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Everything posted by Wrench
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TF-104G Starfighter (by Ajundair) Another West German bird, also with no gun. Data ini: [LeftWingtipStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104G [RightWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104G [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT AttachmentType=USAF,W_GERMANY ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank_195F104G [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT AttachmentType=USAF,W_GERMANY ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank_195F104G [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,2.25,-0.857 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=BOMB,NUC,RCN AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 Loadout ini: [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_195F104G Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_195F104G Loadout[04].Quantity=1 [Attack] Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_195F104G Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_195F104G Loadout[04].Quantity=1 Loadout[05].WeaponType=RECONPOD Loadout[05].Quantity=1 As above, "W_Germany" has been added to the inboard stations to allow the use of Kormoran AS missiles. Nothing I've seen indicates they were used, but at least you have the capability, if the need should arise. Bombs are the default. Wrench kevin stein
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F-104G Starfighter (by Ajundair) OK, now that we've got them seperated, let's get down to business. The loads are going to be pretty much identical to the 3rdWire unit. The most important change is the switch to using the stock camo fuel tanks. data ini: [LeftWingtipStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104G [RightWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104G [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,IRM,FT AttachmentType=USAF,W_GERMANY ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank_195F104G [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,IRM,FT AttachmentType=USAF,W_GERMANY ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank_195F104G [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,2.25,-0.857 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=BOMB,NUC,RCN AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.259,2.77,-0.98 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.259,2.77,-0.98 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 loadout ini: (you'll note the use of bombs in the anti-ship role; ASM are loadable) [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_195F104G Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_195F104G Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Attack] Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank170_F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Recon] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_195F104G Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_195F104G Loadout[04].Quantity=1 Loadout[05].WeaponType=RECONPOD Loadout[05].Quantity=1 Like all the other Western aircraft, there is no 'RECONPOD' available. Somebody should make one.... Wrench kevin stein
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F-104D Starfighter (by Ajundair) A little research went into this one, I gotta tell you. Basically, the D is similiar to the C and TF models, but is fully combat capable (according to Baugher's site). The only thing is, due to the addition of the second cockpit, there is no gun. Also, nothing was mentioned about the use of the lower Sidewinder rails, other than (in the case of the C), they weren't used very often due to dust and dirt pitting the seeker heads of the missiles. This isn't to say they WEREN'T used; just not often. I've opted for historicality, and did not add them. Data ini: [LeftWingtipStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104 [RightWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104 [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT AttachmentType=USAF ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank195_F104 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT AttachmentType=USAF ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank195_F104 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,2.25,-0.857 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=BOMB,NUC,RCN AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 loadout ini: [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank195_F104 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank195_F104 Loadout[04].Quantity=1 [Attack] Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank195_F104 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank195_F104 Loadout[04].Quantity=1 Loadout[05].WeaponType=RECONPOD Loadout[05].Quantity=1 Baugher's notation seem to indicate the use of the wingtip rails only for missiles. Wrench kevin stein
