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hi ho silver

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Everything posted by hi ho silver

  1. Should of set you back in the seat and snap does not zoom (I have snaps on hat).
  2. Looks like its on the water rather than in it !
  3. View File The Afterburner Mod THE AFTERBURNER MOD Welcome to the afterburner mod .simpley unzip and copy to the object folder . This mod only installs the afterburner.tga to the skin files And should cover Sf2I/Sf2E/SF2V/SF2NA .I also so include some .tga's for you to use . Enjoy have fun Hi Ho Silver (TONY) Copy right :Free to use in Thirdwire strike fighters only nuff said. Submitter hi ho silver Submitted 11/30/2014 Category Effect Mods
  4. Version v.1

    578 downloads

    THE AFTERBURNER MOD Welcome to the afterburner mod .simpley unzip and copy to the object folder . This mod only installs the afterburner.tga to the skin files And should cover Sf2I/Sf2E/SF2V/SF2NA .I also so include some .tga's for you to use . Enjoy have fun Hi Ho Silver (TONY) Copy right :Free to use in Thirdwire strike fighters only nuff said.
  5. Cool...i,ve got a afterburner mod for it coming soon!
  6. Well it sounds like a missing wav file .Check aircraftdata file for wav name and check it's in the sound file.Also check options and turn up you're sound channels !
  7. Hi veltro are you using the standard sound settings.If so i found them not quite right so i made a sound mod for them.. http://combatace.com/files/file/10720-cockpit-engine-sound-mod/
  8. Hi i found an easy fix for the tractor beam shadow.. [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.25 HideGearNode=FALSE ModelNodeName=FW-Strut01 ShockNodeName=FW-Strut02 //ShockNodeName=FW-Shock ShockTravelAxis=Z-Axis InsideNodeName= ShockAnimationID= //ShockAnimationID=5 ShockStroke=0.42 SpringFactor=3.0 DampingFactor=2.0 WheelNodeName=FW-Wheel RotationAxis=X-Axis RollingRadius=0.326 CastoringWheel=TRUE CastoringNodeName=FW-ax Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE Castshadow=FALSE------------------------- Add this line RollingCoefficient=0.05 MaxDeploySpeed=160.00 MaxLoadFactor=5.0
  9. Many years ago i did some work on paratroopers i set them up as ClusterBomb's with a small dispersion area and small warheads so they killed anything small nearby . It worked very well dropping them from helicopters and transport planes..
  10. Here's mine ! VIEWLIST.zip
  11. View File Buildings night mod Hi to all this is the night buildings mod for germany I have made a slight update to the moon has this is used to light up the windows at night.The flight folder has the changes to the environmentsystem delete the [night] and [moon] and replace with the new ones..many thanks to Rend and all others for the great terrain work....Hi Ho Silver Submitter hi ho silver Submitted 09/14/2014 Category Environmental Mods
  12. Version 1.1

    216 downloads

    Hi to all this is the night buildings mod for germany I have made a slight update to the moon has this is used to light up the windows at night.The flight folder has the changes to the environmentsystem delete the [night] and [moon] and replace with the new ones..many thanks to Rend and all others for the great terrain work....Hi Ho Silver
  13. veltro2k had one he was working on
  14. Hi I did a sound mod some time ago this might help with your quest.. http://combatace.com/files/file/10720-cockpit-engine-sound-mod/
  15. Hi Rends I have some new tod city textures that enhance night flights.. if you pm me i will send them to you to beta test..Great work by the way ...
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