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Everything posted by Wrench
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F-4E Phantom II (stock in SF/WoV/WoE - 3rdWire) Finally, we get to the real Queen of Rhinos!! (sorry Navy guys...this puppy's got a GUN!) As before, I've split the Sparrow station for permanant addition of a ECM pod. BTW, even though it's set to the QRC-160, as the years pass, you'll be getting the ALQ-119 and ALQ-131, depending on mission year. data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.18 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_left01 PylonMass=52.62 PylonDragArea=0.02 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.18 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_right01 PylonMass=52.62 PylonDragArea=0.02 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ModelNodeName=AdapterLeft ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ModelNodeName=AdapterRight ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,IFP,DLP,FT,MER,RCN AttachmentType=USAF ModelNodeName=pylon_centerline PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,EP,LP AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStationWet] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=wing_pylon_outer_left PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [RightOuterWingStationWet] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=wing_pylon_outer_right PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 Loadout ini: [AirToAir] Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [AirToAirLongRange] Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [Attack] Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160A-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[01].WeaponType=MK82 Loadout[01].Quantity=6 Loadout[01].RackType=MER Loadout[02].WeaponType=MK82 Loadout[02].Quantity=6 Loadout[02].RackType=MER Loadout[03].WeaponType=MK82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160A-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 [sEAD] Loadout[01].WeaponType=AGM-45B Loadout[01].Quantity=1 Loadout[02].WeaponType=AGM-45B Loadout[02].Quantity=1 Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160A-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=MK83 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK83 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [FAC] Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160A-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [Recon] Loadout[05].WeaponType=ReconPod Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160A-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 Now, if you're like me, and just can't seem to get enough of "The Gun", here's a CAS loadout (ie:ATTACK) based on 'Chico, the Gunfighter', as seen in paintings and photos; works great on those pesky Armed Recon missions...ain't no Commie truck gonna stand up against all them 20mm shells!!! [Attack] Loadout[01].WeaponType=SUU23A Loadout[01].Quantity=1 Loadout[02].WeaponType=SUU23A Loadout[02].Quantity=1 Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160A-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Definately, Happy Hunting! Wrench Kevin Stein
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F-4D Phantom II (Stock in SF/WoV/WoE - by 3rdWire) Again, we're splitting the Sparrow stations to allow for an ECM pod. The SUU-23A gunpod is available preloaded on several mission types, but left intentionally blank on others. You may add it either directly to the loadout ini, if you wish it 'preloaded' or add it 'in game' via the loadout screen. data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.18 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP,EP AttachmentType=USAF ModelNodeName=wing_pylon_outer_left01 PylonMass=52.62 PylonDragArea=0.02 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.18 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP,EP AttachmentType=USAF ModelNodeName=wing_pylon_outer_right01 PylonMass=52.62 PylonDragArea=0.02 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ModelNodeName=AdapterLeft ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ModelNodeName=AdapterRight ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,FT,MER,RCN AttachmentType=USAF ModelNodeName=pylon_centerline PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,EP AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStationWet] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=wing_pylon_outer_left PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [RightOuterWingStationWet] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=wing_pylon_outer_right PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 Loadout ini: [AirToAir] Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [AirToAirLongRange] Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [Attack] Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=SUU23A Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 Loadout[03].WeaponType=MK83 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK83 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=SUU23A Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [sEAD] Loadout[01].WeaponType=AGM-45B Loadout[01].Quantity=1 Loadout[02].WeaponType=AGM-45B Loadout[02].Quantity=1 Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=MK83 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK83 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=SUU23A Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [FAC] Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [Recon] Loadout[05].WeaponType=ReconPod Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 Side notes: on the Robert Taylor painting "Phantom Strike", that I used when making the loading screen (shamless plug, huh?), it clearly shows 4 Sparrows in their bays, empty MERs on the inboards, 'dropped' centerline and port outboard tanks. On the starboard outer hardpoint, a QRC-160 ECM pod can be seen. Most improtantly -- NO Sidewinders on the IRM rails, which are not present. Unfortunately, due to hardpoint group limitations, we can't split them any further. Too bad...it would be very cool to have it historically accurate. You can, however, add the jammer pod to BOTH outboards, but will only have the centerline tank for extra fuel. Good Hunting! Wrench Kevin Stein