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F-104G Starfighter (stock 3rd Wire version) Since there is another version, by Ajundair, availalbe, we're going to seperate them, just like we did above with the RAF Phantoms. So...let's begin First off, rename the "F-104G" folder to F-104G_3W. Secondly, rename the "F-104G.ini to F-104G_3W.ini Thirdly, open the newly renamed F-104G_3W.ini, and replace the AircraftFullName section with the text below: AircraftFullName=F-104G Starfighter(TM-3W) This will make sure you know which one of the G Zippers you'll see on the Mission Screen in game. on to the data ini: [LeftWingtipStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.304,-0.176,-0.513 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank_170F104G [RightWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.304,-0.176,-0.513 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank_170F104G [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT AttachmentType=USAF,W_Germany ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Tank_195F104G [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT AttachmentType=USAF,W_Germany ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Tank_195F104G [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,2.73,-0.954 AttachmentAngles=0.0,2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RCN AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 As usual, even though the aircraft is 'nationed' as West Germany, it still gets USAF missiles and such EXCEPT for the inboard station, with have the 'W_Germany' attachment for MarineFliger units that carried the Kormmoran AS missile. Loadout ini: [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_195F104G Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_195F104G Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Attack] Loadout[01].WeaponType=Tank_170F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_170F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 Loadout[01].WeaponType=Tank_170F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_170F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=M117 Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank_170F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_170F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank_170F104G Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_170F104G Loadout[02].Quantity=1 Loadout[03].WeaponType=Kormoran Loadout[03].Quantity=1 Loadout[04].WeaponType=Kormoran Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Recon] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_195F104G Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank_195F104G Loadout[04].Quantity=1 Loadout[05].WeaponType=RECONPOD Loadout[05].Quantity=1 Wrench kevin stein
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Spectre: you're welcome Blade: for the correct answer, you get a tent named for you at KKMC Wrench Kevin Stein
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thanks, Dave. Saw those. I DO have to correct meself; the "S" is definately Ajundairs (at least the one in my WoE). The S-ASA is by Jet-Z. Well, I did figure on going through the whole Century Series (ok, the 3 we have). Fiddled with the Thuds earlier this week...guess I'll just do them in order! The Hun gets the least amount of tweeking (simple adding my MER fix from 3 years ago) Damn...just when I thought I was making progress too, something comes along and messes me up! I want chili dog..... Wrench Kevin Stein
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You want to use the stock 3rdWire data on Ajundar's? They may not work correctly; aren't '(usually) the pylons part of the aircraft lod?? As for the 104G, I just used 'USAF' as the attachment. I did, however, create a copy of the G just for the KLU (didn't want skin cross-over from Germany or Italian ones), but still kept the USAF weapons I guess I'll have a look at the others in Ajundars Starfighter Series . I didn't even remember he'd done as S model. I have the S, and S-ASA versions by Jet-Z (the ASA uses a special rack for the Sparrow/Aspides that's in the weapons pak) Off to edit... Wrench kevin stein
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About 3 years ago, on a board far, far away.... I think it was bpao who posted the pict, of the Incom T-65, a standard TIE Fighter, and a few others. Nothing's happened with it since. Might have been problems with weapons, flight models; who kowns. There might still be pics at C6, but you'll have to search their archives. Wrench Kevin Stein
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Truth, the Catalina, Wal, Seamaster; all are actualy flying boats. Still a cool idea (could do a PBY-5A with the landing gear, as oposed to having just beaching gear for others) Wrench kevin stein
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Sea plane ramps!!! So, we'd need a Pete, a Rufe the aforementioned He-115, Dornier Wal, PBYs, sunderlands, PanAm clippers....P6M Seamaster, and convair Sea Dart -- hey, I can dream!! Wrench kevin stein
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Do you have the weaonspak installed?? (mk 82s SHOULD load even without it...they're stock) If so, remove the NATO reference (just for sh*ts and grins) I'm assuming you used the loadout lines below to add the TER: Loadout[04].WeaponType=Mk82 Loadout[04].Quantity=3 Loadout[04].RackType=TER the rack has to be specified in the loadout ini, too Wrench Kevin Stein
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which zippers??? I've updated all the Pakistani ones in the Knowledge Base 'Weapons Editing thread' USAF 104Cs???? I know the callout for the fuel tank type in the data ini MUST match the name of the fuel tank in weaponsdata.ini, and on the loadout ini. Wrench Kevin Stein
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Pasko has the N1K1 'Rex' IJN float fighter, but it has a 'cheat' with mini-landing gears. When I get home tonight, I'll see if I can find the screenie I took of the time I taxied it out into the water.... ....and sank Unfornatunatley, it's not like the MS/CFS series where you can actually land on the water. Capun had experimented one time with the FloatFire, but it was just an exercise in 3d modeling. If Catalilnia or Sunderlands or He-115 ever appear, they'd have to be 'land based' lilke the Rex. Too bad...water landings would be kinda cool. Wrench kevin stein
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Coming Soon to a CombatACE near u.....
