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Wrench

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Everything posted by Wrench

  1. Lockheed P-38 Lightning series (by Wolf257 and Others) Whilst tweeking the PTO terrains this week, I finally figured out just why I couldn't get the drop tank and bombs and etc to show on the various marks of the P-38. It'd been staring me in the face for almost 3 years now...which goes to prove that even I'm still human...what a horrible thought!!! Anyway, it resloved down to a simple misspelling, or actually mis numbering in the loadout ini. In the data ini, just make sure that "USAF" is the ONLY attachment type availble. No other edits are needed there... If anyone want to know what the glitch was, the "0" was missing in front of the loadout numbers... Loadout ini: my P-38F mod: P-38H/J/L You'll note I've given you drop tanks for ALL air-to-air missions. This may not be historicall correct for all theatres of operation. But, I've chosen to err on the side of 'having more fuel for them long over-water flights'. You can always remove them, if you wish, for the shorter ranged missions. Also, don't forget that the rocket 'Christmas Tree' isn't available before 1944, and only on the later models. Wrench kevin stein
  2. View File A6M5 Zero Skin and Ini Update Pak A6M5 Zero Skin and Ini Updates: for SF/WoV/WoE WW2, PTO installs This little modification includes several small changes to the several inis and a re-skin for ArmorDave's A6M5 "Zeke" IJN fighter. Included are tweeked data, loadout, cockpit and main inis with adjustments to the latest standards. All the running lights have been re-positioned. The aircraft IS carrier-capable, already having the tailhook. The skin, from a new template created by me from the original Volks & Lansen skins, is included. It represents 331 Kokutai sometime in 1944. All panel and rivet lines have been redrawn, with all the little 'detail' and 'interior' bits from the originals - so they get credit too!!! Included are individual aircraft number decals for approx 36 aircraft, with a filler for the "off the list" numbers. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = And, obviously, you must have AD's Zero's installed to use the package.... Please read the enclosed readme for full install instructions; The Son of Heaven, His Imperial Majesty requests that you do so....and we all know what a request from the Emperor means Happy Hunting! Wrench Kevin Stein Submitter Wrench Submitted 01/17/2008 Category Japanese AF/Navy  
  3. 201 downloads

    A6M5 Zero Skin and Ini Updates: for SF/WoV/WoE WW2, PTO installs This little modification includes several small changes to the several inis and a re-skin for ArmorDave's A6M5 "Zeke" IJN fighter. Included are tweeked data, loadout, cockpit and main inis with adjustments to the latest standards. All the running lights have been re-positioned. The aircraft IS carrier-capable, already having the tailhook. The skin, from a new template created by me from the original Volks & Lansen skins, is included. It represents 331 Kokutai sometime in 1944. All panel and rivet lines have been redrawn, with all the little 'detail' and 'interior' bits from the originals - so they get credit too!!! Included are individual aircraft number decals for approx 36 aircraft, with a filler for the "off the list" numbers. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = And, obviously, you must have AD's Zero's installed to use the package.... Please read the enclosed readme for full install instructions; The Son of Heaven, His Imperial Majesty requests that you do so....and we all know what a request from the Emperor means Happy Hunting! Wrench Kevin Stein
  4. For the upgrade, everything will be included. As mentioned, the "Factory Place" for some items. Everhtying else comes right out of the WoV or WoE terrain cats. Which is why I'm including them, as some of these objects arn't in SF at all. Uses the same terrain tiles, etc. Just make sure you have all the PTO objects in the Ground Objects folder, plus a few other WW2 veicles (I'm using Geo's Opel Blitz just for show -- several parked vehicles will be the standard Commie Trucks) Hopefully, the Solomons and New Guiena upgrades may be out by the weekend. They're the easiset, as there's no major industrial centers to build (like in Japan). Sparky, I'm glad you found it! I couldn't find it yesturday. Wonder if it'd be OK to upload the original here, too. I'll have to check with the other moderators/admins/owners. We should have it here, available for all Oh, Edward, if you're reading this -- ok to upload here??? Wrench kevin stein
  5. Use the 'moves' and twist the canopy frame out of sight....that's how the original F-16 pits were done 2-3 years ago (based of F-4). Once you find the mesh name,drop if from sight edit: Rats, my Spainish is really bad (as in only bad words!!) Since we don't have the out file to translate, I can't find the framing mesh names. I think it's related to these: IIRC, 'abre' is OPEN (one of my favorite phrases is "abre las ojos" (sp?). MandoVertical and MandoHorizontal might be the frames...but which ones?? Windshield, or canopy? once those are found, you'd do something like this: (this is borrowed from the old F-16B IAF) and then add the new 'insturments' at the end of the llist: of course, having the correct node name. Maybe Paladrain can tell us?? This isn't much different than what Lexx_Luthor has been doing with is cockpit mods (and what he usef for that Corsair Nightfighter cockpit he modded for me!) Wrench kevin stein
  6. Happy Birthday Guys!!! Have one for me!! Wrench kevin stein