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F-4C Phantom II (stock in SF/WoV/WoE - by 3rdWire) Rambling notes: this aircraft, although it CAN be fitted with a gunpod, probably didn't actually carry one. I've left the "GP" callout alone in the data ini, and left a few blank spots on the centerline station for those that wish up to upload one on the loadout screen. I've also split the Sparrow stations to allow for attaching the QRC-160 ECM pod, although, again, I have not photographic evidence this was ever done. data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,FT,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_left PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,FT,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_right PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ;ModelNodeName=wing_pylon_inner_left ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ;ModelNodeName=wing_pylon_inner_right ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,FT,MER,RCN AttachmentType=USAF ModelNodeName=pylon_centerline PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM,EP AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= Loadout ini: [AirToAir] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7D Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7D Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7D Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E Loadout[13].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7D Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7D Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7D Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E Loadout[13].Quantity=1 [Attack] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7D Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7D Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7D Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E Loadout[13].Quantity=1 Loadout[01].WeaponType=MK82 Loadout[01].Quantity=6 Loadout[01].RackType=MER Loadout[02].WeaponType=MK82 Loadout[02].Quantity=6 Loadout[02].RackType=MER Loadout[03].WeaponType=MK82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7D Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7D Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7D Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E Loadout[13].Quantity=1 [sEAD] Loadout[01].WeaponType=AGM-45B Loadout[01].Quantity=1 Loadout[02].WeaponType=AGM-45B Loadout[02].Quantity=1 Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7D Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7D Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7D Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E Loadout[13].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=MK82 Loadout[01].Quantity=6 Loadout[01].RackType=MER Loadout[02].WeaponType=MK82 Loadout[02].Quantity=6 Loadout[02].RackType=MER Loadout[03].WeaponType=MK82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7D Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7D Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7D Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E Loadout[13].Quantity=1 [FAC] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7D Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7D Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7D Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E Loadout[13].Quantity=1 [Recon] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[05].WeaponType=ReconPod Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7D Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7D Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7D Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7D Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E Loadout[13].Quantity=1 As with all the other Phantoms, you'll keep seeing the 'ReconPod' callout. Like I've said before, there isn't one. So you can 'sneak' a GP on there or another fuel tank; whatever tickels you fancy! Wrench Kevin Stein
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EF-4C Phantom Wild Weasel IV (by Storm,Crab_02,Sundwoner & C5) Since we're on a roll with updating Big Ugly...let's continue! What this little tweek is going to do, is remove the ER-142 set from the loadout, and replace one Sparrow with a permanent ECM pod. There is a small visual problem on the model, as the Sidewinder rails seem to be built in to the inboard pylons, which allows the Shrike's fins to 'stick through'. There is no fix for this; it's just a visual anomaly we have to live with. Loadouts are taken directly from the included hangar screen, and reference photos in Squad/Signals "Wild Weasels" book. data ini: You may want to change the Primary and Secondary Roles in the first section of the data ini. This is a very high value aircraft, and I don't believe that the commander would be so dumb as have it running Strikes or Anti-ship misisons. These are a best guess, although in real life the aircraft had only ONE job -- Defense Suppression PrimaryRoles=SEAD SecondaryRoles=STRIKE,RECON I mean, please! Without a gun, or the ability to mount one..... [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,FT,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_left PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,FT,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_right PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ;ModelNodeName=wing_pylon_inner_left ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ;ModelNodeName=wing_pylon_inner_right ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,FT,MER,RCN AttachmentType=USAF ModelNodeName=pylon_centerline PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [ECMStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=EP AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= ;[sidewinderStation1] ;SystemType=WEAPON_STATION ;StationID=10 ;StationGroupID=2 ;StationType=EXTERNAL ;AttachmentPosition=-2.32,2.59,-1.20 ;AttachmentAngles=0.0,-1.0,90.0 ;LoadLimit=90.72 ;AllowedWeaponClass=IRM ;AttachmentType=USAF ;ModelNodeName= ;PylonMass= ;LaunchRailNodeName= ;MinExtentPosition= ;MaxExtentPosition= ;[sidewinderStation2] ;SystemType=WEAPON_STATION ;StationID=11 ;StationGroupID=2 ;AttachmentPosition=2.32,2.59,-1.20 ;AttachmentAngles=0.0,-1.0,-90.0 ;LoadLimit=90.72 ;AllowedWeaponClass=IRM ;AttachmentType=USAF ;ModelNodeName= ;PylonMass= ;LaunchRailNodeName= ;MinExtentPosition= MaxExtentPosition= ;[sidewinderStation3] ;SystemType=WEAPON_STATION ;StationID=12 ;StationGroupID=2 ;StationType=EXTERNAL ;AttachmentPosition=-1.77,2.59,-1.20 ;AttachmentAngles=0.0,-1.0,-90.0 ;LoadLimit=90.72 ;AllowedWeaponClass=IRM ;AttachmentType=USAF ;ModelNodeName= ;PylonMass= ;LaunchRailNodeName= ;MinExtentPosition= ;MaxExtentPosition= ;[sidewinderStation4] ;SystemType=WEAPON_STATION ;StationID=13 ;StationGroupID=2 ;StationType=EXTERNAL ;AttachmentPosition=1.77,2.59,-1.20 ;AttachmentAngles=0.0,-1.0,90.0 ;LoadLimit=90.72 ;AllowedWeaponClass=IRM ;AttachmentType=USAF ;ModelNodeName= ;PylonMass= ;LaunchRailNodeName= ;MinExtentPosition= ;MaxExtentPosition= You'll note the 'commented out' Sidewinder stations...they never carried them. Loadout ini: [sEAD] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-45A Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-45A Loadout[04].Quantity=1 Loadout[05].WeaponType=CBU-24B Loadout[05].Quantity=4 Loadout[05].RackType=MER Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 [Attack] Loadout[01].WeaponType=MK82 Loadout[01].Quantity=6 Loadout[01].RackType=MER Loadout[02].WeaponType=MK82 Loadout[02].Quantity=6 Loadout[02].RackType=MER Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[01].WeaponType=MK82 Loadout[01].Quantity=6 Loadout[01].RackType=MER Loadout[02].WeaponType=MK82 Loadout[02].Quantity=6 Loadout[02].RackType=MER Loadout[03].WeaponType=MK82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 [Recon] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[05].WeaponType=ReconPod Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1
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Beauty!! I was re-reading the thread over at C5's this morning, and it was never stated what the fix was!!! Although there were some radical mountings...Scooters with 8 pods!!! That'll tear up some real estate Thanks Sundowner! Wrench Kevin Stein
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Royal Air Force/Royal Navy Phantoms - by Mirage Factory The following aircraft will be covered in this post; I've made the loadouts virturally identical with some noted exceptions. F-4K Phantom FG.1 (RN) F-4M Phantom FGR.2 (RAF) Phantom FG.1 - ECM (RN) Phantom FGR.2 - ECM (RAF) =Note: I'm assuming that, like the USN's F-4B,J,N,S, the Royal Navy did NOT upload the the SUU-23 gunpods while the aircraft were serving aboard ship, and probably for the same reasons (falling off on landing, interfering with the catapult harness, arresting gear, and whathaveyou). I've left them as activly loaded, as most operations, excepting for scripted carrier-based campaigns, take place on land. It's also my personal opinion that a gunless bird is a useless bird . Given the fact that the Royal Navy retired their Big Deck carriers, and transfered the Phantoms to the RAF, it makes sense in a way, to have the gunpod available. Data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,FT,MER,RP AttachmentType=UK,USN,USAF ModelNodeName=wing_pylon_outer_left PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,FT,MER,RP AttachmentType=UK,USN,USAF ModelNodeName=wing_pylon_outer_right PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=UK,USN,USAF ModelNodeName=wing_pylon_inner_left PylonMass=0.5 PylonDragArea=0.01 LaunchRailNodeName=Rail_Side_Left MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=UK,USN,USAF ModelNodeName=wing_pylon_inner_right PylonMass=0.5 PylonDragArea=0.01 LaunchRailNodeName=Rail_Side_Right MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,FT,MER,RCN AttachmentType=UK,USN,USAF ModelNodeName=pylon_centerline PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=UK,USN,USAF MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=UK,USN,USAF MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=UK,USN,USAF MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=UK,USN,USAF MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=UK,USN,USAF ModelNodeName=wing_pylon_inner_left PylonMass= LaunchRailNodeName=Rail_Side_Left MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=UK,USN,USAF ModelNodeName=wing_pylon_inner_Right PylonMass= LaunchRailNodeName=Rail_Side_Right MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=UK,USN,USAF ModelNodeName=wing_pylon_inner_left PylonMass= LaunchRailNodeName=Rail_Side_Left MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=UK,USN,USAF ModelNodeName=wing_pylon_inner_Right PylonMass= LaunchRailNodeName=Rail_Side_Right MinExtentPosition= MaxExtentPosition= Loadout ini (Please note, there are NOT harpoints 14 & 15 listed in the data ini. The loadout has been adjusted to reflect this fact) [AirToAir] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[05].WeaponType=SUU23black Loadout[05].Quantity=1 Loadout[06].WeaponType=Skyflash Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=Skyflash Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 [Attack] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[03].WeaponType=BL755 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=BL755 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=SUU23black Loadout[05].Quantity=1 Loadout[06].WeaponType=Skyflash Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk10_1000_LD Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk10_1000_LD Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=SUU23black Loadout[05].Quantity=1 Loadout[06].WeaponType=Skyflash Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 [sEAD] Loadout[01].WeaponType=AGM-45B Loadout[01].Quantity=1 Loadout[02].WeaponType=AGM-45B Loadout[02].Quantity=1 Loadout[03].WeaponType=SNEB Rocket Pod Loadout[03].Quantity=1 Loadout[04].WeaponType=SNEB Rocket Pod Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[06].WeaponType=Skyflash Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk10_1000_LD Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk10_1000_LD Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=SUU23black Loadout[05].