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Everything posted by Fubar512
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SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Damnit, Wrench! You posted the edited image. Here's the un-retouched version, clearly showing the system in action: -
Visibility Distance...
Fubar512 replied to PvtDK's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
In the flightengine.ini file, under "UnlimitedDetailOption", set the "DetailMeshSize" value to 12 (make sure your system can handle it.) The file is then placed into the flight subfolder of your saved games/thridwire/SF2x folder(s). -
In this series, the only available modes for ground radar are terrain avoidance and ground mapping. In order to use laser-guided weapons, one must either have an aircraft that's euipped with a laser designator, or add one in the loadout screen. Once added, all one has to do is select a laser guided weapon, and then scroll through the in-range targets via tapping the "E" key. Note that you can drop the weapon only when its range, altitude, and heading parameters are all satisfied.
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SF2 Crash
Fubar512 replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'd say that either the VRAM on your graphics card, or perhaps even your PSU, is starting to fail. -
Realistic Shootdown
Fubar512 replied to PvtDK's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
One issue is ammo weight, namely, what fraction of that is the actual explosive charge. Taking, say, the GSH-301 into consideration, the manual says that the standard HE round for that weapon weighs in at .832 kg, with a .39 kg projectile weight, and a .25 kg explosive charge. Now, the SF2 game engine has two listings. Ammo weight (which probably the weight of the entire round), and warhead weight, which is the weight of the explosive charge. Projectile weight seems to be missing, and that effects both ballistics and damage modeling. Another issue, is warhead type. The most commonly used A2A load for example, is an armor-piercing incendiary (API) round. The SF1 and SF2 engines all assume that one is using high-explosive rounds, and do not have provisions for anything else. And finally, we have damage modeling. 99.9999 percent of the models out there, do not have the multiple hit boxes (and the damaged/destroyed parameters) defined to the degree necessary to give one the amount of realism that you may be seeking. -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Vipers over the sand, with a little DX10 shader mojo in conjunction with Polack's 7 year old high-res desert-terrain tiles. -
This is a real hoot to watch:
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Holy ShiiiiT! It's HrntBrkr's birthday! I'm sure that Baghdad Bob would be honored to award you "infidel of the month" status, if he were still around.....
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That is anything but a "real" sensation of speed. What does it do for (or rather do to) the perceived handling characteristics of aircraft models, who's flight models are the product of many hours of effort on the part of the developers? It is, in my opinion (and my apologies for being blunt), a bogus solution, to a non-existent issue.
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SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The submerged sub mod (periscope) was created for a project that I was working on, by Kesselbrut. It's in our downloads section. -
Because you either did not load an EO (electro-optical)guided weapon, or because the aircraft does not have an entry for an on-board camera/designator. As FC stated, you DO NOT place any .dll files into the aircraft folders. They are accessed via a path statement. I suggest that you learn how the sim works before you start making changes that will lead to a hosed install. That's what the knowledge base is for.
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You should have seen this headline before the editors fixed the punctuation. It still sounds funny... http://www.nj.com/news/index.ssf/2010/09/accident_on_garden_state_parkw_5.html
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Exp.3 rumors
Fubar512 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Are you going to tell us that you've never heard of Tank Girl? -
The first week of September 2001, I was presented with two possible assignments by an IT recruiter. One was a short-term (4-5 week) project working for the Port Authority of NJ & NY, at the WTC. The other, a four to six-month position at a logistics firm located in Parsippany, NJ (in the heart of NJ's silicone valley). Both projects started on Monday, September 10. I took the latter, despite the fact that it paid less and required that I work a shift from 6 AM to 2:30. But, it would keep me busy into the late Winter or early Spring. The first day on the job, I was told to expect a large file transfer, every morning, from the firm's office at the WTC, no later than 9:30 AM. On the second day at work, the WTC file did not arrive on time. I waited until 9:45, and then called the 'Trade Center office to find out what the holdup was. I got an automated reply, stating that "all circuits were busy". I tried again at 10:00 AM, and then called my supervisor. My supervisor wasn't in his office. I then decided to make myself a coffee, and as I walked into the coffee room, I saw that it was empty....given that it was break-time, I thought that unusual. As I was walking back to my office in the basement, I encountered a colleague, the very one that I was supposed to route the large WTC file to. As I began to explain why it was late, he looked at me as though he'd encountered a lunatic, and replied "My God, haven't you heard? The 'Trade Center's been hit by an airliner! Everyone's in the cafeteria, watching CNN". I rushed into the cafeteria, and found literally the entire office staff watching the big screen projection TV that was in there. I came in just as they were replaying the collapse of the South Tower.... Later, as I drove home at 2:30 PM, I could see the plume of smoke from the WTC fire on the Eastern horizon, some 35 miles away. The roads were eerily empty....
