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Gocad

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Everything posted by Gocad

  1. AFAIK it is determined by the aircraft itself which nation you fly for...you'll need to check the aircraft_data. First line should be 'NationName'. Bear in mind, though that changing the NationName entry could mess up your default loadout. Same with the skins...check TextureSet.ini
  2. Maybe I misunderstand something here, but you cannot use a skin made for Wolf's Corsair with the MF Corsair, because the skin mapping is different.
  3. You know, it isn't really necessary to build another rack for this. All you have to do is add the line I've marked down there to the weapon station of the F-16. Right pylon of the F-8E by the Mirage Factory: [RightPylone] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 1.73,0.532,0.25 AttachmentAngles=0.0,0.0,-5.0 LoadLimit=1800 AllowedWeaponClass=BOMB,TER,MER,RP,CGR AttachmentType=NATO,USN ModelNodeName=RightInnerPylon PylonMass=81.19 PylonDragArea=0.04 MovingPylon=true RotatingPylon=True RackLimitOutsideOnly=TRUE Just in case you didn't know this already...
  4. For Korean War Corsairs there can be only one choice and that's the AU-1 (DO WANT TEMPLATE! ) by the Mirage Factory. How come it isn't uploaded here? Regarding the exploding plane issue...please consult the knowledge base. I do think that the articles about carriers & campaigns should provide you with a guideline how to make it work without problems.
  5. Good question. Why did you remove the pylon information? Here's something to look at My (actually more like FastCargo's) dual AHM rack: [WeaponData842] TypeName=LAU-116 FullName=LAU-116 DRA ModelName=LAU-105 Mass=73.029999 Diameter=0.100000 Length=2.800000 AttachmentType=NATO,USAF,USN NationName=USN StartYear=0 EndYear=0 Availability=2 BaseQuantity=4 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=2 WeaponDataType=6 WeaponsRackType=2AR NumWeapons=2 LoadLimit=325.000000 LengthLimit=3.900000 MaxFuelAmount=0.000000 Attachment01Position=0.282000,0.000000,-0.020000 Attachment01Angle=0.000000,0.000000,-5156.620156 Attachment02Position=-0.282000,0.000000,-0.020000 Attachment02Angle=0.000000,0.000000,5156.620156 and here's a working dual AHM station (MF F/A-18 Hornet) [RightInnerWingAHMStation] //SUU-63 Pylon SystemType=WEAPON_STATION StationID=19 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 2.227,-1.3,-0.725 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=2280 AllowedWeaponClass=AHM,2AR AttachmentType=USN ModelNodeName=RightPyl LaunchRailNodeName=LAU-105 PylonMass=123.8 PylonDragArea=0.03 In theory all this should work with other rack models or aircraft. EDIT: Wait, I have found something: You can't load AMRAAMs on this rack because they exceed the length limit. You'll need to set the length value to at least '3.700000'.
  6. I would say that it shouldn't be a problem to create another missile rack by reusing ,let's say, a dual bomb rack, but what won't work is creating a dual Sparrow rack, since there isn't a rack type for it. (2IR is for IRMs and 2AR for AHMs only)
  7. I've redone the entire tailfin, but it wasn't that much work, now that I knew how it had to be done. From here on it's smooth sailing...I just need to add the squadron markings, but I guess the paint job pretty much gives it away which unit this Crusader belongs to.
  8. Sounds like you didn't install the RAF pilot that was part of the Typhoon package. IIRC the afterburner effect used by the Typhoon is that of the F-15E addon. You have two opinions now, either d/l the F-15E or edit the Typhoon_data by replacing 'F15EAfterburnerEmitter' with 'AfterburnerEmitter'.
  9. 'StartNumber' belongs into the campaign_data. An example: [AirUnit030] AircraftType=F-8B_MF Squadron=VF174 ForceID=1 Nation=USN DefaultTexture=VF174 StartNumber=0 - This means that the player aircraft will be assigned the decal ending with '000'. In case you haven't noticed, the individual aircraft decals are numbered, beginning with '000' and ending with '011' or '023' or even with '099'. EDIT: D'oh!
  10. Yeah, most 3rd party skins come usually with 12-20 individual aircraft decals, however the game uses a RNG that operates within a range between 1 and 100 to pick an individual aircraft number. That's why the stock skins come with 100 individual aircraft numbers. Btw, you cannot select an aircraft number during campaign, but it doesn't matter as long as you add the line 'StartNumber=0' to the unit that using 3rd party skin.
  11. Thanks. I took me some time to realize that it must not really look exactly like the one in Osprey Combat Aircraft #7.
  12. I think I can file this under 'progress'...although it's quite likely that the finished skin will have a slightly different checkerboard pattern.
  13. Hmm, multiple instances of the same weapon station do make only sense when each station has a different attachment class. Then again it might work since each FT station can accept only a specific type of fuel tank. But even when you are able to load up a different type of fuel tank (IIRC this is possible with the Tornado GR, just a potential hint here), you still would have to stick to one of the two fuel tanks in the loadout.ini
  14. Well, what I meant by saying that the GermanyCE terrain wasn't really suited for carrier ops was rather related to the distances to the target areas. That aside it's as suited as any other terrain for carrier ops, regardless whether they have carrier stations by default or not. Creating those doesn't require an MA in terrain editing, besides, there's always the knowledge base you can consult.
  15. Can the game handle Ekranoplanes (aka ground effect aircraft) ?
  16. The TV screen won't show up for laser-guided weapons unless you have a laser designator on-board (either built-in or carried in a pod (Pave Tack, AAQ-14, Litening, etc.) and you can't drop/fire a laser-guided weapon at a target that is not illuminated by a laser designator. As said above, the primary target of a STRIKE mission is illuminated by default, but that's it.
  17. Maybe I'm wrong about this, but something tells me that sims featuring Russian planes only wouldn't do well on the market, at least not in most parts of Europe or the US. I know that some here will disagree, but that is what I think. Not to mention that the fictional Soviet/Russian civil war scenario has been done to death already.
  18. These security measures are probably the result of the Tomcat scare. You know, Iran was trying to get some sophisticated spare parts from retired USN aircraft for its museum fleet. A man can dream. The part about aviation history can be misleading, especially if you fail to notice the 'bit for bit' part. They are basically selling scrap metal and not complete aircraft.
  19. Well, you could say that WOV's terrain was the only one designed for carrier operations since it already has two carrier station, but other than that there is no difference between the TW games. Bering Strait for WOE is a wonderful terrain for carrier ops (once you have added some carrier stations) WOE's Germany terrain is, to be honest, not really suited for carrier ops. Sure, you can add carriers to the WOE campaign, but their location isn't the best...unless you want to place an US Navy carrier group off the East German coast.
  20. 79 downloads

    Naval Air Reserve, NAF Washington skin for the Mirage Factory F-8B Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions Extract the contents of the rar file named '6A_2' into a TEMP folder. Read the text file for further instructions. Legal stuff 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod.
  21. View File Naval Air Reserve, NAF Washington skin for the Mirage Factory F-8B Naval Air Reserve, NAF Washington skin for the Mirage Factory F-8B Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions Extract the contents of the rar file named '6A_2' into a TEMP folder. Read the text file for further instructions. Legal stuff 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. Submitter Gocad Submitted 04/18/2008 Category F-8 Crusader Skins
  22. 85 downloads

    Naval Air Reserve, NAS Dallas skin for the Mirage Factory F-8B ------------------------------------------------------------------- Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions -------------------------- Extract the contents of the rar file named '7D_2' into a TEMP folder. Read the text file for further instructions. Legal stuff ------------ 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod.
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