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[06].WeaponType=Skyflash Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 [FAC] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[03].WeaponType=SNEB Rocket Pod Loadout[03].Quantity=1 Loadout[04].WeaponType=SNEB Rocket Pod Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=Skyflash Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 [Recon] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[05].WeaponType=SUU23black Loadout[05].Quantity=1 Loadout[06].WeaponType=Skyflash Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 You'll note the return of the BL-755 cluster bombs, as well as the use of the UK 1000 lb GPs for Strike & Anti Ship. I opted for the heaver bombs, as you can carry fewer and still hit the target HARD!! Historically, Big Ugly usually flew with at least the drop tanks on the outer pylons. You'll also see that I removed the gunpod for the A-A Long Range. Given the usual small scale of the maps, fuel never seems to be a problem for most aircraft, you can opt to replace the 600 gallon tank on the loadout screen with the gunpod. Also, research has shown, both in photos and the artwork I used on my RAF Phantom Hangar Screen, of multiple rocket pods used on the inboard pylons. There was much discussion on this subject at Column5's site, with many screenshots published of 2 and 3 packs on what looked like modded TERs, but no one has posted the weaponsdata needed to create these mounts. If anyone has this information, PLEASE -- get to me, so I can post the fixes. It'll create a much more accurate loadout for these wonderful aircraft (ok, I've a soft stop for Big Ugly) Wrench Kevin Stein
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Yes, be patient little brother, something's coming... (sorry, was watching 13th Warriro again...) Wrench kevin stein
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The pilot's taking a shower....he's been in there for a loooong time. wonder what he's doing..... Wrench kevin stein
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Didn't someone, at sometime, figure out a twin mount rack for, say, the SNEB pods?? (actaully, a triple one would be cool too) Was updating the RAF/RN Phantoms for the KB, and discovered that I seem to be missing it. Want to try to diplicate the loads seen in photos and on the artwork on my hangar screen. TIA! Wrench kevin stein Weaponeer 2nd Class
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F-4M Phantom FGR Mk.2 (stock in WoE -- not to be confused with Mirage Factory FGR.2!!) We're going to do a little 'split' on the hardpoints here, even though I have no supporting data as to the use of jammer pods on the RAF Phantoms So, I'm erring on the side of caution, as this aircraft has no internal jammer, by allowing one to be loaded in the left forward Sparrow bay, ala USAF Phantoms. You'll see the split hardpoint on the loadout screen; if you don't want to use the jammer, you can always replace it with another Skyflash data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.18 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=UK,USN ModelNodeName=wing_pylon_outer_left01 PylonMass=52.62 PylonDragArea=0.02 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.18 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=UK,USN ModelNodeName=wing_pylon_outer_right01 PylonMass=52.62 PylonDragArea=0.02 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,CGR,ARM,EP,TER,TLR,RP AttachmentType=UK,USN ModelNodeName=AdapterLeft ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,CGR,ARM,EP,TER,TLR,RP AttachmentType=UK,USN ModelNodeName=AdapterRight ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,FT,MER,RCN AttachmentType=UK,USN,USAF ModelNodeName=pylon_centerline PylonMass=48.08 PylonDragArea=0.01 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,EP,LP AttachmentType=UK,USN MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=6 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=UK,USN MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=6 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=UK,USN MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=6 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=UK,USN MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM AttachmentType=UK,USN ModelNodeName=LeftRails PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM AttachmentType=UK,USN ModelNodeName=RightRails PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM AttachmentType=UK,USN ModelNodeName=LeftRails PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM AttachmentType=UK,USN ModelNodeName=RightRails PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStationWet] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=UK,USN ModelNodeName=wing_pylon_outer_left PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [RightOuterWingStationWet] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=UK,USN ModelNodeName=wing_pylon_outer_right PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 loadout ini (note: there is a SEAD loadout, even though the aircraft tasking is NOT listed in the MissionTypes= section of the data ini. You may wish to add it, or not, at you choice. I have not seen any supporting data as the the SEAD capabilities of RAF Phantoms - although I'm pretty sure they could do the job) [AirToAir] Loadout[05].WeaponType=SUU23A Loadout[05].Quantity=1 Loadout[06].WeaponType=Skyflash Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 [AirToAirLongRange] Loadout[05].WeaponType=SUU23A Loadout[05].Quantity=1 Loadout[06].WeaponType=Skyflash Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [Attack] Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=SUU23A Loadout[05].Quantity=1 Loadout[06].WeaponType=ALQ-119 Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 Loadout[03].WeaponType=Mk2_540_LD Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk2_540_LD Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=SUU23A Loadout[05].Quantity=1 Loadout[06].WeaponType=ALQ-119 Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [sEAD] Loadout[03].WeaponType=AGM-45B Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-45B Loadout[04].Quantity=1 Loadout[05].WeaponType=CBU-24B Loadout[05].Quantity=6 Loadout[05].RackType=MER Loadout[06].WeaponType=ALQ-119 Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=Mk10_1000_LD Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk10_1000_LD Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=SUU23A