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Everything posted by Fates
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Yo Dambusters!
Fates replied to Weasel Keeper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here's the original thread....the Thanks goes to 195th_Vang....He's has a couple of link for you to get it http://forum.biohazcentral.com/viewtopic.p...ghlight=ip+beta Cheers! -
AIM-120 AMRAAM
Fates replied to Cylix=JW='s topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I agree MJ....some images are just huge! Shrunk this one down for us. Anyway, Great stuff Cylix!!! -
Makes me sorta miss the days I spent programming in Turbo Pascal or Vax Basic.... Back when C was new to everyone...or better yet...Does anyone remember CPM Machines before there was DOS 1.0? Maybe I'm leading everyone to my age...hehe...I'm sure MJ knows
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The latest news today is the fact that a US Senator will be introducing legislation that will pull US participation of the Paris Airshow. Currently the US comprises 40% of the contributors to the Airshow. The Legislation will also block any French Aid (in the form of French Business that would profit in any way) from assiting Iraq in any rebuilding process.
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Funny you should mention that....The LOMAC site did a survey once to see what players wanted more....Better Simulation...or Better Multiplayer? It completely amazes me that more people opt for the simulation of RL events rather then MP...according to their poll. So the question is, can we use that poll to say; "We'd rather be bombed and feel the earth shake, then to attempt to experience those things in Real-Life over a computer game"? Basically....more people would rather watch a live concert at an outdoor venue then watch a live concert being aired on TV. IMHO
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There are thousands of troops around the world defending her right to disagree
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Notice anything??
Fates replied to Tiwaz's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
...do you have missles and bombs on the same pylon? -
How many cockpits have been made for this game now? Actually, I agree with some of Seawolfs recommendations, but to be honest, I think it's already considered "Hardcore". Not too many flight sims out there to begin with, and if you had to lump then all together into "Softcore v Hardcore", maybe I'm missing it, but SFP1 is not the sim for Crimson Sky pilots...(No offense Trashman). This is a "Hardcore SIM" with the emphasis on both words. Maybe there isn't all the plugins that people may like...maybe the avionics aren't what you hoped...maybe the flight models aren't perfect compared to your 10,000 plus logged flight hours in the real F4...but where else can you find a game that's as mod friendly as this one? What type of Flight Simmer do you think enjoys the accuracy of a game that states: "If you don't think it's hardcore enough...well just make it harder". I think everyone expects LOMAC to be "Hardcore". Maybe it will be and maybe it won't. People are bound to gripe about the fact that the FM's aren't as accurate, or the _____ doesn't do ______. Well, I say, is the game "Hardcore" enough to change it? As much as I wanted to post some of my Personal Comments to the "Enough of MP BS" thread earlier, I think that this thread actually may blossom to give some better answers. This sim is HARDCORE because it has the ability to allow everyone who buys it to insert their 2 cents. They can change it....add to it....edit it....and eventually make it as Hardcore as they prefer. The question isn't "What would make this a hardcore sim?".... The question is "Who will make this a hardcore sim" The answer is "all of us." Supporters like Denzil, Armourdave, Gecko, Column5, Pako, LVP, DanW, Tk, etc,etc,etc,. Together we will work as one....to me....that is what makes this sim hardcore. Cheers
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Where to buy LOMAC
Fates replied to navychief's topic in Digital Combat Simulator Series General Discussion
Get used to the teasers and eyeball candy....there's alot more to come. There's also alot of dissapointment over the lack of DC (Dynamic Campaign) generator that will not come with LOMAC as many had hoped. Not to Dis this new Sim any....It's been said by Matt Wagner himself that the videos are truely WYSIWYG. It's an Incredibly Real Sim. Those guys over at the UBI forum are taking a real bashing, and I feel sorry for the team working on this project. Anyway....as Stormin Norman would say..... "IT WILL BE OUT WHEN IT"S OUT" And I will be there to buy it....Cheers -
I like this one:
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LOMAC A-10 video
Fates replied to Hogpen13's topic in Digital Combat Simulator Series General Discussion
I can't wait to see it either. I've always been more of an a2a dogfighter since past sims have not hat breathtakingly realistic scenery. I'm chomping at the bit waiting for this sim to hit the shelves. I hope that online MP is everything it should be. :D Hey Dice, do we now if #2 in that video was AI or Matt W.? My Guess is that now Matt's got IL2FB to Gold, he's got some time to blow a few things up before getting back to Lomac business...hehe Cheers! -