Wrench replied to SidDogg's topic in Mods/Skinning Discussion
Best way to do it, is have seperate install for All the WW2 stuff. Reccomended: ETO MTO PTO (PTO can be further broken down to China, Burma, using Edwards superb maps) ETO can be sepeated again for the "Secret Weapons of the Luftwaffe & Allies" (sometimes noted on the boards as SWOTL2 or WW2:46 -- my big thing!) With the seperate installs, you won't have the strangeness of Zekes over London, for instance. To answer, the original question... they were built for the SF series...they work superbly!! There's a wealth of aircraft (both here at CA, and selected sites), and a Multitude of skins!!! If you've any questions as to how, just ask. Sid: I and definaely sh&t canning my skin effort!! You'rs is MUCH better!!! But I'm keeping my General Davis pilot though. Love the idea of doing all the aircraft they flew...sort of like what I been doing with 112 Squadron. There are meny ex-Tuskegee airmen here in Los Angeles, and I've had the opportunity to meet a few of them...what a superb job they did, fighting not only the enemy, but their own countries predjudices. As you say, long overdue Wrench kevin stein -
Coming Soon to a CombatACE near u.....
Wrench replied to SidDogg's topic in Mods/Skinning Discussion
Hey Sidd, here's a screenie of mine You can't see it too clearly, but there's a new pilot figure in the pit... With Benjamin 0. Davis' face!! I'll try to get a closer one later on, and post it. Wrench Kevin Stein -
Did this one last night for the F-105G Weasel Thud... While not quite the correct shape, it's easly adaptable to use on later aircraft (Hornet with dual HARM, for example) AD did a terrific thing with this, each of the hardpoints is it's own group, so you can pretty much tailor all kinds of asymetrical loadouts (of course, this one is 6 ARMs) Since I've finished updating the Phantom Phamily for the KB, I figgured on having a quick look at the Thuds next. Wrench Kevin Stein
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Then that's the one you use . Attack is also used for CAS, as well as armed recon Wrench Kevin Stein
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Coming Soon to a CombatACE near u.....
Wrench replied to SidDogg's topic in Mods/Skinning Discussion
Thank you Sid!! that saves me a buttload of work trying to finish off the one I started...never could get the marking just quite right. Looking forward to this for my MTO install!! Wrench kevin Stein -
CallingWrench.... BF109A/S with markings...
Wrench replied to Major Lee's topic in General Discussion
Sweet!!!! The stab marking look great! Wrench kevin stein -
F-4G Phantom Wild Weasel V (model by 3rdWire, mods by wpnssgt, crab_02, USAFMTL, Sundowner) Ok, this time I'm really going to be giving you some choices... 1) Loads as released and 2) Loads as historical What does that mean, you ask? Well, I'll be giving you the updated 'stock' loads, and then some mods based off data, pictures, charts, whathaveyou, from Squad/Signal 'Wild Weasels' book. The 2nd loadout will give you split hardpoints (unfortuantely, inner only), and completly remove the Sidewinder from the load. In fact, it removes the Sidewinder stations. So, off we go... Stock Data ini Mod: First off, we're changing the mission types. The G Weasel is too high value an aircraft; too specalized in it's role to be wasted on anything but Defense Suppression, so, in the replace the Primary and Secondar Roles with the data below PrimaryRoles=SEAD SecondaryRoles=RECON [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_left PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_right PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ;ModelNodeName= ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ;ModelNodeName= ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2200 AllowedWeaponClass=BOMB,LGB,GP,LP,IFP,DLP,FT,MER,RCN AttachmentType=USAF ModelNodeName=pylon_centerline PylonMass=31.75 PylonDragArea=0.02 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [ECMStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=EP AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=1400 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Left_Sidewinder PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=1400 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Right_Sidewinder PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=1400 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Left_Sidewinder PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=1400 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Right_Sidewinder PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= loadout ini: [sEAD] Loadout[01].WeaponType=AGM-88C Loadout[01].Quantity=1 Loadout[02].WeaponType=AGM-88C Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-65D Loadout[03].Quantity=3 Loadout[03].RackType=LAU-88 Loadout[04].WeaponType=AGM-65D Loadout[04].Quantity=3 Loadout[04].RackType=LAU-88 Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=ALQ-119 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType= Loadout[10].Quantity=1 Loadout[11].WeaponType= Loadout[11].Quantity=1 