpions did this) And as to my Dark Side...well, gentlemen, lets just say there isn't a color black enough to describe it... Wrench kevin stein
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Sorry, I been away from the boards for today.... The Admins say "Go For It"... Now, it's up to you to get it started!! Start a thread about it, and I'll sticky it so all can see and comment, and post their BDA shots! Wrench kevin stein
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Help - Canopy open on Phantom FG Mk 1(ECM) ?
Wrench replied to The_Editor's topic in General Discussion
IIRC, the model itself isnt set up for an opening canopy, hence nothing working. Wrench kevin stein -
I thought we just answered this last week??? It's a well known problem in the SF series, where an airbase is listed as the first target area in the targets ini. Hence, in my updated ANW targets pak, I moved everything down one slot, and stuck something else in the 001 slot (can't remember what right now...). Wrench kevin stein
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From the question, I can assume you've also not looked in the Knowledge Base, "Weapons & Loadout Fixes" Thread...there are several note section on the J/F-7 series. Much is explained, there, and well worth the time reading them. Wrench kevin stein
