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Dave

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Everything posted by Dave

  1. Give me about, an hour I or so I will update it. It came out before TK gave us all those goodies, it just wont have a MUDHEN pit because the person who made doesn't mod the series anymore. It should of been updated along time ago but I never got around to it. So give me a bit and I will have up to standards. I want to eat dinner first.
  2. Ok best I could do with the spine but its uniform on both sides. I think it looks good and it has the panel lines. Also the non orange triangle ones.
  3. Dave

    WOI

    Man I love that one. Looking forward to it.
  4. Dave

    5 Years

    3991...... S! Silent post...
  5. Getting there, have to fix the spine.
  6. I think it would be easier to do it that way. Gives the end user a lot of freedom.
  7. And JSF_Aggie should know....after all, he is in the program. You can that crap until you are blue in the face but when I have question, I ask him.
  8. So do we want to one with and without orange triangles?
  9. http://forum.combatace.com/index.php?showt...t=0#entry144331 Mirage 5DE ready to go. LloydNB, Johan and Wrench should we do a EAF decal job for it since they were on "loan" to them?
  10. View File Mirage Factory Mirage 5DE Mirage 5DE of the Libyan AF. Libyan AF Mirage 5DE Thanks to the MF for use of this mod. As delivered to Libya, the Mirage 5DEs were by all purposes Mirage IIIEs interceptors, equipped with Cyrano II fire-control radar and Doppler (mounted in a prominent fairing under the cockpit), but with a stretched forward fuselage (i.e. the intake lip behind the rear edge of the canopy), and an additional fuel tanks behind the cockpit. Except for two DEFA 30mm cannons, they were armed with Matra R.530 air-to-air missiles, only one of which could be carried bellow the centerline. Read the readme. Updated on 19 March with 2 more skins and fixed the missile rails that should not show. Submitter Dave Submitted 03/19/2008 Category Mirage and Dassault
  11. 2,269 downloads