Loadout[12].WeaponType= Loadout[12].Quantity=1 Loadout[13].WeaponType= Loadout[13].Quantity=1 [RECON] Loadout[01].WeaponType=AGM-88C Loadout[01].Quantity=1 Loadout[02].WeaponType=AGM-88C Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-65D Loadout[03].Quantity=3 Loadout[03].RackType=LAU-88 Loadout[04].WeaponType=AGM-65D Loadout[04].Quantity=3 Loadout[04].RackType=LAU-88 Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=ALQ-119 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 You'll note I've allowed 'winders on the RECON only. Ok, that was stock..now, let's make it more 'real'... REMEMBER, THIS IS AN ALTERNATIVE LOADOUT, WITH SPLIT HARDPOINTS, AND NO SIDEWINDER RAILS The 2 mission types shown above, still hold. Use them to replace the original Primary & Secondary Roles data ini (no sidewinders) [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_left PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_right PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ;ModelNodeName= ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ;ModelNodeName= ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2200 AllowedWeaponClass=BOMB,LGB,GP,LP,IFP,DLP,FT,MER,RCN AttachmentType=USAF ModelNodeName=pylon_centerline PylonMass=31.75 PylonDragArea=0.02 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [ECMStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=EP AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= ;[sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=1400 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Left_Sidewinder PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= ;[sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=1400 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Right_Sidewinder PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= ;[sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=1400 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Left_Sidewinder PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= ;[sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=1400 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Right_Sidewinder PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= You'll not the commented out Sidewinder stations. loadout ini: [sEAD] Loadout[01].WeaponType=AGM-88C Loadout[01].Quantity=1 Loadout[02].WeaponType=AGM-88C Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-65D Loadout[03].Quantity=3 Loadout[03].RackType=LAU-88 Loadout[04].WeaponType=AGM-78A Loadout[04].Quantity=1 ;Loadout[04].RackType=LAU-88 Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=ALQ-131 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 [RECON] Loadout[01].WeaponType=AGM-88C Loadout[01].Quantity=1 Loadout[02].WeaponType=AGM-88C Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-65D Loadout[03].Quantity=3 Loadout[03].RackType=LAU-88 Loadout[04].WeaponType=AGM-65D Loadout[04].Quantity=3 Loadout[04].RackType=LAU-88 Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=ALQ-131 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 The loads are pretty much the same, just you now have NO ability to load Sidewinders. This is what it looks like: The Maverick's give you plenty of stand-off punch for AAA or non-radar controled Air Defense sites, while the Shrike, HARM and StARM can go after the radars. If you want to get in close, I'm sure you could put CBUs on one of the inboard stations. But not me...the only thing I like to put in HARMs way, is SAM radar (sorry, couldn't resist) Wrench kevin stein
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Right here in the Knowledge Base, my friend! Radar Operation Guide Happy Hunting! Wrench Kevin Stein
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F-4F ICE Phantom II BundsLuftwaffe (by USAFMTL, Strike01 & C5) Ok, we're really gonna do some updating in the data in on this one. I'm making some assumptions about the installation of internal ECM and disposable countermeasures. None of the research I did (and it was kinda on the fly) mentioned having them onboard, but in the late 20th Century environment the ICE was supposed to work in, it would be foolish NOT to havem them. The positions of the chaff and flare dispensers was taken from photos in the Aerofax F-4E book, and from discussions amongst some of the 'real world' Phantom Phixers. Ok...ready to do some editing?? Good, let's roll... Make a backup of the data.ini, by making a copy. Save as, 'ori_F-4FICE_DATA.INI'. This will allow reversion, if something untoward happens. open the data ini, and in the top section MissionData, just copy/paste the infor below OVER the exisiting section; [MissionData] NationName=WGermany ServiceStartYear=1992 ServiceEndYear=2010 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=VERY_COMMON Exported=FALSE ExportStartYear= ExportAvailability= PrimaryRoles=SWEEP,CAP,INTERCEPT,ESCORT,STRIKE,CAS,SEAD SecondaryRoles=ANTI_SHIP,ARMED_RECON,RECON NormalMissionRadius=479 MaxMissionRadius=839 Ceiling=18288 MinBaseSize=MEDIUM What this does, is basically change the operation years to something more real-world, and removed the "Exported" fumble; the