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serverandenforcer

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Everything posted by serverandenforcer

  1. Wow, I only live about 30 miles from Santa Monica Airport. Such sad news. Rest in peace.
  2. ...I enlisted into the United States Air Force and began an interesting and rewarding journey serving my country which included a tour in Iraq from Sep '06 to Mar '07. Hoping on another 26 years of service. Just wanted to throw that out. I know it's nothing compared to how long all the other military members here have served.
  3. I like to know how to get it to shake even more. I never noticed the shaking at all.
  4. ZOMBIE PLAN
  5. Negative miss. That was one of my favorite movies when I was a kid. The person below me once ate fried eels at a sushi buffett restaurant.
  6. Last December I made a stupid comment like that of Stiglr's and I'm really ashamed of it. When I made that post, I started going into some tough times with my dad getting laid off, my orders to work several months getting cut early, my Uncle Don Thomas (retired Air Force Major) dieing from cancer, and facing no work for myself for a longer time period than what I'm comfortable with. I guess I took my frustrations out in the wrong way that anyone can and ended up hurting a lot of people with a stupid post. I know I started a topic about that comment, but the post I made in that was complete piss. So after reading this topic for the first time, it really put things into perspective for me. For anybody who is new to the Thirdwire series and want to know what the whole deal is, it's this. SF/WO* is a sim that gives you a quality of game play that is above Ace Combat. However, you don't get lost in the technical operations of flying an aircraft as you would might find in some other sims. That being said, SF/WO* series is the perfect balance for those who want a flight sim that's fun, but not too complicated to get into. I play this sim almost non stop because of that balance.
  7. Mirage Factory F-8J. Takes a hit on resources but sure is good look'n. Got my first A2A kill in it last night. Do you know how hard it is to spot a Mig-17 with all that canopy frame work blocking your view?
  8. Ahem..... http://forum.combatace.com/index.php?showt...rverandenforcer
  9. Oh dear god.
  10. Main Projects 1.) F-35A - mesh building: aircraft- 70% / cockpit: 0%; Issues: priority projects pending; Date of release: Unknown 2.) AH-64A - mesh building: aircraft - 100% and unwrapped / cockpit: 10%; Issues: Finding a helicopter FM guru / 3D max locking up causing loss of work; Date of release: Unknown 3.) F-117 - mesh building: aircraft - 1% / cockpit: 0%; Issues: Is 2ndary priority to AH-64A; Date of release: Unknown Side Projects 1.) .ini tweaking on stock and 3rd party aircraft; Issues: Ends up being a whole day project, causing occasional headaches; Date of release: Random 2.) Anything else that would be a quick cool mod to make while I'm battling with 3D max; Issues: None except for unexpected time lapse due to unusual fixation to get the mods working right; Date of release: Random
  11. 634 downloads

    This mod upgrades the HUD and radar for the A-4 variants to operate with Avionics70.dll. In this pack, you will find 5 folders of A-4 variants. Each variants' avionics suite is unique to each other. The avionics suite is upgraded appropriately for each variant. ...................................................................... A-4B: No radar; simple HUD displaying heading, speed, altitude, attitude, waterline, and flightpath. A-4C: AG radar; HUD updates include the additions of Waypoint data and AG targeting data (depending on munitions). A-4E: Same as the A-4C; HUD updates include the additions of flight performance data. A-4F: Same as the A-4E; HUD updates include the additions of a CCIP A-4ese (Super Echo): AA and AG radar; HUD updates include AA targeting data. ...................................................................... INSTALLATION: back-up you original files, then copy and paste each A-4 folder into your aricraft folder. These aricrafts will require the stock A-4B,C,E,and F lods from Wings Over Europe and Wings Over Vietnam. In the A-4.ini file, it will advise of which lod file you will need. The A-4_Cockpit.ini will advise of which cockpit.lod you will need. NOTE: these avionics suites may and are most likely not true to the real A-4s. Since I couldn't find anyreference pictures of them, I implemented what I would think would be somewhat believable. I just didn't think that it would only be a yellow guncross. If you happen to know exactly what the HUD would look like on a real A-4, you are more than welcomed to make the changes and distribute the mod. This mod will work in SFP1, WOV, WOE, and WOI. ...................................................................... This mod made by me, serverandenforcer
  12. A-4 Avionics Pack View File This mod upgrades the HUD and radar for the A-4 variants to operate with Avionics70.dll. In this pack, you will find 5 folders of A-4 variants. Each variants' avionics suite is unique to each other. The avionics suite is upgraded appropriately for each variant. ...................................................................... A-4B: No radar; simple HUD displaying heading, speed, altitude, attitude, waterline, and flightpath. A-4C: AG radar; HUD updates include the additions of Waypoint data and AG targeting data (depending on munitions). A-4E: Same as the A-4C; HUD updates include the additions of flight performance data. A-4F: Same as the A-4E; HUD updates include the additions of a CCIP A-4ese (Super Echo): AA and AG radar; HUD updates include AA targeting data. ...................................................................... INSTALLATION: back-up you original files, then copy and paste each A-4 folder into your aricraft folder. These aricrafts will require the stock A-4B,C,E,and F lods from Wings Over Europe and Wings Over Vietnam. In the A-4.ini file, it will advise of which lod file you will need. The A-4_Cockpit.ini will advise of which cockpit.lod you will need. NOTE: these avionics suites may and are most likely not true to the real A-4s. Since I couldn't find anyreference pictures of them, I implemented what I would think would be somewhat believable. I just didn't think that it would only be a yellow guncross. If you happen to know exactly what the HUD would look like on a real A-4, you are more than welcomed to make the changes and distribute the mod. This mod will work in SFP1, WOV, WOE, and WOI. ...................................................................... This mod made by me, serverandenforcer Submitter serverandenforcer Submitted 01/24/2009 Category Jet Cockpits
  13. I can see my house from there. Great work bro! Oh, and you should also make the new recent look for the San Gabriels in the Valley.... burned and dusty.
  14. Embry is probably one of the best to go to. Actually, if you talk to a recruiter, they can point you to some good colleges that focuses on those issues. Or, you can do it through the military, knock out the pre-requisites through CLEPS (sp?) and then go to ROTC using your G.I. bill and get your degree. That's what I'm going to do once I get my AGR finalized.
  15. But atleast I wasn't going "WTF!?!?!?!?!?!?" throughout the movie.
  16. Final Fantasy: The Spirits Within
  17. Well, I never played the game, so when I saw the movie, I was saying, "WTF!?!?!?!?!?" from begining to end. Too me, everything seemed wayyyyy too exagerated, and yes, the male characters on both sides seemed very fem. I liked the first one much better.
  18. More than likely, something probably isn't identical. They may have something that they added and totally forgot about. Everything has to be identical. Just because you have a F-15C and they have an F-15C doesn't mean that it is the same LOD of the F-15C that you're using. The best way to do this is to send them the exact version that you're running and have them install it as a seperate install onto their system. That way, you know that they definately have the exact install.
  19. Unusual intercept over Southern California
  20. I alread tried doubling it and still no change. I've noticed other skins for the Blk 30 also suffer from the same effect. Besides, that model is a little bit lower on the poly count than I like. The Block-25 that I have uses the same textures as the ADF, and looks almost exactly like the Block-30, with the exception for an added antenae on the vertical tail and missing pitot tubes on the main wings, but is higher poly. So I just transfered the textures over. I made two other variations of the skin as well from what I've seen flying around at my base. Here's a zip for them. 194th.zip
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