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Everything posted by Dave
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It would be better if they were updated and re-uploaded.
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Ok the E and I have the wheel in runway fix and a I messed with some other things. I also updated the F-15K to verison 1.1 ready for use in WOI and Patch 5 when it comes out. Wheel fix included as well.
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View File F-15K Version V1.5 F-15K Strike Eagle Version 1.5 14 OCT 2008 (now SP5 compatible) Thanks Wrench Original Model by Flying Toaster Additional Model Work by Wpnssgt Flight Model by Fubar512 (Use in Normal) Avionics by Moonjumper Effects by Deuces Skins by Wpnssgt & USAFMTL Original F-15 Cockpit by Kesselbrut modified to an F-15C (BETA) by Wpnssgt Drop tanks by Fast Cargo. Loading & Hangar Screens by Kout Fixed the wheels in the runway. Thanks Ant. Ready to use in WOE or WOI (use it in WOI, hint hint) Read the read me. Submitter Dave Submitted 03/21/2008 Category F-15 Eagle
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2,947 downloads
F-15K Strike Eagle Version 1.5 14 OCT 2008 (now SP5 compatible) Thanks Wrench Original Model by Flying Toaster Additional Model Work by Wpnssgt Flight Model by Fubar512 (Use in Normal) Avionics by Moonjumper Effects by Deuces Skins by Wpnssgt & USAFMTL Original F-15 Cockpit by Kesselbrut modified to an F-15C (BETA) by Wpnssgt Drop tanks by Fast Cargo. Loading & Hangar Screens by Kout Fixed the wheels in the runway. Thanks Ant. Ready to use in WOE or WOI (use it in WOI, hint hint) Read the read me. -
Our resident Marine, Jarhead1, is 27 today. Happy Birthday bud.
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It makes me want to pee. j/k
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I am doing some more updating to it, found some stuff I want to tweak. Going to make it more WOI / Patch 5 compatible. In fact I will do the E/I and the K right now since duty is slow. Hell why not.
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If Amok can get it fully operational in the game, I will get someone to map it. I will see if my "contact" can help.
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I mean look at the sheer bluk of this fighter. The drop tanks do not drop if they are loaded. Then add a few LGB's, A2A missiles, the chin pods and a full fuel load, nimble she is not. Its a bomb truck.
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Load that much fuel over your wings and no you are not going to turn tight. Also that electronics spine also add alot of addtional weight. Its made for moving mud. Not for dogfighting. You want to kill something, kill it at long range. unless I got Pythons 4's with me I am not going into a knife fight with it. I am getting out of dodge.
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Oh they will ruin it like they did Starsky and Hutch. Turned it into a comndy, Morons
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I thought we were talking about fish.
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Oh I know a couple guys who would probably skin it for you.
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That is the same pit, you just have your graphics set to low object detail. That is something you control in your sim options.
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The pods are already on the plane. Load an LGB and it works. No special anything needed. Not sure what pit you have before but its the same pit as it always has been.
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Because it is the same pit, if you read the rest of the thread I said it was the same. The "I" uses the same..... For the love of god would someone please read a whole post!
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Well I can say this though, I like his campaigns because they are dynamic. What you do in the campaign has more to do with how it goes that what the other flights go. Load your flights up and go bomb the crap out of something, don't worry about what the others flights do. You got to let that go man. Because you are the only beating that drum since the series started. Others have noticed it, but it hasn't stopped anyone from flying it or modding it. Not in the least bit.
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Good deal man, thanks. I would make more campaigns if knew what some of those parameters were.
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I would go to the 3rd Wire forum and ask TK. I wish he would explain alot of the campaign parameters.
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Tire fix by Sundowner (No more sinking in the runway.) I will update the whole package tomorrow. [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=Nose_Gear ShockAnimationID=2 ShockStroke=0.45 SpringFactor=5.0 DampingFactor=0.7 WheelNodeName=Nose_Wheel RotationAxis=X-Axis ReverseWheelRotation=TRUE RollingRadius=0.3600 CastoringWheel=TRUE CastoringNodeName=Nose_Gear_Castor Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=35.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE BrakingCoefficient=0.85 RollingCoefficient=0.15 MaxDeploySpeed=128.61 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=Left_Main ShockAnimationID=4 ReverseWheelRotation=TRUE ShockStroke=0.35 SpringFactor=3.0 DampingFactor=0.5 WheelNodeName=Left_Main_Wheel RotationAxis=X-Axis RollingRadius=0.4850 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.85 RollingCoefficient=0.15 MaxDeploySpeed=128.61 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=Right_Main ShockAnimationID=3 ShockStroke=0.35 SpringFactor=3.0 DampingFactor=0.5 WheelNodeName=Right_Main_Wheel RotationAxis=X-Axis RollingRadius=0.4850 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.85 RollingCoefficient=0.15 MaxDeploySpeed=128.61
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Mahi Mahi...
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Then he forgot he got hit by a SAM and figured out that is why his speed brakes didnt work. Tire fix by Sundowner added. To version 1.3
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Dude, did you delete the old? If not, do so, then add the updated one. Its still going to be called F-15E ------------------------------------------------------------------------------------------------------------------- Here is the tire fix from Sundowner. I will update the package tomorrow. I will do that to the F-15I as well. Thanks Ant! [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=Nose_Gear ShockAnimationID=2 ShockStroke=0.45 SpringFactor=5.0 DampingFactor=0.7 WheelNodeName=Nose_Wheel RotationAxis=X-Axis ReverseWheelRotation=TRUE RollingRadius=0.3600 CastoringWheel=TRUE CastoringNodeName=Nose_Gear_Castor Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=35.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE BrakingCoefficient=0.85 RollingCoefficient=0.15 MaxDeploySpeed=128.61 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=Left_Main ShockAnimationID=4 ReverseWheelRotation=TRUE ShockStroke=0.35 SpringFactor=3.0 DampingFactor=0.5 WheelNodeName=Left_Main_Wheel RotationAxis=X-Axis RollingRadius=0.4850 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.85 RollingCoefficient=0.15 MaxDeploySpeed=128.61 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=Right_Main ShockAnimationID=3 ShockStroke=0.35 SpringFactor=3.0 DampingFactor=0.5 WheelNodeName=Right_Main_Wheel RotationAxis=X-Axis RollingRadius=0.4850 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.85 RollingCoefficient=0.15 MaxDeploySpeed=128.61
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a 570 mph B-29....... WOW! Now no kidding here, watch a show last night about how the B-29's were get caught in the jet stream while on missions to Japan. THey said speeds up to 450 to 500 mph by being the stream. That is amazing. Then they said the opposite would happen at times and they would be going against the jet stream and crawling along at 300 mph or less. Taking alot of fuel and time to get to the bombs runs.