export date was set as 1969, which messes up the loads. Also, as this is a country-specific aircraft, it is truely not needed. In the Fuselage section add this new system: SystemName[017]=ECM In the LeftWing section add this one: SystemName[012]=Chaff_Station In the RightWing, add this: SystemName[012]=Flare_Station Now, on to the weapons staions and new ECM & CM dispensers... [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,FT,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_left PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4F [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,FT,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_right PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4F [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ;ModelNodeName=wing_pylon_inner_left ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ;ModelNodeName=wing_pylon_inner_right ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,FT,MER,RCN AttachmentType=USAF ModelNodeName=pylon_centerline PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4F [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM,AHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM,AHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM,AHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM,AHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF,W_GERMANY ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF,W_GERMANY ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF,W_GERMANY ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF,W_GERMANY ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [ECM] SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=55.0 MinExtentPosition= -0.23, 1.60, 0.74 MaxExtentPosition= 0.23, 2.99, 1.15 //Decoy Countermeasures ----------------------------------------------- [Flare_Station] SystemType=DECOY_DISPENSER EjectPosition= 2.052,0.959,-1.083 EjectVelocity=0.0,-5.0,-1.0 NumFlare=60 [Chaff_Station] SystemType=DECOY_DISPENSER EjectPosition= -2.052,0.959,-1.083 EjectVelocity=0.0,-5.0,-1.0 NumChaff=60 The decoy dispensers are now placed at the BACK of the inboard pylons, as also seen on some US Navy birds, I believe, and the F-4G WW IV (we'll get to that one later) Loadout ini: Now that the dates are corrected, the proper load of AMRAAMs can be used... [AirToAir] Loadout[01].WeaponType=TANK370_F4F Loadout[01].Quantity=1 Loadout[02].WeaponType=TANK370_F4F Loadout[02].Quantity=1 Loadout[06].WeaponType=AIM-120A Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-120A Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-120A Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120A Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=TANK370_F4F Loadout[01].Quantity=1 Loadout[02].WeaponType=TANK370_F4F Loadout[02].Quantity=1 Loadout[05].WeaponType=TANK600_F4F Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-120A Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-120A Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-120A Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120A Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=1 [Attack] Loadout[01].WeaponType=LAU-3A Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK600_F4F Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-120A Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-120A Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-120A Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120A Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=1 Loadout[01].WeaponType=MK82 Loadout[01].Quantity=6 Loadout[01].RackType=MER Loadout[02].WeaponType=MK82 Loadout[02].Quantity=6 Loadout[02].RackType=MER Loadout[03].WeaponType=MK82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4F Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-120A Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-120A Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-120A Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120A Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=1 [sEAD] Loadout[01].WeaponType=LAU-3A Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-45A Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-45A Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK600_F4F Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-120A Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-120A Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-120A Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120A Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=TANK370_F4F Loadout[01].Quantity=1 Loadout[02].WeaponType=TANK370_F4F Loadout[02].Quantity=1 Loadout[03].WeaponType=MK83 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK83 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4F Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-120A Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-120A Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-120A Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120A Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=1 [FAC] Loadout[01].WeaponType=TANK370_F4F Loadout[01].Quantity=1 