Loadout[05].Quantity=1 Loadout[06].WeaponType=ALQ-119 Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [FAC] Loadout[03].WeaponType=SNEB Rocket Pod Loadout[03].Quantity=1 Loadout[04].WeaponType=SNEB Rocket Pod Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=ALQ-119 Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [Recon] Loadout[05].WeaponType=ReconPod Loadout[05].Quantity=1 Loadout[06].WeaponType=ALQ-119 Loadout[06].Quantity=1 Loadout[07].WeaponType=Skyflash Loadout[07].Quantity=1 Loadout[08].WeaponType=Skyflash Loadout[08].Quantity=1 Loadout[09].WeaponType=Skyflash Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 (if anyone is wondering why I've loading USAF CBU-24s, I'd originaly used the BL-755s. But they are a little longer and fatter, and were 'nose inside tail' on the MER, and it just looked wrong. so, back to the American CBUs) Wrench Kevin Stein
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F-4J RN (NOT to be confused with F-4K/M by Mirage Factory or the stock 3rdWire F-4M inWoE) by Anthony Beardmore Again, this is a mod of the original 3rdWire J Rhino for Royal Navy usage. Also, again, the stock loads will work perfecly fine. The data below will simply give you British bombs. data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.48,0.37,-1.20 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=UK,USN ModelNodeName=wing_pylon_outer_left01 PylonMass=52.62 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.48,0.37,-1.20 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=UK,USN ModelNodeName=wing_pylon_outer_right01 PylonMass=52.62 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.29 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,CGR,ARM,EP,TER,TLR,RP AttachmentType=UK,USN ModelNodeName=AdapterLeft ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.29 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,CGR,ARM,EP,TER,TLR,RP AttachmentType=UK,USN ModelNodeName=AdapterRight ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,FT,MER,RCN AttachmentType=UK,USN ModelNodeName=pylon_centerline PylonMass=48.08 PylonDragArea=0.01 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4rn [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=UK,USN MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=UK,USN MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM,EP AttachmentType=UK,USN MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=UK,USN MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=UK,USN ModelNodeName=LeftRails PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=UK,USN ModelNodeName=RightRails PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=UK,USN ModelNodeName=LeftRails PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=UK,USN ModelNodeName=RightRails PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStationFT] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=UK,USN ModelNodeName=wing_pylon_outer_left PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4rn [RightOuterWingStationFT] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=UK,USN ModelNodeName=wing_pylon_outer_right PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4rn Loadout ini, with UK weapons: [AirToAir] Loadout[05].WeaponType=SUU23A Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 [AirToAirLongRange] Loadout[05].WeaponType=SUU23A Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4rn Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4rn Loadout[15].Quantity=1 [Attack] Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=SUU23A Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4rn Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4rn Loadout[15].Quantity=1 Loadout[01].WeaponType=Mk2_540_LD Loadout[01].Quantity=6 Loadout[01].RackType=MER Loadout[02].WeaponType=Mk2_540_LD Loadout[02].Quantity=6 Loadout[02].RackType=MER Loadout[03].WeaponType=Mk2_540_LD Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk2_540_LD Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=SUU23A Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 [sEAD] Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=SUU23A Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4rn Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4rn Loadout[15].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=Mk2_540_LD Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk2_540_LD Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=SUU23A Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4rn Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4rn Loadout[15].Quantity=1 [FAC] Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_F4rn Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9D Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9D Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9D Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9D Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4rn Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4rn Loadout[15].Quantity=1 [Recon] Loadout[05].WeaponType=ReconPod Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9G Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9G Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9G Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9G Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4rn Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4rn Loadout[15].Quantity=1 It should be noted at this time, that there has neve been a Western Recon Pod available in the WepPak for use on any of the 'stockish' aircraft. I usually just put the SUU-23 gunpod in it's place on the RAF/RN Phantoms. Wrench Kevin Stein