    Mirage 5DE of the Libyan AF. Libyan AF Mirage 5DE Thanks to the MF for use of this mod. As delivered to Libya, the Mirage 5DEs were by all purposes Mirage IIIEs interceptors, equipped with Cyrano II fire-control radar and Doppler (mounted in a prominent fairing under the cockpit), but with a stretched forward fuselage (i.e. the intake lip behind the rear edge of the canopy), and an additional fuel tanks behind the cockpit. Except for two DEFA 30mm cannons, they were armed with Matra R.530 air-to-air missiles, only one of which could be carried bellow the centerline. Read the readme. Updated on 19 March with 2 more skins and fixed the missile rails that should not show.
  12. She told me the same thing....
  13. Wrench, check the freeware licensing and you wouldn't have to ask. Got you! See most of us are moving to a fair use, freeware environment so you don't have to sit on mods. Not a good way to build a community. I will have the Mirage 5DE uploaded in a bit.
  14. Dude I am pulling your chain....have been for the last couple posts. Since you are so self conscious about it.
  15. To each his own Stick. I will still scratch my head and wonder why but still totally up to you. And that is the beauty of the sim.
  16. It easy to edit the ACM ranges. You have to edit the avionics.ini. Are you looking for realism or fantasy? As far as my rivet counter comment, well I can see if the damn thing was carrying.....6 AIM-54's and it bothered you, or it had TVC on 360 nozzles, but saying I like turkey feathers and wont fly anything without it when there is better models available is just well...well....up to you...
  17. Pretty weak reason IMHO. That is well, rivet counting.
  18. He was a brilliant mind. RIP sir.
  19. Neagtive, you can edit anything you want.
  20. Zur and I had a discussion awhile ago and we agreed to the FJ-4 only. He is in a time crunch, so please don't bombard him. Thank you.
  21. Change it in the loadout.ini // Station [Attack] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=2 Loadout[01].RackType=LAU-105 Loadout[02].WeaponType=ALQ-131 Loadout[02].Quantity=1 Loadout[05].WeaponType=AGM-65B Loadout[05].Quantity=3 Loadout[05].RackType=LAU-88 Loadout[06].WeaponType=AGM-65B Loadout[06].Quantity=3 Loadout[06].RackType=LAU-88 Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=2 Loadout[01].RackType=LAU-105 Loadout[02].WeaponType=ALQ-131 Loadout[02].Quantity=1 Loadout[07].WeaponType=GBU-10C Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-10C Loadout[08].Quantity=1 [sEAD] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=2 Loadout[01].RackType=LAU-105 Loadout[02].WeaponType=ALQ-131 Loadout[02].Quantity=1 Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=1 Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-65B Loadout[05].Quantity=3 Loadout[05].RackType=LAU-88 Loadout[06].WeaponType=AGM-65B Loadout[06].Quantity=3 Loadout[06].RackType=LAU-88 [Anti-Ship] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=2 Loadout[01].RackType=LAU-105 Loadout[02].WeaponType=ALQ-131 Loadout[02].Quantity=1 Loadout[07].WeaponType=GBU-10C Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-10C Loadout[08].Quantity=1 Here is the WOE A-10, you can stat there and if you need further weps type then go to the data.ini and look under the weps section. [LeftWingStation3] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-5.75,0.02,-0.55 AttachmentAngles=0.0,-6.0,0.0 LoadLimit=350 AllowedWeaponClass=BOMB,LGB,IRM,2IR,EP AttachmentType=NATO,USAF ModelNodeName=Pylon_5_L PylonMass=44.45 PylonDragArea=0.05 LaunchRailNodeName=AIM9_rail_L LaunchRailHeight=0.12 LaunchRailMass=25 [RightWingStation3] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 5.75,0.02,-0.55 AttachmentAngles=0.0,-6.0,0.0 LoadLimit=350 AllowedWeaponClass=BOMB,LGB,IRM,2IR,EP AttachmentType=NATO,USAF ModelNodeName=Pylon_5_R PylonMass=44.45 PylonDragArea=0.05 LaunchRailNodeName=AIM9_rail_R LaunchRailHeight=0.12 LaunchRailMass=25 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.70,0.02,-0.68 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=350 AllowedWeaponClass=BOMB,LGB,RP AttachmentType=NATO,USAF ModelNodeName=Pylon_4_L PylonMass=43.54 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 4.70,0.02,-0.68 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=350 AllowedWeaponClass=BOMB,LGB,RP AttachmentType=NATO,USAF ModelNodeName=Pylon_4_R PylonMass=43.54 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= [LeftWingStation1] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.68,0.02,-0.82 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB,TER,RP,EOGR,TLR AttachmentType=NATO,USAF ModelNodeName=Pylon_3_L PylonMass=58.06 PylonDragArea=0.05 LaunchRailNodeName=AGM65_rail_L LaunchRailHeight=0.07 LaunchRailMass=25 [RightWingStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 3.68,0.02,-0.82 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB,TER,RP,EOGR,TLR AttachmentType=NATO,USAF ModelNodeName=Pylon_3_R PylonMass=58.06 PylonDragArea=0.05 LaunchRailNodeName=AGM65_rail_R LaunchRailHeight=0.07 LaunchRailMass=25 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.75,0.02,-0.93 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB,TER,RP,FT AttachmentType=NATO,USAF ModelNodeName=Pylon_2_L PylonMass=60.33 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition= 1.75,0.02,-0.93 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB,TER,RP,FT AttachmentType=NATO,USAF ModelNodeName=Pylon_2_R PylonMass=60.33 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [FuselageStationL] SystemType=WEAPON_STATION StationID=9 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-0.52,0.02,-0.88 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB AttachmentType=NATO,USAF ModelNodeName=Pylon_1_L PylonMass=59.42 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [FuselageStationR] SystemType=WEAPON_STATION StationID=10 StationGroupID=6 StationType=EXTERNAL AttachmentPosition= 0.52,0.02,-0.88 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB AttachmentType=NATO,USAF ModelNodeName=Pylon_1_R PylonMass=59.42 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [FuselageStationC] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=EXTERNAL AttachmentPosition= 0.00,0.02,-0.95 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=Pylon_0 PylonMass=61.23 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [DecoyDispenser1] SystemType=DECOY_DISPENSER EjectPosition=-8.38,-0.95,0.15 EjectVelocity=-2.00,0.00,-8.00 NumChaff=120 NumFlare=0 [DecoyDispenser2] SystemType=DECOY_DISPENSER EjectPosition=-2.56,-1.49,-0.58 EjectVelocity=-2.00,0.00,-8.00 NumChaff=0 NumFlare=120 [DecoyDispenser3] SystemType=DECOY_DISPENSER EjectPosition=2.56,-1.49,-0.58 EjectVelocity=2.00,0.00,-8.00 NumChaff=0 NumFlare=120 [DecoyDispenser4] SystemType=DECOY_DISPENSER EjectPosition=8.38,-0.95,0.15 EjectVelocity=2.00,0.00,-8.00 NumChaff=120 NumFlare=0 This is from the A-10_data.ini
  22. Some times it does, sometimes it don't. Flew an intercept mission today and the TU-16's hit my airbase with A2G missiles. You can't predict what its going to do but ITS NOT A SHOW STOPPER. I have to agree with C5 though, I don't care what the other flights do. I fly my mission not theirs.
  23. They do. I assign them targets or tell them to attack ground targets and it works.
  24. And by the way, the F-22 works well in a campaign.
  25. No, just put them in WOI and see if they work.
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