  7. Here's some idea as to how I've dressed it up a bit... Nagoya docks: close up of the beached fishing boats: Trying to re-create those famous gun camera films of strafing the docked ships. Other than the usual add-on (the famous Factory Place), I've tried to use all stock items. Now, I'm sure a few of the additional target items are NOT historically placed...but it will give you something else to do. Wrench kevin stein
  8. Yes, indeed....the path tool is something I must learn ... I've never used it before (strange, huh??) Wrench kevin stein
  9. What about using 'moves' like Lexx does, and just drop the radar scope out of sight?? Unfortuantely, that'll leave a big hole in the middle Of coures, in a pinch that crappy russianized Skyhawk pit could be used (like it is for everything else!!! ) The major problems I see with using Boopidoo's Flagon pit are: 1) permissions for release 2) the aforementioned radar 3) it's a twin engine gauged pit Personally, I still like the idea of using ADs Su-17 pit. Glad you could make use of the templates!!! Wrench kevin stein
  10. From the above posts, I can assume you've not bothered looking into the "Loadout Fixes" thread I maintain here??? ALL the Iraqi and Iranian aircraft have been brought up to the latest standards, as defined by the Weapons Pak. How To Edit Loadouts for Weapons Pak Usage <--this is a link There's even a host of NEW weapons for the Iranians, country specific, just for their use. Would have saved you a bunch of work and headache. Wrench kevin stein
  11. You mean an OH-6. As for the Huey skin, make your own. Create a new psd template following these steps: 1) Open existing skin bmps in Photoshop or other image program that allows mulitple layers 2) create new layer 3) draw in several thousand rivets 4) create new layer 5) draw in several hundred lines 6) create new layer, under the lines and rivets 7) paint new layer to desired color 8) "Save As..." - most important step to keep the layers - psd file (for photoshop users - your program will most likely be different After experimenting with how it looks in-game; 9) add painted on marking via seperate layer in psd, or 9a) plot decal positions via trial and error (also create decals.ini) 9b) create new decals. There you have it.... How do you think I did the skins for the Scorpion, Zero, Stuka, Vampire and a many others, where no template exists??? oh, I forgot one... 10) prepare to go blind trying to get the lines and rivets straight Have large bottle of asprin handy, or favorite VERY alcholic drink. (which, unfortunately, I can't) For good skinning tutorials, go the simmerspaintshop.com -- I can't reccomend them enough as a resource!!! As for Kreelins FM, I'm pretty sure that's YAP only (but not certain). You'll have to check with them on that. Remembe, too, helo FMs are at best 'half-way', as the engine really dosen't support them (albeit some folks DO have them working, and working pretty damn well!) Wrench kevin stein
  12. For gaming purposes, for the Iran/Iraq Total Conversion mod (as it was released), Iran is considered the 'friendly' nation Wrench kevin stein
  13. Far as I know, it's a 'been out out for a while' thing...here's a jpg of planningmap 3: Also, as far as I know, it's one of Edwards. I went looking for it this after noon meself, and counldn't find either. I'm pretty sure it's BP (before payware)...I remember getting it as the whole package, and later replacing the New Gueina with his full-sized version. I'll have to see if I have an un=modified backup (hopefully, I do). This one's getting a butt-load of stuff added to give the IJAAF/IJNAF something to protect, and the Allies something more to attack. Several of the airfields have been switched over to my 'new' dirt runway 1, etc, etc, etc. Wrench kevin stein
  14. There sure is an "Okinawa" map ... I been working on it all day long, tweeking airfields and adding new targets (Yawata Steel Mills, docked ships, various and sundry other target areas) Includes the Home Islands up a little way's past Nagoya, Korea and Okinawa. NOw, if I could just figure out the where the damn airplane factories are in southern Honshu.... It should in Edwards WW2 map pak... Wrench kevin stein
  15. I remember that from the old Fighters Anthology days...you'd kill and tank, and this dude would appear running like hell. I remember stopping what I was doing, and sat there watching this little SOB run right off the map!! always thought that was a nice touch! Wrench kevin stein
  16. Also, to the J-7 team, a gentle reminder: http://forum.combatace.com/index.php?showtopic=21405 Wrench kevin stein
  17. Rambler, sounds like it's time to clean out the p0rn folders!!! (I, too, have to do that every few months) OTC was split into the 2 paks to help those with slow connections for downlods. It's designed to work as a full package for a stand-alone Cuban MIssile Crisis install Personally, I'd like to see a Central Pacific map ... with all them wonderfull little islands and such. <sigh> maybe it's time to start learning the TE....laying out targets is easy! Wrench kevin stein
  18. Fastest, most efficent way: 1) Make new AH decal (you can even call it "AH" -- you don't need to use the stock names) 2) Place said decal in skin folder (don't even need the /d sub-folder) 3) Change said skin's decal ini to point to new decal 4) Fly as to the 'set in the alpha' ... think of the Alpha channel as a 'hold out matte', it allows the RGB channels' data (image, lettering, etc) to show through. So, actually, the 'image' is set in all 4 channels. Wrench kevin stein
  19. Just a little quickie note, for those two dozen of us playing the WW2 variants of the game, I've uploaded an updated version of the Ki-201 Karyu here at CA. It's waaaay down on like Page 13 or beyond.... Updated with a better, more worn skin, new decals, etc. Not too many major changes, more of a clean up and revamp. See the readme for full credits and sources and instructions and stuff like that Wrench kevin stein now...back to finishing off those 3 Zekes...