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F-4J Phantom II (RAF 1 & 2) by Anthony Beardmore Basicly, these are the stock 3rdWire J models, reskinned for us RAF use. There are 2 versions available, with differing skins. The standard, USAF/USN type loadouts work perfectly well, but if you wish the 'RAF specific' loads, you can use the info below. Data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.48,0.37,-1.20 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=UK,USN ModelNodeName=wing_pylon_outer_left01 PylonMass=52.62 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.48,0.37,-1.20 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=UK,USN ModelNodeName=wing_pylon_outer_right01 PylonMass=52.62 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.29 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,CGR,ARM,EP,TER,TLR,RP AttachmentType=UK,USN ModelNodeName=AdapterLeft ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.29 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,CGR,ARM,EP,TER,TLR,RP AttachmentType=UK,USN ModelNodeName=AdapterRight ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,FT,MER,RCN AttachmentType=UK,USN ModelNodeName=pylon_centerline PylonMass=48.08 PylonDragArea=0.01 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4raf [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=UK,USN MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=UK,USN MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM,EP AttachmentType=UK,USN MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=UK,USN MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=UK,USN ModelNodeName=LeftRails PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=UK,USN ModelNodeName=RightRails PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=UK,USN ModelNodeName=LeftRails PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=UK,USN ModelNodeName=RightRails PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStationFT] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=UK,USN ModelNodeName=wing_pylon_outer_left PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4raf [RightOuterWingStationFT] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=UK,USN ModelNodeName=wing_pylon_outer_right PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4raf Loadout ini, with RAF weapons: [AirToAir] Loadout[05].WeaponType=SUU23black Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9D Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9D Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9D Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9D Loadout[13].Quantity=1 [AirToAirLongRange] Loadout[05].WeaponType=SUU23black Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9D Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9D Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9D Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9D Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4raf Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4raf Loadout[15].Quantity=1 [Attack] Loadout[01].WeaponType=SNEB Rocket Pod Loadout[01].Quantity=1 Loadout[02].WeaponType=SNEB Rocket Pod Loadout[02].Quantity=1 Loadout[03].WeaponType=BL755 Loadout[03].Quantity=3 Loadout[04].RackType=TER Loadout[04].WeaponType=BL755 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=SUU23black Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9D Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9D Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9D Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9D Loadout[13].Quantity=1 Loadout[01].WeaponType=Mk2_540_LD Loadout[01].Quantity=6 Loadout[01].RackType=MER Loadout[02].WeaponType=Mk2_540_LD Loadout[02].Quantity=6 Loadout[02].RackType=MER Loadout[03].WeaponType=Mk2_540_LD Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk2_540_LD Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=SUU23black Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9D Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9D Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9D Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9D Loadout[13].Quantity=1 [sEAD] Loadout[03].WeaponType=SNEB Rocket Pod Loadout[03].Quantity=1 Loadout[04].WeaponType=SNEB Rocket Pod Loadout[04].Quantity=1 Loadout[05].WeaponType=SUU23black Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9D Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9D Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9D Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9D Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4raf Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4raf Loadout[15].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=MK82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=SUU23black Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9D Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9D Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9D Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9D Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4raf Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4raf Loadout[15].Quantity=1 [FAC] Loadout[03].WeaponType=SNEB Rocket Pod Loadout[03].Quantity=1 Loadout[04].WeaponType=SNEB Rocket Pod Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_F4raf Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9D Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9D Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9D Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9D Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4raf Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4raf Loadout[15].Quantity=1 [Recon] Loadout[05].WeaponType=ReconPod Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9D Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9D Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9D Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9D Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4raf Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4raf Loadout[15].Quantity=1 happy hunting! Wrench Kevin Stein
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FC: I'm not exactly sure, and hopefully someone with more knowledge will correct me if I'm wrong, but they are (as I understand it) differents 'sized' models based on how far away from the views (forced perspective, perhaps?) The further away, the smaller it becomes, with less detail (LOD stands for, i think 'level of detail'). Why the elevons would disappear on yours I don't know...I havn't looked at or flown the Hustler for a long while. I take a look later on, and post any results I might find Wrench kevin stein
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Louis St. Louis is gonna need them (20 to be exact) for the Football City Air Force!!! Wrench Kevin Stein
