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Everything posted by Geary
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galoub, Interesting idea. I'd thought of doing this, too, but didn't track down info on red carrier groups or which red planes would fly from them. Any info/thoughts on this? Wilches, My USN/USMC and RN sea planes/jets fly off from carriers in carrier groups. Don't recall how much or what I did to make that happen but I think much is already built into the Korean V3 terrain. I do remember I had trouble finding a RN carrier from that era and am now using the Ark Royal as a stand-in.
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New Hybrid?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
DUH, HUH? -
New Hybrid?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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I took a flight around an airfield in the Formosa terrain and found this: Don't know if it's a driving plane or flying truck. Could be both. Might just be a plane playing hide-and-seek or a new camouflage.
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Anyone Know What Causes This?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the effort. Something else to add to my list of things to do. -
Anyone Know What Causes This?
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Raven, Landing gear data as asked for. Any help is appreciated. // Landing Gears --------------------------------------------------------- [RightMainGear] SystemType=LANDING_GEAR Retractable=FALSE DeployTime=1.0 AnimationID=1 DragArea=0.278 HideGearNode=FALSE ModelNodeName=Gear_Right ShockNodeName= ShockAnimationID= ShockStroke=0.11 ;0.4 SpringFactor=3.0 ;4.0 DampingFactor=2.0 ;0.4 WheelNodeName001=rwheel RotationAxis=X-Axis ReverseModelOrientation=FALSE RollingRadius=0.4 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.00 MaxDeploySpeed=133.75 [LeftMainGear] SystemType=LANDING_GEAR Retractable=FALSE DeployTime=1.0 AnimationID=1 DragArea=0.278 HideGearNode=FALSE ModelNodeName=Gear_Left ShockNodeName= ShockAnimationID= ShockStroke=0.11 ;0.4 SpringFactor=3.0 ;4.0 DampingFactor=2.0 ;0.4 WheelNodeName=lwheel RotationAxis=X-Axis ReverseModelOrientation=FALSE RollingRadius=0.4 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.00 MaxDeploySpeed=133.75 -
What If Screenshot Thread.......
Geary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Years after the French exited French IndoChina, France and South Vietnam kissed and made up. France gave South Vietnam a few air planes for it's burgeoning Air Force to help stem the communist tide as it fought along side the American/Allied Forces. -
Weapons editor
Geary replied to jayo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You can run it from anywhere. You just need to find the install you want to load weapons in when it finally opens. Some put a weapons editor or utility folder in their installs and drop the weapons editor in those. Makes it easier to find when needed. -
Weapons editor
Geary replied to jayo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
jayo, Assuming you have the latest weapons editor for the SF1 series, try running the weapons editor .exe file while it's still in the zipped file. I.E. open the zipped file but don't extract the weapons editor. Just run it from inside the zip file. I also run the SF1 series in Windows 7 and this works for me. Good luck, -
I know this is probably a simple fix, but I've tried many adjustments and can't seem to find the right one. I've learned to move the cockpit within the plane and in some cases outside the plane. I've learned to move the pilot and or seat around in the plane. I've learned not to mess with some adjustments; I think I was facing upside-down and backwards at one point. I just want to move my point-of-view forward a bit in the cockpit. I want to be straight forward about a foot; closer to the dash/hud. I'd like to go from the first photo view to the second and set it as the default view position. Any help is greatly appreciated.
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Where can I find?
Geary replied to deanklef's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Su-39: http://combatace.com/files/file/9427-su-39-supergrach-sf2/ -
Wrench, Yeah, I know. Just that I had it in my Korea install and didn't have much of a purpose, so I converted it into a fictional, operational CAS plane. Comes with three .50 cal machine guns and a 37MM cannon. Added rocket pods. Shame to have it sitting in a junk yard doing nothing when it can be repurposed into a decent close air support early jet.
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What If Screenshot Thread.......
Geary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Bell F-59B Airacomet Tankbuster Original DAT P-59B Airacomet. Re-Decaled and Re-Purposed for operational early-jet CAS. Comes stock with three .50 cal machine guns and a P-59 37mm M4 Cannon that can easily open up a T-34 tank. Added rocket pods for better CAS fire power. -
Does anyone know what's causing this problem with decals? I'm re-decaling the tail of a plane. I'm using the exact decal.ini entries for both sides to number the tail of the plane. The left side is good, but the right side seems to have a reversed, distorted set of numbers as well. It only happens with decal level = 2 (Numbers). If I place something else there, such as insignia or nation name, it's o.k. It seems to be just the stock decal numbers that do this and only on the right side. Right Side. Left Side. I suspect a mesh problem but don't know enough about mesh/lod's to make an educated guess as to what the problem is. I'm stumped.
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Finally Got an A-4 with a Sting
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
MAKO69, WOW! Where did that A-4 come from? -
What If Screenshot Thread.......
Geary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Sheriff001, Please upload when finished. They'll look great and fit in well in any theatre. Wrench, Those B-24 skins look great. Since I can't find them in the download section, I assume they aren't released for public consumption?? BTW, who won that battle? -
Finally Got an A-4 with a Sting
Geary replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wrench, I don't mind you moving this to the correct forum. Thanks for watching out for me. SayWhatt, The loadout.ini comes preloaded for strike and attack with rockets and bombs. I just love that it will carry four A2A missiles in it's primary defence role. And the 4-K carries 2 A2A with 2 laser guided bombs as well as rockets and dumb bombs. I like the 4-K because I can strike and defend at the same time. I was not much of an American standard A-4 fan due to it's lack of self-defense weapons, but these make me feel better about being able to shoot back when necessary. :sohappy: The 4-G would've been a big hit with the USN/USMC A-4 pilots during Operation Bolo. Imagine the NVPAF surpise at being shot at with missiles when they attacked slow-and-low Skyhawk formations with 4-G's trailing the strike planes.