Ok, the Radeon 9700 Pro AIW is installed and everything is working as advertised. Running Latest Bios, and drivers for the the mobo and card. Had a little trouble at first and thought I was gonna be dissapointed, but I stuck with it and read the forums and followed everyones instructions. My Framerates for Nascar with everything turned to full on and 43 cars reaches about 115Fps. I also rewired my PC to provide some extra cooling and I'm now at 33 Degrees C. I'm seriously looking into a water cooler (Koolance). Seen a system at CompUSA and realized....DAMN thats quite! I'm sure I still got some tweaking to do, but everything is running stable so far. (knock..knock) Can't Wait to benchtest against someone...just need the software to do that. SYSTEM: Antec SOHO 350 Case Asus A7V8X Mobo with SATA/RAID/USB2.0/1394/5.1 Sound/Broadcom 10/100 LAN AMD 2400 XP (not overclocked yet) 2.0Ghz Radeon 9700 Pro All-in-Wonder w/ Latest Catalyst 3.1 Drivers Kingston 512MB DDR 2700 RAM ThermalTake Volcano 9 Coolmod HSF Envision 19" Flat CRT Saitek X45 Hotas, Logitech Wingman RumblePad I should say that my ONLY dissapointment so far has been with the built on sound drivers. I'm not sure exactly where the issues lies, but Nascar 2003 forces my sound card to go into an Environmental Mode "Quarry". This means that everything that creates sound...ie..ICQ, RW, Game all have this reverb on...this is VERY annoying. I've since updated to the latest ASUS drivers and it seems that other applications from ATI have done the same thing intermitantly, while Nascar seems to have gotten worse. I have a SB 5.1 live card in my desk...I may just turn the onboard sound off and install it. Don't fret Beer...SFP1 sounds remain unharmed. Tested more tonite...NO probs with Enviro Mode "Quarry" except from Nascar2003....shot Papy off an email tonite.
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Go Seminoles!
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Seen this and just had to share it....wow
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Improvements: Joystick Axis available to pan the drivers eyes....this is great. I use a gamepad for play do far, put if you use a joystick, you could use the POV to pan the view and see who's low or high. The Graphics have definately been turned up a notch. I even noticed that my windshield existed after a few laps....rubber, bugs, etc all over it. The crowd, track, fences everything has been incredibly detailed. I think one of the biggest improvements in the game has been the fine detail that real drivers expereince. Every Track has it's subtle nuiances. Let's take the Indianapolis Motor Speedway for example. There is a YARD of bricks at the start finish line. The bricks act like a speed bump at 180 MPH....and this has been duplicated in the game. There are spots on every track that make a car act differently....these abnormalities have been reproduced to give the gamer a more realistic experience. Let's not forget the sound....wow! I think this is definately and improvment over the N2002. Although they do have some issues with the Craetive Labs 5.1 Live card (drivers) and I've found that I've got Problems with my Asus A7v8X mobo built on sound. My problem is that after exiting the game...I still find the sound set to "Quarry" which has the reverb turned up pretty far. Surfin tonite for a fix. I'm just now beginning to see the improvements. There have been others at ODB Motorsports that follow the game a little closer then myself. I'll try to foward any questions to them...
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Ok everyone.... When I'm not pulling 9 virtual G's in my F4, I'm generally on the track pulling 3 G's in my 750HP Sunday ride. Indeed, Nascar Season has started and in realife has surpassed Baseball as America's favorite sport. (IMO) Yep...you won't see any drivers gettin paid 100 million a year for the next 5 years. Anyway, Sierra Publishing has released Nascar 2003 by Papyrus just in time for everyone to get their fix of online gaming before the start of the RL Daytona 500. This game has produced hundreds of Racing Leagues, many of which give out $1000.00 of Dollars in realife money to PC Gamers that compete each week for the championship. Well I got my copy, and ODB Motorsports will be back in action again very soon. Here's some screens for the interested: Hum....maybe need to change my sig soon too....hehe
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This was sent to me in an email today...thought I might share it. It appears that congress has commited to paying for all future war efforts by following the promotional business model of Nascar.
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Even in a world of technology and impersonal behavior can we still find humor. Great Read Dice! Cheers
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FOr all things dealing with Janes USAF....goto McFly's Website.... http://www.bobsyouruncle.net/mcflyhome.htm
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Meh!!! differences in planes
Fates replied to snapple2993's topic in Digital Combat Simulator Series General Discussion
Somehow Snapple I find this to be a double negative. All the delays are because they are NOT trying to rush this game. As far as the original question, about the cobra manuever, no one can really answer that question better the Matt Wagner. My guess/opinion would be that it CAN be accomplished due to the fact that Matt and the DEV team are making a SIMULATION vs an Arcade style game. This means that they are trying to reproduce every aspect of real life (RL) conventionally possible. With the right hotas, configurations, and experience, you should probably be able to reproduce this manuever. The real question is, why would you want to? Flight Combat Simulation and RL Combat are almost always a factor of energy management. If your aircraft dissapates energy....well...you become a sitting duck (No Offense DuckFly) Maybe I'll try the manuever a few times to see if I can deliver dumb ordinance more accurately. Good Luck!