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It's a 'visual distance' thingy... Here's the fix: Open your F-4EJKai.ini, and replace the lod callouts with this: [LOD001] Filename=F-4EJKAI.LOD Distance=8000 //[LOD002] Filename=F-4E_LOD002.LOD Distance=1000 //[LOD003] Filename=F-4E_LOD003.LOD Distance=4000 //[LOD004] Filename=F-4E_LOD004.LOD Distance=9000 //[LOD005] Filename=F-4E_LOD005.LOD Distance=12000 Note the 'commented out' section, and the main LOD (001) having a vis distance of 8000. I just tried this and it good! (even tried placing the F-4E lods directly into the folder, and it did'n't change anything. There was also a spelling error for lod002 -- it was just LOD0. Changed that, and it didn't work.) Just use the above data, and you're all fixed up! Wrench kevin stein
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That's nice!!! Wrench kevin stein
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Looks pretty good! I guess I did better job on the template than I thought!!! btw, add this to the //Crew section, just below the pilot figure call out: SeatModelName=SEAT_F-100 SeatPosition=0.00,-0.98,0.3 Gives Fritz a little something to sit on, and fills that empty space behind him Major Lee, if you want numbers (blockschrift), I have them in yellow with the black border, black with a white border, light gray with no border and black with no border. (actually, they're also in the 109F, 109G10 and Fw190 updates here at CA. Guess I better whip out a set in red with a white border, too....) Is the stab chevron painted on?? I had some decals for those, but could never get them to work quite right (size issuses) Wrench Kevin Stein
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No, but the skin templates should be in each aircraft's folder, so it'd be fairly easy to make one. I think Simmers Paintshop has a psd template with the FAB insignia (a Mexican air force would be a good one, too, for the Pacific) Wrench Kevin Stein
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View File SF/WoV/WoE Flag Pak 1 This is just a small package of flags for use in placment anywhere on (just about) any map. Several of these were added to the WW2 Range mods I release a 'ways back, for both Axis & Allied. There are also (hopefuly) several modern, more current flags for use in the 50-and up for NATO. This pak includes (with their actual part name): WW2: Imperial Japan - ijflag Nazi Germany - 3rflag (for 3rd Reich) Italy (fascist) - itflag (house of savoy sheild) 50s and Later: American Flag - AMFlag Iraq - IQFlag Israel - isflag Egypt - egflag NATO sheild - NOFlag (I know, NO should be Norway, I'll that that one probably as NW) Netherlands - NLFlag Belgium -BLFlag UK - UKFlag Saudi Arabia - SDFlag Playboy Bunny - pbflag West Germany - GWFlag East Germany - GEFlag Russia - RUFlag (ok, Soviet Union -- it's still Russia to me!!) There are full, very detailed instructions in the readme, with a complete listing of the flags that can be transfered over to your terrain of choice's ***_types ini, and instructions on how to place (or replace) an existing object with one of the flags. Please!!! read it!!!!! With thanks to Major Lee, who's DBS US flag inspired me to create these! Sorry, there's no screenshot. Enjoy! Wrench Kevin Stein Submitter Wrench Submitted 05/02/2007 Category Structures
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236 downloads
This is just a small package of flags for use in placment anywhere on (just about) any map. Several of these were added to the WW2 Range mods I release a 'ways back, for both Axis & Allied. There are also (hopefully) several modern, more current flags for use in the 50-and up for NATO. This pack includes (with their actual part name): WW2: Imperial Japan - ijflag Nazi Germany - 3rflag (for 3rd Reich) Italy (fascist) - itflag (house of savoy sheild) 50s and Later: American Flag - AMFlag Iraq - IQFlag Israel - isflag Egypt - egflag NATO sheild - NOFlag (I know, NO should be Norway, I'll that that one probably as NW) Netherlands - NLFlag Belgium -BLFlag UK - UKFlag Saudi Arabia - SDFlag Playboy Bunny - pbflag West Germany - GWFlag East Germany - GEFlag Russia - RUFlag (ok, Soviet Union -- it's still Russia to me!!) There are full, very detailed instructions in the readme, with a complete listing of the flags that can be transfered over to your terrain of choice's ***_types ini, and instructions on how to place (or replace) an existing object with one of the flags. Please!!! read it!!!!! With thanks to Major Lee, who's DBS US flag inspired me to create these! Sorry, there's no screenshot. Enjoy! Wrench Kevin Stein- 1 review
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As far as I've been able to tell, as long as the object is listed in the types ini, and the callout in the targets ini matches, the object (and here's the operative word...) should show. Here's the generic Nike battery I built; I've taken the Target number out, so you can add it to your own: [TargetArea337] Name=Zweibruken NIKE Battery Position=293750.00,321843.00 Radius=500.000 ActiveYear=1954 Location=1 Alignment=Friendly Target[001].Type=NIKE_HIPAR Target[001].Offset=-160,250 Target[001].Heading=90 Target[002].Type=NIKE_L Target[002].Offset=280,-320 Target[002].Heading=90 Target[003].Type=NIKE_L Target[003].Offset=340,-320.0 Target[003].Heading=90 Target[004].Type=NIKE_L Target[004].Offset=320,-320.00 Target[004].Heading=90 Target[005].Type=NIKE_L Target[005].Offset=300.0,-320.00 Target[005].Heading=90 Target[006].Type=NIKE_L Target[006].Offset=-325,440 Target[006].Heading=0 Target[007].Type=NIKE_L Target[007].Offset=-305,440 Target[007].Heading=0 Target[008].Type=NIKE_L Target[008].Offset=-285,440 Target[008].Heading=0 Target[009].Type=NIKE_L Target[009].Offset=-265,440 Target[009].Heading=0 Target[010].Type=NIKE_LOPAR Target[010].Offset=350.0,60.00 Target[010].Heading=90 Target[011].Type=AAA Target[011].Offset=-472,110 Target[011].Heading=135 Target[012].Type=AAA Target[012].Offset=-350,373 Target[012].Heading=225 Target[013].Type=AAA Target[013].Offset=184,389 Target[013].Heading=45 Target[014].Type=building3 Target[014].Offset=-60,440 Target[014].Heading=0 Target[015].Type=building3 Target[015].Offset=390,22 Target[015].Heading=0 Target[016].Type=shack1 Target[016].Offset=2,15 Target[016].Heading=90 