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Everything posted by Wrench
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Mirage pit??? Now THAT is thinking outside the box!!! Wrench kevin stein
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That city/port tileing look great!! Needs some parked ships though... Ok, guys, just to let you know I did find it -oddly enough in my stand-alone SF Korea install!!! looking at the enclosed readme, it seems I used the 1000km x 1000km prototype by fng2k - dated 10/03. There still seems to be some confusion, on my part, as to just WHICH map I've used - it was 2 years ago! Assembling the package will take some time, and I don't remember what all I actually added (objects wise). I also want to go back and re-do the types ini; several new trick I've learned since then. (11/06 was the last time I worked on the targets ini). I places objects (parked tanks and such) directly into the terrain folder, so I want to move them back to "UseGroundObject=TRUE". Also a listing of ships, tanks, etc that'll be needed for the time frame. Might take several days; possibly up to "2 weeks" I'm on it! Never fret! I had some screenies somewhere...I'll have to find them so you all can see what's up. Wrench kevin stein
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Somewhere here, hiding on my HD, is a massivly updated targets setup for the original (freeware) version of Edwards Korea terrain, set up for early 1950s. Added all the usual places; factroies, truck depots, train stations, shipwrecks, etc... If there's any interest, I'll have to find it from wherever it's hiding Wrench kevin stein
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Oh, something I forgot.... in creating planning maps, using Kreelin's generator, how come the cities never show up??? I have the "show cities" box checked... Wrench kevin stein
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Finaly got WoE proble with Hawker external fuel tank
Wrench replied to Miracles's topic in Mods/Skinning Discussion
Altogether now.... Have you looked in the Knowledge Base??? There's a post in the Loadout fixes thread addressing the stock WoE Hunter fuel tank problem.... Wrench kevin stein -
Follow the guidelines in the "Check YOur Mods Before Uploading" thread, sticked above. I do it all the time; upload 'incomplete' aircraft paks, containing inis and skins, with full instructions for end users to follow on transferring files. Look at the A6M Zero paks I've uploaed over the past few weeks; use my readme as a guideline/template for instructions. Wrench kevin stein
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I'm kinda in the same boat too.... My Southern California rebuild (nearly done!) needs flattening for some target areas, and some of the terrain features (unwanted "hills" along the coastlines, etc) fixed, and possible retiling. Although I can live with the tiles as they are I've also picked up another partialy finished terrain for Texas/Mexico that needs EXTENSIVE work on flattening and retiling. Do any of our Terrain Gurus wish to share detailed tutorials??? All the ones over at SimHQ are long lost in the defective archive #2 I can lay out targets all day long...I just can't fix terrains!! Wrench kevin stein
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Who said you can't have ships???? Not anybody here.... Europe is not surrounded by water anymore??? I thought global warming was RAISING sea levels... Just to let you know, the CV-63 object is probably hiding inside the WoE objectscat. And, there's several other CVs for use in carrier ops, made by third parties.. You just won't get them in single mission; only in built (user created) or 3rd party campaigns with the needed 'carrier station' What dosen't come stock (withot some fiddling) are the Navy birds. Take the extractor, open the objectscat and browse the file list...yo'd be amazed -AMAZED I TELL YOU!!!- at what youll find hidden in there... Wrench kevin stein
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You're all wrong... The sharpest thing in the is.... wait for it... wait for it.... a fart. It goes right through your pants, and dosent' leave a hole Wrench kevin stein
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View File A6M7 Type 63 Zero Pak A6M7 Type 63 Zero Package: for SF/WoV/WoE WW2, PTO installs This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package. Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected. The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 210 Kokutai, based in Japan, sometime in 1945. You'll have serial numbers for 18 aircraft, and one 'end of the line' filler. I've also given you some other gunsight tgas, so you can choose between them. You will also be using the Weapons Editor to add 2 new IJNAF rockets, based on existing one. No lods are included, or needed, as such. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = Obviously, you must have AD's Zero's installed to use the package.... I had originally started this, but got an 85% complete mod from christian59 (who's real name I don't know), so he gets a substantial portion of the credit for this mod ... I just cleaned up the inis a little, and did the skin and decals. His work also includes a new, more faded bmp for the 52 gallon drop tank, and the aforementioned rockets. PLEASE read the enclose readme for more, detailed install instructions!!! Happy Hunting! Wrench kevin Stein Submitter Wrench Submitted 02/03/2008 Category Axis Fighters
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1,069 downloads
A6M7 Type 63 Zero Package: for SF/WoV/WoE WW2, PTO installs This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package. Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected. The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 210 Kokutai, based in Japan, sometime in 1945. You'll have serial numbers for 18 aircraft, and one 'end of the line' filler. I've also given you some other gunsight tgas, so you can choose between them. You will also be using the Weapons Editor to add 2 new IJNAF rockets, based on existing one. No lods are included, or needed, as such. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = Obviously, you must have AD's Zero's installed to use the package.... I had originally started this, but got an 85% complete mod from christian59 (who's real name I don't know), so he gets a substantial portion of the credit for this mod ... I just cleaned up the inis a little, and did the skin and decals. His work also includes a new, more faded bmp for the 52 gallon drop tank, and the aforementioned rockets. PLEASE read the enclose readme for more, detailed install instructions!!! Happy Hunting! Wrench kevin Stein -