Loadout[02].WeaponType=TANK370_F4F Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK600_F4F Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-120A Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-120A Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-120A Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120A Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=1 [Recon] Loadout[01].WeaponType= Loadout[01].Quantity=0 Loadout[02].WeaponType= Loadout[02].Quantity=0 Loadout[05].WeaponType=ReconPod Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-120A Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-120A Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-120A Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120A Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=1 Again, I've opted for heaver bombs on the Anti-shipping loadout. I don't know (and haven't found out) if Kormoran AS missiles were loadable. For an alternative CAS loadout, with cluster bombs, you can try this one: [Attack] Loadout[01].WeaponType=LAU-3A Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A Loadout[02].Quantity=1 Loadout[03].WeaponType=CBU-87/B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-87/B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4F Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-120A Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-120A Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-120A Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120A Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=1 Or even Mavericks can be used to replace the CBUs (this would work for SEAD as well) For an alternative A-A loadout, using the new IRIS-T, you can replace the Sidewinder stations with these: Loadout[10].WeaponType=IRIS-T Loadout[10].Quantity=1 Loadout[11].WeaponType=IRIS-T Loadout[11].Quantity=1 Loadout[12].WeaponType=IRIS-T Loadout[12].Quantity=1 Loadout[13].WeaponType=IRIS-T Loadout[13].Quantity=1 For mission years before 2002, you should find the standard 9L or 9M Sidewinders available (and hopefully, pre-loaded) Now, the only thing really needed is updating the avionics and cockpit, to add the HUD. And still keep the use of the avionics60.dll, to keep the ground mapping capabilites....Any takers??? Wrench kevin stein
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F-4F Phantom II BundsLuftwaffe (by USAFMTL & C5) Like the stock one above, I reactivated 1 Sparrow station to allow for the loading of an ECM pod. Basically, for the same reasons. It may not be historical; you as the player can always UNload the pod, if you wish and so desire on the loadout screen. data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,FT,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_left PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4F [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,FT,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_right PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4F [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ;ModelNodeName=wing_pylon_inner_left ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ;ModelNodeName=wing_pylon_inner_right ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,FT,MER,RCN AttachmentType=USAF ModelNodeName=pylon_centerline PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 //[sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass= AttachmentType=USAF MinExtentPosition= MaxExtentPosition= //[sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass= AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=EP AttachmentType=USAF MinExtentPosition= MaxExtentPosition= //[sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass= AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= Loadout ini: [AirToAir] Loadout[01].WeaponType=TANK370_F4F Loadout[01].Quantity=1 Loadout[02].WeaponType=TANK370_F4F Loadout[02].Quantity=1 Loadout[08].WeaponType= Loadout[08].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=TANk370_F4F Loadout[01].Quantity=1 Loadout[02].WeaponType=TANK370_F4F Loadout[02].Quantity=1 Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[08].WeaponType= Loadout[08].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 [Attack] Loadout[01].WeaponType=LAU-3A Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[08].WeaponType=ALQ-119 Loadout[08].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 Loadout[01].WeaponType=MK82 Loadout[01].Quantity=6 Loadout[01].RackType=MER Loadout[02].WeaponType=MK82 Loadout[02].Quantity=6 Loadout[02].RackType=MER Loadout[03].WeaponType=MK82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[08].WeaponType=ALQ-119 Loadout[08].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 [sEAD] Loadout[01].WeaponType=LAU-3A Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-45A Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-45A Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[08].WeaponType=ALQ-119 Loadout[08].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=TANK370_F4F Loadout[01].Quantity=1 Loadout[02].WeaponType=TANK370_F4F Loadout[02].Quantity=1 Loadout[03].WeaponType=MK82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[08].WeaponType=ALQ-119 Loadout[08].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 [FAC] Loadout[01].WeaponType=TANK370_F4F Loadout[01].Quantity=1 Loadout[02].WeaponType=TANK370_F4F Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[08].WeaponType=ALQ-119 Loadout[08].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 [Recon] Loadout[01].WeaponType=TANk370_F4F Loadout[01].Quantity=1 Loadout[02].WeaponType=TANK370_F4F Loadout[02].Quantity=1 Loadout[05].WeaponType=ReconPod Loadout[05].Quantity=1 Loadout[08].WeaponType=ALQ-119 Loadout[08].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 Wrench Kevin Stein