  20. Make a new AH decal, and put it in the skin folder??? Simplest and easiest way! Game always looks in the folders first, before pulling from the objects cat. Wrench kevin stein
  21. View File A6M2 Zero Skin and Ini Update Pak A6M2 Zero Skin and Ini Updates: for SF/WoV/WoE WW2, PTO installs This little modification includes small changes to several inis and a re-skin for ArmorDave's A6M2 "Zeke" IJN fighter. Included are also tweeked data, loadout, cockpit and main inis with adjustments to the latest standards. All the running lights have been re-positioned. The aircraft IS carrier-capable, already having the tailhook. The skin, from a new template created by me from the original Volks & Lansen skins, is included. It represents 251 Kokutai approximately mid-1942. All panel and rivet lines have been redrawn, with all the little 'detail' and 'interior' bits from the originals - so they get credit too!!! Included are individual aircraft number decals for approx 18 aircraft, with a filler for the "off the list" numbers. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = And, obviously, you must have AD's Zero's installed to use the package.... The Commander of the Combined Fleets REQUIRES you to read the enclosed readme, that contains all the necessary instructions for installation. If not, you must take the only Honorable Way Out... Happy Hunting! Wrench kevin stein (yes, I know I'm reusing the same screenie ... you all know how lazy I am by now...) Submitter Wrench Submitted 01/12/2008 Category Japanese AF/Navy  
  22. 188 downloads

    A6M2 Zero Skin and Ini Updates: for SF/WoV/WoE WW2, PTO installs This little modification includes small changes to several inis and a re-skin for ArmorDave's A6M2 "Zeke" IJN fighter. Included are also tweeked data, loadout, cockpit and main inis with adjustments to the latest standards. All the running lights have been re-positioned. The aircraft IS carrier-capable, already having the tailhook. The skin, from a new template created by me from the original Volks & Lansen skins, is included. It represents 251 Kokutai approximately mid-1942. All panel and rivet lines have been redrawn, with all the little 'detail' and 'interior' bits from the originals - so they get credit too!!! Included are individual aircraft number decals for approx 18 aircraft, with a filler for the "off the list" numbers. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = And, obviously, you must have AD's Zero's installed to use the package.... The Commander of the Combined Fleets REQUIRES you to read the enclosed readme, that contains all the necessary instructions for installation. If not, you must take the only Honorable Way Out... Happy Hunting! Wrench kevin stein (yes, I know I'm reusing the same screenie ... you all know how lazy I am by now...)
  23. Thanks christian!!! I was debating about adding the anti-bomber rocket. Was actually gonna use the RS-82 lod for the body. I"ll take a look at these, and if I can use them, I'll add your name the sources/credits listings!!! As the the MGs on the 59c, what'd ya all think -- use the German 13mm MG-131, or just leave it with the Ho-103 12.7?? Wrench kevin stein
  24. have you looked at the pilots on my site??? There's a 50s style-like version done by Pappychecksix there...it uses the really old (ie: 1st version of Diego's skin, therefore is still available). Pete re-did it withthe USAF patch on the helmet. Wrench kevin stein
  25. Opps!! Always had a problem with telling right from left..... Well, it's an easy fix at least!!! Wrench kevin stein
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