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Everything posted by Gocad
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Thanks for the tips. I did follow the suggestions here and yes, enemy aircraft will now have a tough time getting close to Alaska. This is going to hurt. That's actually my wingman...I had been shot down already. I think I should increase the launch time a bit...looks like the Perry is launching its missiles a bit too fast now. I did create a 'new' missile as well, the RIM-162 Envolved Sea Sparrow (not something I made up, but I'm not sure whether its capabilities do completely match those of the actual missile...) [WeaponData813] TypeName=RIM-162 FullName=RIM-162 ESSM ModelName=agm-78 Mass=280.019989 Diameter=0.254000 Length=3.660000 AttachmentType= NationName=USN StartYear=0 EndYear=0 Availability=3 BaseQuantity=12 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=39.000000 FusingDistance=2.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=95 MaxTurnRate=21.000000 MaxLaunchG=6.000000 LockonChance=97 LaunchReliability=97 ArmingTime=0.500000 SeekerFOV=180.000000 SeekerGimbleLimit=240.000000 SeekerTrackRate=36.000000 SeekerRange=65000.000000 MinLaunchRange=1200.000000 MaxLaunchRange=60000.000000 Duration=90.000000 CounterCountermeasure=85.000000 NoiseRejection=90.000000 CapabilityFlags=0x0000003f BoosterStart=0.000000 BoosterDuration=4.500000 BoosterAccel=18.754000 BoosterEffectName=SmokelessMissileEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0
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118 downloads
VC-5 'Checkertails' drone controller scheme for the Mirage Factory F-8B Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions Extract the contents of the rar file named '5DC' into a TEMP folder. Read the text file for further instructions. Legal stuff 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. -
View File VC-5 'Checkertails' drone controller scheme for the Mirage Factory F-8B VC-5 'Checkertails' drone controller scheme for the Mirage Factory F-8B Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions Extract the contents of the rar file named '5DC' into a TEMP folder. Read the text file for further instructions. Legal stuff 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. Submitter Gocad Submitted 04/29/2008 Category F-8 Crusader Skins
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I guess I should start with an admission...I totally suck at placing additional objects (like SAM launchers) to a target area. However, I do know how to place ships on a map. So I did place a few O.H.Perrys around an island that should act as an additional defense line. There is no question that ships armed with guns will fire at enemy aircraft within range and are quite capable of shooting them down. But I had hoped that these frigates would engage incoming enemy aircraft at a greater range using their missiles. I do not doubt that ships (of any kind) do use SAMs against enemy aircraft. Observe: I have just shot down a Flanker with a AIM-9X. Note the tracer rounds coming from the Perry on the left. Here I am, being chased by another Flanker. Note the smoke trail coming from the Perry, indicating that it has just launched its SM-1 at the enemy aircraft. Needless to say, the missile did not hit the Flanker. My question now would be whether it's possible to increase the range at which ships would engage the enemy or is it same issue that apparently prevents the AI to participate BVR combat? Also, would a VLsystem (equipped with, let's say 32 or more missiles) work? And yes, I do think that there are more modern air defense ships needed.
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EF-2000 Progress
Gocad replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Could I have some opinions regarding the Typhoon's turning capabilities? Maybe it's just me, but after some combat missions I got the impression that the Typhoon has a rather poor turning rate... -
It seems to me that you only get CAS missions when a ground offensive is in progress. Open your Campaign_data and set the StartGroundOffensive value to '1' (doesn't matter for which side) Doing so will trigger a ground offensive immediately. Bear in mind, though, that with each successful or failed mission (depends on which side is advancing) a node will be lost or taken and the advancing force may get closer to the capital of the other side. Once it's lost the campaign will be over. This means that a Vietnam campaign with a ground offensive could be over after a few missions.
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How to make the game better
Gocad replied to markkyle66's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh yeah! Perfect would be the same recon method used by the ancient Microprose F-19/F-117, etc. series. Load up camera, fly through enemy territory undetected and take an actual shot of the target. That was real fun. This would certainly beat the current "take off, wait until you reach waypoint #3, then press the 'next waypoint' button until you'll receive congratulations on another successful mission"... scnr -
TV Tower in berlin
Gocad replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There it is..shows up even with low objects setting. On a side note: EF-2000 with full AB at about 100 m over Berlin. -
How to make the game better
Gocad replied to markkyle66's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What's the point of playing a mission where there is actually no need to achieve anything? Besides, you can already order your wingman to destroy the primary target using the 'attack my target' order. It's also possible that other flight groups are assigned to attack 'your' primary target as well. Bear in mind that it's a 'lite' sim, which apparently also means no micro-management of your flight group. Furthermore I would say that some requests here have already been shot down by TK. Personally I would not expect a TW game (at least not one using the current engine) that would focus on air combat (A-A or A-G) after 1990...and to be honest I don't have a problem with that. I shut up now. -
removed project
Gocad replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice. :yes: -
How to make the game better
Gocad replied to markkyle66's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Which would make perfect sense as most of the stock campaigns take place before 1977. EDIT: Yeah, ok. There were some aircraft (E-2 or even the EC-121) before 1977 that served in a similar function as the E-3, which was introduced in 1977. But I don't think that TK wants to specify what kind of airborne warning & control equipment (if any) each nation has available. Thus I do think that the ground- (or ship-) based controller (aka Red Crown) is more representative than an AWACS. Nothing wrong with Red Crown in WOV, just the female voice (I can't believe I'm saying this) is out of place there. Since this is make a wish thread: - Make the AI use smart weapons properly. I don't consider the fact that they can't do this to be a major problem, but it would be nice if they could. -
removed project
Gocad replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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Well, if it's WOE you don't need to extract everything because the F-4B files are already in WOE's object.cat. What you do need are the F-4B.ini, loadout.ini and a cockpit folder. You could even use the F-4D directory as reference... (read: make a copy of it and rename everything to F-4B)
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M1-A1 Abrams release
Gocad replied to Marcfighter's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice! -
It sounds like that you did not load the edited weapondata into Thirdwire's weaponeditor. Only after you saved your edits there the changes will take place. Because the game does not use the weapondata text file, but the .dat file as reference. New skins add themselves to the skin list of that aircraft (provided that they come with their own textureset.ini)
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How to...
Gocad replied to lagger123987's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's the same process. Bear in mind that you have to edit the textureset.ini (which can be found inside the skin folder) of the skins for those aircraft as well. -
Hi Skinners
Gocad replied to snapper 21's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah, the Phantom skins by mytai don't look like they are demanding much space on your hard drive...but apparently tgas and bmps can be packed quite well. -
I think I've said it on the previous page already...read the articles regarding carriers & campaigns in the KB! Oh yeah, there's nothing wrong with the campaign or the carriers (if you update them according to the instructions you'll find in the article (link) I have posted in the KB. There, capun's Oriskany somewhere near the Korean coast.
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Hi Skinners
Gocad replied to snapper 21's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ouch. -
AA-11 Archer
Gocad replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And it's well known that computer games are the perfect source for determining the capabilities of real weapon systems.
