Jump to content

Gocad

+MODDER
  • Posts

    2,193
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Gocad

  1. My first SF2 flight... business as usual
  2. So you did add the various weapons to the weapondata.ini and then saved it with the weaponeditor? Because it does sound like your problem has less to do with the aircraft, but rather with the weapons itself.
  3. Somebody said Osprey? And this is waiting in the mail for me I really need to restrain myself from not buying more (And I have a few other books as well, of course)
  4. Pretty nice ship you got there. Any plans to do a Sovremenny class destroyer as well?
  5. "I enjoy the sight of humans on their knees." EDI > skynet
  6. Full steam? Hardly. There is no doubt that UCAVs will play a greater role in the future, but in the end they will be still flown by humans. I guess it's fair to say that the technology still isn't there to build an aircraft that could strike targets on its own. That would be a strange sight anyway....imagine someone with a map standing in front of the optical sensor of an aircraft and saying something like "Get there, strike that target and be back before 6 pm or else".
  7. Since when do the Reaper operators have to abide the three laws of robotics?
  8. You will one of the programs that have been mentioned above, patience and some time. There are quite a few templates available in the d/l section. Taking a look at them with help you with your own projects, because even if you want to skin something else they would give you an idea why layers are important for templates.
  9. I guess it's fair to say that most AI pilots suffer from the Stormtrooper syndrome.
  10. I think the problem here is that Boba Fett wasn't the character he is now when they made RotJ. The scream when Boba hits the barge is pretty silly though.
  11. Missiles are always tricky. It seems to me that the order of preference for the AI when it comes to Air to Mud work is: bombs > guns > ARMs > AGM. And it seems that they have no clue what EOGB/LGBs are. Gunning down AAA sites was far more common in the 60s/70s than it is today, and back then the US aircraft often more than 1 gun. Even with TK slowly creeping towards the present the AI is probably still designed with air operations in 60s in mind. And I doubt he will change that, after all the focus of most simulations is on the flashy air-to-air combat and not the tedious ground support role.
  12. One of my favorite books is "On Yankee Station" by John B. Nichols and Barrett Tillman. Too bad that it seems to be out of print now, but it's good overview on the air operations conducted during the Vietnam War (from the US Navy perspective, of course). You may also notice that Nichols was flying the Crusader (and bagged a MiG with it) pretty much until the end of the war, but I can live with that. Guess I got lucky when I got it over a year ago, as it now seems to be out of print....like a few other of Tillman's books.
  13. Nice skins....and an interesting question. I could tell you that the colors used probably are Tan FS 30219, Dark Green FS 34102 and Olive Green FS 34079. (Color chart) But to be honest, given that you already have done three different versions of that skin I would recommend that you just pick the one you like best, since using the colors I mentioned must not necessarily mean that the finished skin would look like you envisioned it. Just saying.
  14. Iron Hand = air defense suppression Btw, I don't think it's a terrain issue, but rather a WOV specific limitation. (Although it's true that the VietnamSEA is absolutely unsuited for Anti-Ship missions....)
  15. Looking forward to the eventual release. Btw Wrench, are you going to do all Corsair units for this mod?
  16. Stop making useless threads....now that would be a real donation to CA.
  17. Just out of curiosity...would it matter if the Modex numbers were not in a consecutive order (i.e. instead of 200, 201, 202 etc use something like 204, 207, 201...)? EDIT: Added some random(?) pics for no reason... VF-24 (1967) VF-24 (1965)
  18. File structure should be: WOV > Campaigns > RollingThunder > WOVCAMPRT_DATA.ini Edit: Just remembered that those Campaigndata.ini files need to be extracted first.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..