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F-4F Phantom II BundsLuftwaffe (stock in WoE) by 3rd Wire NOTE: You'll need to extract the data and loadout inis from the object.cat FIRST, so you can edit them. Also, this aircraft was NOT able to use Sparrow missiles. It was a 'cheap knock-off', so to speak, that was lighter and faster then the F-4E it was based on. As there is another version available (aftermarket), to keep them seperated and diferentiated from each other, I reccomend the following changes: == REMEMBER - THIS IS FOR THE STOCK WoE F-4F ONLY!!! == 1) Rename the F-4F folder to "F-4F_3W" 2) Rename the F-4F.ini to "F-4F_3W" 3) Open the newly renamed F-4F_3W.ini, and use the following for the AircraftFullName= AircraftFullName=F-4F Phantom II (3W) 4) Save and close. In game, you'll see "F-4F Phantom II (3W)"; this will let you know you're using the stock WoE bird. OK, on to the fixes. I've reactivated 1 of the Sparrow stations (as this is a NON-radar equiped Rhino), to allow for the loading of a jammer pod in the standard position; left forward. Historically, I'm pretty sure they never used them. But, as I like to err on the side of pilot/aircraft survival..... data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.18 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,GP,IFP,MER,RP AttachmentType=USAF,W_GERMANY ModelNodeName=wing_pylon_outer_left01 PylonMass=52.62 PylonDragArea=0.02 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.18 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,GP,IFP,MER,RP AttachmentType=USAF,W_GERMANY ModelNodeName=wing_pylon_outer_right01 PylonMass=52.62 PylonDragArea=0.02 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,EP,TER,RP AttachmentType=USAF,W_GERMANY ModelNodeName=AdapterLeft ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,EP,TER,RP AttachmentType=USAF,W_GERMANY ModelNodeName=AdapterRight ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,GP,FT,MER,RCN AttachmentType=USAF,W_GERMANY ModelNodeName=pylon_centerline PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF,W_GERMANY ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF,W_GERMANY ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF,W_GERMANY ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF,W_GERMANY ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sparrowStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=EP AttachmentType=USAF,W_GERMANY MinExtentPosition= MaxExtentPosition= [LeftOuterWingStationWet] SystemType=WEAPON_STATION StationID=11 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=USAF,W_GERMANY ModelNodeName=wing_pylon_outer_left PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [RightOuterWingStationWet] SystemType=WEAPON_STATION StationID=12 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=USAF,W_GERMANY ModelNodeName=wing_pylon_outer_right PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 (note: interesting to note, that TK already had this station in the data ini, but commented out.) Loadout ini: [AirToAir] Loadout[06].WeaponType=AIM-9F Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9F Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9F Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9F Loadout[09].Quantity=1 Loadout[10].WeaponType=ALQ-119 Loadout[10].Quantity=1 [AirToAirLongRange] Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9F Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9F Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9F Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9F Loadout[09].Quantity=1 Loadout[11].WeaponType=TANk370_F4 Loadout[11].Quantity=1 Loadout[12].WeaponType=TANK370_F4 Loadout[12].Quantity=1 Loadout[10].WeaponType=ALQ-119 Loadout[10].Quantity=1 [Attack] Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9F Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9F Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9F Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9F Loadout[09].Quantity=1 Loadout[10].WeaponType=ALQ-119 Loadout[10].Quantity=1 Loadout[01].WeaponType=MK82 Loadout[01].Quantity=6 Loadout[01].RackType=MER Loadout[02].WeaponType=MK82 Loadout[02].Quantity=6 Loadout[02].RackType=MER Loadout[03].WeaponType=MK82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9F Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9F Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9F Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9F Loadout[09].Quantity=1 Loadout[10].WeaponType=ALQ-119 Loadout[10].Quantity=1 [sEAD] Loadout[01].WeaponType=AGM-45B Loadout[01].Quantity=1 Loadout[02].WeaponType=AGM-45B Loadout[02].Quantity=1 Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9F Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9F Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9F Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9F Loadout[09].Quantity=1 Loadout[10].WeaponType=ALQ-119 Loadout[10].