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Fubar512

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Everything posted by Fubar512

  1. Oh, there's no doubt in my mind tha the media takes advantage of every potential (or imagined) disater to boost their ratings...but to be fair, that's been the case as far back as I can remember. What's sad is the behavior of those who read more into these "warnings" than what one should consider sensible.
  2. Besides, MIGs are easily fixed....if you don't believe me, check this out: http://www.sears.com/shc/s/s_10153_12605_Tools_Welding+Equipment_MIG+Welders?filter=storeOrigin%7CSears&viewItems=24&sid=ISx20070515x00001a&skwcid=TC|20621|mig%20welders||S|b|5591496452
  3. It does in SF2....you should (carefully) check the groundobject.dll with a hex editor, and see if the necessary entry is in there.
  4. Check your particle system.ini for lack of material shader entries. Reconcile it against a current TW particlesystem.ini file (you'll find it packed into the FlightData.cat file), and perform the necessary edits.
  5. In that particular case, I can well imagine that there's more to it than the thread-starter stated In as far as BVR is concerned, rest assured that the crutches that we came up with many years ago (I now refer to them as cheap workarounds), are no longer necesary with the '08 patch level, and certainly not in SF2 and its follow on titles. And that workaround was ramping up the max visible distance setting (under the detect system header) by several hundred percent. It was fun back then, but also led to some wildly unrealistic behavior on the part of many of the AI aircraft and ground models.
  6. Video from The Weather Channel (TWC): http://www.weather.com/outlook/videos/latest-forecast-for-severe-weather-365#328
  7. Earl's churning away about 400 nm due South of me ATM, projected track has its eye coming within 100-150 nm just east of me around daybreak, so we may see anything from gale force to tropical storm-strength winds in my area by then. Correction: Earl is due here tomorrow afternoon, according to this track model at Stormpulse.com
  8. Looks more like a jackass to me.....
  9. I want a PONY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  10. The fix is the same as it is in SF2: http://combatace.com/topic/57791-mig-21pfms-hidden-surprise/ The only major difference is that one adds the gunpod entries to the weapondata.ini file, instead of creating a separate weapons folder for it.
  11. A 32-bit OS will not "see" RAM above 3.5 GB, so it assigns it to various hardware addresses. You need to upgrade to a 64-bit OS in order to use all your mem (above 3.5 GB). Besides, Win 7-64 has better memory management than its 32-bit counterpart.
  12. [unlimitedDetailOption] HorizonDistance=75000.0 DetailMeshSize=8 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=2048 (or 1024)
  13. Turn off the aero-desktop, if you haven't already, while running a sim. It uses up quite a bit of texture memory, and a few CPU cycles, as well.
  14. I created a torpedo effect several years ago, that consisted of the torp disappearing in it's "booster" stage, and leaving a wake on the water's surface in "sustainer stage". Let me see if I can find it
  15. All effects require a shader line for each material entry. You'll find a thread by Killerbee in the SF2 knowledge base detailing the various shaders and their associations.
  16. Ironically, I was just discussing this with another CA member just last week. The truth of the matter is, that Olympia has been in sad shape since at least the mid-1980s. I last visited her in May 0f 1984, and was appalled at her condition. One of the volunteers who worked there, mentioned that she was in even worse shape below the water-line. And to think that was now over a quarter of a century ago! The best outcome would probably be to permanently berth her in a dry dock, as they're planning to do with the USS Texas (which is approaching the century mark, herself).
  17. Dels, I have a 1024 mb GT 250 OC, and I'm running the 258.96 drivers (WHQL 64-bit).
  18. That's why I use 90 degrees for the relief angle.
  19. "Relief" is an effect in Paint.net, where one can control the shadow-angle, thereby creating the impression of a raised or depressed contour line or break.
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