Definately have to credit TK, if the bird is mapped identicly. I uploaded 1024x1024 templates for the stock 17; feel free to use it if needed. If using anything from the original Fresco-E mod, like avioncs ini and radar tgas, those modder would need crediting --that would also be my suggestion; why reinvent the wheel when it's already a 'been done thing', and readily available. Along with any cockpit makers, if using an aftermarket cockpit. Plus a detailed readme as to what the end user MUST acquire and install from other sources, and where to find it. Hope this comes to fruition...we've needed the correct 'body' for a while now! With luck, maybe the Farmers too??? Something to replace my half-assed, albeit workable, solution. Wrench kevin stein
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I also have a companion, the standard day fighter.... shown in YORKTOWN markings, VF-3, circa Feb 45. Still having the problem with the rear window decal...it covers both the back windown AND the freeking windshield... The good thing is, there WERE several hundred -5s with the window...just not in the late war time frame. Just a few more decals for this one, move the landing light, and it's done. But FIRST much check with Geo for permissions...even though the cockpit and LOD will not be included. Just inis, skin and decals...creating an new airplane. Wrench kevin stein
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That's easy...just change the alignments of the bases in the Siani (sp?) to ENEMY, keeping all the bases within Isreal's border friendly. You may, however, need to adjust the 'front line' in the movements ini, and any truck and ground attack routes that run 'contrary to map opinion' Wrench kevin stein
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Fictional "Yak-12" from the movie Jet Pilot (Pasko)
Wrench replied to Muesli's topic in File Announcements
If you guys have never seen it, I'd reccomend it...the acting is, well...better left not mentioned too much. Strangely, it does reflect on American attitudes of the times (re: Soviet Union) But the flying scenes.... I have it on DVD, and it well worth the rental, or purchase if not too expensive. Definately a must have for us collectors! BTW, that's an F-89A model, and anyone else recongnize the voice of the KGB agent she ejects as the voice of Disneylands "Haunted Mansion", and the reporter making tape recordings in "War of the Worlds"??? Bit of a movie buff... Good job museli!! Wrench kevin stein -
Just debating if I want to make tail number decals...I'm assuming a veeerrryyy low production (like around 6 aircraft). So the 5th Sentai of the 100 Indpendant Air Company might not have any individual aircraft numbers. Plus, I need to make a hangar screen (of some type), and more importantly, get permission from my Dev A-Team-mates. Even though I'm on the Team, I still ask!! Wrench kevin stein
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Reported as "broken"....very odd. Museli, try uploading/updating again, please? thanks! Wrench kevin stein
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View File F-89D Scorpion, 64th FIS F-89D "Scoprion", 64th FIS skin for SF/WoV/WoE Forgot I'd finished this, and forgot to upload.... Just another skin for Monty's F-89D Scorpion. This represents the 64th Fighter Interceptor Squadron, approximately 1956, when based at Elemendorf, AK. The squadron leader, Capt. Arthur Bourque, has his aircraft carrying the nose art that was carried on his P-61 'Black Widow' during WW2. 100% accuracy is NOT claimed on the serial numbers (excepting Capt Bourque's aircraft), but they are actual production numbers as used on D Scoprions. Some might even be the right ones!!! Simple install instructions are in the enclosed readme.txt. Happy Landings! Wrench kevin stein Submitter Wrench Submitted 02/02/2008 Category F-89 Scorpion/F-94 Starfire Skins
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128 downloads
F-89D "Scoprion", 64th FIS skin for SF/WoV/WoE Forgot I'd finished this, and forgot to upload.... Just another skin for Monty's F-89D Scorpion. This represents the 64th Fighter Interceptor Squadron, approximately 1956, when based at Elemendorf, AK. The squadron leader, Capt. Arthur Bourque, has his aircraft carrying the nose art that was carried on his P-61 'Black Widow' during WW2. 100% accuracy is NOT claimed on the serial numbers (excepting Capt Bourque's aircraft), but they are actual production numbers as used on D Scoprions. Some might even be the right ones!!! Simple install instructions are in the enclosed readme.txt. Happy Landings! Wrench kevin stein -
Is there a fix for the F4U-4 prop problem in Korean air war mod?
Wrench replied to mikeymead's topic in General Discussion
2 different models with 2 different skin mapping, therefore incompatable with each other. Are you speaking of my -4 mod, using Wolf257's -1 as the base, vs the MF's Corsairs??? Completley different. Although their cockpit is MUCH nicer, and easily usable Which one has the prop prob?? Wolf's works fine for me...and I'm not familiar with the MF's version screenies??? Wrench kevin stein -
It even works in First Eagels, too. The latest one IS in the weapons pak. Don't forget to run it in Win98 compatibility mode!! Wrench kevin stein
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Thanks Sparky!!! Wrench kevin stein
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I don't know the exact link but Spakomatic got his over at AvSim. Registration is requried for d/loads. If you can't find it, let me know. I'll see what I can do... Wrench Kevin Stein
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f*** ME!!!! That is out standing!!! Just like how I remember it from the old 360 Pacific game!!! But a lot better detailed! Now, we must needs think about Airmines... Would it even need a skin, or just have a 'black' material assigned to the 3ds file??? She carried no markings...so....no worries about decals or insignia Julhelm pulls another rabbit out of the hat!! Wrench kevin stein Talos: TMI on unwarpping you missile!!!
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View File Okinawa (WW2) Terrain Upgrade Okinawa Terrain Upgrade: For WW2 PTO mods This mod is a relatively large upgrade to Edward's WW2 Okinawa terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line) You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! == It should be noted, that the main, original Okinawa terrain is NOT here at CombatAce, but is available at AvSim. I'm working on trying to get permission to upload the original here. Follow these instructions herein =EXACTLY= and you should have no problems. In other words, read the enclosed 'readme.txt'. Also, I'd suggest a perusal of the General Notes and Comments section, too. Happy Hunting! Wrench Kevin Stein ps: the screenie above is just a nice, generic shot; nothing special! Submitter Wrench Submitted 02/01/2008 Category Terrains