Target[017].Type=Bunker2 Target[017].Offset=150,-320 Target[017].Heading=0 Target[018].Type=Bunker2 Target[018].Offset=190,-320 Target[018].Heading=0 Target[019].Type=building2 Target[019].Offset=-115,-275 Target[019].Heading=90 Target[020].Type=fueltank3 Target[020].Offset=244,-88 Target[020].Heading=180 Target[021].Type=USFuelTruck Target[021].Offset=112,145 Target[021].Heading=190 Target[022].Type=USJeep Target[022].Offset=-142,-260 Target[022].Heading=180 Target[023].Type=USTruck Target[023].Offset=-164,443 Target[023].Heading=180 Target[024].Type=USTruck Target[024].Offset=362,-166 Target[024].Heading=180 Target[025].Type=USTruck Target[025].Offset=32,161 Target[025].Heading=180 Target[026].Type=fire_dept Target[026].Offset=15,155 Target[026].Heading=180 Target[027].Type=USFlag Target[027].Offset=-140,-280 Target[027].Heading=0 Target[028].Type=USJeep Target[028].Offset=11,5 Target[028].Heading=45 Target[029].Type=oildrum9 Target[029].Offset=250,-40 Target[029].Heading=270 Target[030].Type=AAA Target[030].Offset=-47,374 Target[030].Heading=90 Target[031].Type=AAA Target[031].Offset=250,-22 Target[031].Heading=180 Target[032].Type=AAA Target[032].Offset=51.114,-324.744 Target[032].Heading=30 Target[033].Type=ground_platte3 Target[033].Offset=0,0 Target[033].Heading=0 Target[034].Type=Bunker2 Target[034].Offset=250,-320 Target[034].Heading=0 Target[035].Type=Bunker2 Target[035].Offset=215,-320 Target[035].Heading=0 Target[036].Type=Bunker2 Target[036].Offset=-265,395 Target[036].Heading=0 Target[037].Type=Bunker2 Target[037].Offset=-286,395 Target[037].Heading=0 Target[038].Type=Bunker2 Target[038].Offset=-310,395 Target[038].Heading=0 Target[039].Type=Bunker2 Target[039].Offset=-330,395 Target[039].Heading=0 Target[040].Type=ASR Target[040].Offset=3,7 Target[040].Heading=0 Target[041].Type=barrack1 Target[041].Offset=14,-50 Target[041].Heading=0 Target[042].Type=barrack1 Target[042].Offset=50,-50 Target[042].Heading=0 Target[043].Type=GeneratorBuilding1 Target[043].Offset=225,-60 Target[043].Heading=0 Target[044].Type=fueltank2 Target[044].Offset=125,160 Target[044].Heading=180 Target[045].Type=fueltank2 Target[045].Offset=90,160 Target[045].Heading=180 Target[046].Type=Warehouse1 Target[046].Offset=410,-160 Target[046].Heading=0 Target[047].Type=Warehouse1 Target[047].Offset=410,-230 Target[047].Heading=0 Target[048].Type=Warehouse1 Target[048].Offset=130,-50 Target[048].Heading=90 Target[049].Type=CommBuilding1 Target[049].Offset=-180,-270 Target[049].Heading=0 I'm assuming that now you've got the HAWKS placed, adding to the types ini is become old hat But these are what I used, just so's you'll have a reference: (again, renumber to fit) subnote: the USFlag was 'borrowed' from DBS, I have a later version, along with East & West Germany, Netherlands, NATO and Russian flags. I've having some connection issuses (AGAIN!!), so I'll zip up a little package of them, and post them here to CA as soon as I can. When they get uploaded, change the "USFLAG" to "AMFLAG" (mine has 50 stars, Major Lee's only has 48) [TargetType***] Name=NIKE_L FullName=Nike SAM Launcher TargetType=SAM_LAUNCHER ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=NIKE_L RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetType***] Name=NIKE_HIPAR FullName=High Powered Acquistion RADAR TargetType=SAM_RADAR ActiveYear=0 TargetValue=200 UseGroundObject=TRUE GroundObjectType=NIKE_HIPAR RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=LargeBombEffect DestroyedModel=crane_destroyed.LOD SecondaryEffect=LargeTallStructureCollapse SecondaryChance=100 [TargetType***] Name=NIKE_LOPAR FullName=NIKE Early Warning Radar TargetType=EW_RADAR ActiveYear=0 TargetValue=250 UseGroundObject=TRUE GroundObjectType=NIKE_LOPAR RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=MediumBombEffect SecondaryEffect=MediumStructureEffect SecondaryChance=100 note to self: at some point in time, post data for adding parked ships so other's can have them. (added quite a few for some of the port cities) Wrench Kevin Stein
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40mm Bofors is in the WW2 game objects (pretty sure it's with edwards ww2 euro terrain). If not, maybe I can ask him if I can release a WW2 AAA set (including the Brit 3.7in, 88mm Flak 36 - although some might be either Polaks or Pasko; maybe even Geo!...don't remember). For the US, ther's a 90mm AAA stand in (based off the 3rd Wire KS12 over on my site). You're welcome to use it When I get home tonight, I'll post the Nike batter set up I used in the screenshots. Not perfect, mind you, but something to start with. The only thing needed in the 'ground plate' from the Factory Place.. Wrench Kevin Stein
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Major Lee: I redid all the lines and added rivets for the G10 when I cleaned up the existing skins (on those ones released a few months ago). I make no claim whatsoever as to accuracy of their placement.... But if you want the PSD file, I'll zip it up and send you a link Wrench Kevin Stein
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Brother Gumpy; please put in a little punctuation!!! Having a real hard time trying to follow what you're trying to say!! Like USAFMTL said (and it should also be stated in the WepPak readme, either txt or pdf; "if you don't have a weapons folder in your /objects folder, create one".) EDIT: only if not using the auto-installer; it creates one on it's own. Gundata.ini gundatat.dat missileobject.ini all go into the /objects folder (the MAIN OBJECTS folder, where the cat is) Weaponsdata.ini Weaponsdata.dat all the little misc & sundry bits (various inis, lods, bmps, etc) go into your.... NEW WEAPONS FOLDER!!! Now, of course, you'll have to go over EVERY, Single, Stinking One of the Red Air birds, and update their data and loadout inis, as they're attachment types have been changed, as have the Ruskie missiles. (I"m telling you this now, so the next post won't be "My MiGs/Sus/Tu, etc, don't have any weapons. That's what the Weapons Wiki (by bunyap), and the 'Editing Loadouts" in the Knowledge Base thread is for. It's a simple copy/paste job; nothing to it. Wrench kevin stein
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You're very welcome!! Wrench kevin stein
