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Everything posted by Gocad
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I had seen this one before, but it's still funny.
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99 downloads
Naval Air Reserve, NAS Willow Grove skin for the Mirage Factory F-8B Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions Extract the contents of the rar file named '7W_2' into a TEMP folder. Read the text file for further instructions. Legal stuff 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. -
View File Naval Air Reserve, NAS Willow Grove skin for the Mirage Factory F-8B Naval Air Reserve, NAS Willow Grove skin for the Mirage Factory F-8B Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions Extract the contents of the rar file named '7W_2' into a TEMP folder. Read the text file for further instructions. Legal stuff 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. Submitter Gocad Submitted 04/05/2008 Category F-8 Crusader Skins
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EF-2000
Gocad replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Congrats Craig! It's beautiful! :yes: -
EF-2000 Progress
Gocad replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
And it might take awhile before these are released...TK stated on the Thirdwire forum that he is going to do patches for WOI and FE first. To quote TK: "So in other word, in *2 weeks* " EDIT: Nevermind. I looked into the wrong folder. -
Thanks, Guys!
Gocad replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Second! -
Indeed, but I'm a bit biased here. I have got a few more planned (VC/U-5/7/8...I haven't decided that yet and I'm waiting for the F-8C anyway; VF-13, 62, 124, 141, 174 & 202; VMF-112, 122, 251, 321, 323 & 451 - these are the units I have info on, doesn't mean I'm going to them all), but since I do not know which skins are planned for future releases (see above) I won't be doing any of them soon, unless I feel the urge to do one, as it was the case with the Shamrocks skin. There are also a few technical issues I have to figure out first.
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Well, my altitude record with the MiG-25 stands somewhere at 95.000 ft. Regarding my experiments with the 'slightly modified' F-104, well I do think that you could go beyond 2.000.000 ft with ease, but doing so wouldn't get you anywhere... Oh yeah, as a bonus: Bailing out at 2.000.000 ft isn't a problem, either.
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192 downloads
VMF(AW)333 'Shamrocks' skin for the Mirage Factory F-8E ------------------------------------------------------------------- Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions -------------------------- Extract the contents of the rar file named 'SR_2' into a TEMP folder. Read the text file for further instructions. Legal stuff ------------ 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. Additional notes: ------------------ - updated version, see readme for details -
View File VMF(AW)333 'Shamrocks' skin for the Mirage Factory F-8E VMF(AW)333 'Shamrocks' skin for the Mirage Factory F-8E ------------------------------------------------------------------- Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions -------------------------- Extract the contents of the rar file named 'SR_2' into a TEMP folder. Read the text file for further instructions. Legal stuff ------------ 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. Additional notes: ------------------ - updated version, see readme for details Submitter Gocad Submitted 04/02/2008 Category F-8 Crusader Skins
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New A-6 skins
Gocad replied to GASCAN39's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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F-14A / B / D
Gocad replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Sure, but you could also wait until the Mirage factory is done with their new C/D Hornets... -
SPEED!
Gocad replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Looks like somebody forgot that overclocked engines tend to get quite hot. -
Top Gun!
Gocad replied to Gocad's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
That won't work since AI flights are armed according to the aircraft's loadout.ini Just look at the stock campaigns...enemy units have no weapons assigned to them in the campaign_data, yet they are armed during a mission. -
Breaking News!
Gocad replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Meh, unless you are able to bring a "slightly modified" F-104 up to 2.000.000 ft I would not consider this to be Breaking News. -
F-8B and F-8J Released
Gocad replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Crusader was called "Last of the Gunfighters" for a reason. -
F-8B and F-8J Released
Gocad replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
YES! Thank you! -
Decals on mesh
Gocad replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Aircraft_data is a good suggestion. An alternative would be looking at the .OUT file, if available. And FastCargo's ruler tool should make it a lot easier now to determine decal positions... -
Possible glitches in SFP1
Gocad replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
We are talking about two different things here: 1) The fast foward function ("Alt+N") that transports you immediately to the initial point (aka Waypoint 4) or to the approach point of your home base (aka Waypoint 8) once the mission has been accomplished. It can fly you straight into a mountain if you don't check the flight plan and altitude during pre-flight. 2) The autopilot ("A") is capable flying close to ground level and will try to maintain a specfic AGL altitude. Be warned, though, it's a rather bumpy flight. -
Yes, yes, it was just a matter of time that someone would bring this up (again, in fact USAFMTL has already made one eons ago). But with the release of upgraded SoCal terrain by Wrench such a campaign seems to be quite doable. In fact it was just the terrain that was missing...well, that's at least my point of view here. Of course, Wrench's SoCal isn't really set up for a Top Gun campaign, after all, no time to play games when there's a real war going on. Restoring peace in Southern California isn't very difficult, though, and the same could be said about rounding up the participants. Tomcats, Phantoms and Crusaders (Surprise! ) here and Super Echos and perhaps a few Tigers there. BAM! Another campaign done. Unfortunately this is where the problems begin. Sure, getting all the items is easy, after all, terrain, planes and skins exist already, of course, you would need the permission of the respective creators to use (and edit) them for this campaign. The problem with such a camapign, however, would be that it's necessary to limit the capabilities of the aircraft involved, otherwise it quite hard to simulate the issue dissimilar air combat training focuses on...dogfighting, that is. Guns only. This can be done by modifiying the loadout file of the aircraft, but doing so makes them unuseable for everything else. There are two workarounds for this problem, either create a standalone-install for this campaign or create custom versions of the aircraft. The former may be the easiest way, however the question would be whether this scenario is interesting enough to do that. The second option would not require a stand-alone install, but the modified aircraft might turn up in other random single missions. Finally, there is the question whether a Top Gun campaign does really make sense, because every mission would have the same objective: Fighting with aggressor aircraft. And to be honest, I don't think that this something you would want to do over and over again. Bottom line: Yes, it can be done, but for me the question is, whether it's really worth doing it. So, what do YOU think?