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=MK82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9F Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9F Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9F Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9F Loadout[09].Quantity=1 Loadout[11].WeaponType=TANK370_F4 Loadout[11].Quantity=1 Loadout[12].WeaponType=TANK370_F4 Loadout[12].Quantity=1 Loadout[10].WeaponType=ALQ-119 Loadout[10].Quantity=1 [FAC] Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9F Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9F Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9F Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9F Loadout[09].Quantity=1 Loadout[11].WeaponType=TANK370_F4 Loadout[11].Quantity=1 Loadout[12].WeaponType=TANK370_F4 Loadout[12].Quantity=1 [Recon] Loadout[05].WeaponType=ReconPod Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9F Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9F Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9F Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9F Loadout[09].Quantity=1 Loadout[11].WeaponType=TANk370_F4 Loadout[11].Quantity=1 Loadout[12].WeaponType=TANK370_F4 Loadout[12].Quantity=1 Loadout[10].WeaponType=ALQ-119 Loadout[10].Quantity=1 (according to some quick research I did, the early versions were NOT capable of carring ARMs {Shrike or STARM}, Mavericks or Walleye's. This was rectified a few years into service.) Wrench Kevin Stein
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F-4E Phantom II (stock in SF/WoV/WoE - 3rdWire) Finally, we get to the real Queen of Rhinos!! (sorry Navy guys...this puppy's got a GUN!) As before, I've split the Sparrow station for permanant addition of a ECM pod. BTW, even though it's set to the QRC-160, as the years pass, you'll be getting the ALQ-119 and ALQ-131, depending on mission year. data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.18 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_left01 PylonMass=52.62 PylonDragArea=0.02 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.18 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=USAF ModelNodeName=wing_pylon_outer_right01 PylonMass=52.62 PylonDragArea=0.02 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ModelNodeName=AdapterLeft ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=USAF ModelNodeName=AdapterRight ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,IFP,DLP,FT,MER,RCN AttachmentType=USAF ModelNodeName=pylon_centerline PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,EP,LP AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=USAF MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStationWet] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=wing_pylon_outer_left PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [RightOuterWingStationWet] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=wing_pylon_outer_right PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 Loadout ini: [AirToAir] Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [AirToAirLongRange] Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [Attack] Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160A-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[01].WeaponType=MK82 Loadout[01].Quantity=6 Loadout[01].RackType=MER Loadout[02].WeaponType=MK82 Loadout[02].Quantity=6 Loadout[02].RackType=MER Loadout[03].WeaponType=MK82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160A-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 [sEAD] Loadout[01].WeaponType=AGM-45B Loadout[01].Quantity=1 Loadout[02].WeaponType=AGM-45B Loadout[02].Quantity=1 Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160A-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=MK83 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK83 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [FAC] Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160A-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [Recon] Loadout[05].WeaponType=ReconPod Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160A-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 Now, if you're like me, and just can't seem to get enough of "The Gun", here's a CAS loadout (ie:ATTACK) based on 'Chico, the Gunfighter', as seen in paintings and photos; works great on those pesky Armed Recon missions...ain't no Commie truck gonna stand up against all them 20mm shells!!! [Attack] Loadout[01].WeaponType=SUU23A Loadout[01].Quantity=1 Loadout[02].WeaponType=SUU23A Loadout[02].Quantity=1 Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160A-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Definately, Happy Hunting! Wrench Kevin Stein
