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Fubar512

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Everything posted by Fubar512

  1. 100 NM Pheonix Kill: http://forum.combatace.com/uploads/1219754...43_32287480.wmv
  2. Ummm, I've been fired upon well out of BVR range, and my wingmen have launched Sparrows at targets over 20 nm away, and have even had my (F-14) wingmen engage bombers out to 100 nm. You, as flight lead, have to ID the targets, and your wingmen will engage when they are within launch parameters for their weapons. Even the opfor will do this, once they acquire you on radar.
  3. Tunguskas and Marder-Rolands are quite plentiful post-1990 in my installs.
  4. WoV was meant for Vista? Wow! It was out almost three years before the release of Vista....I knew TK was good, but how did he know that?
  5. Yes he did. BTW, here's two Nike site coords for you, close as I can estimate to their historical positions, on the GermanyCE map. [TargetArea335] Name=Hohenkirchen Nike Site Position=323911.000000,744018.000000 Radius=2000.000 ActiveYear=1961 Location=1 Alignment=FRIENDLY [TargetArea336] Name=Rodenkirchen (Stadland) Nike Site Position=353671.000000,714379.000000 Radius=2000.000 ActiveYear=1961 Location=1 Alignment=FRIENDLY We should place the Hawk batteries (and the Pat batteries when they arrive), by their historic positions, as well. That's going to be a daunting task, as there's a helluva lot of Hawk sites!
  6. Yep, it needs a little tweaking, but, I was flying in a MiG-21 at the time, and the MIM-14 was meant to be a nuke-tipped bomber-killer. The last missile was fired at me when I was over 40 km away from the site....
  7. They work fine. I heard a Sam launch call, and saw one Nike missing from the site. A minute or so later, my RWR lit up like a Christmas tree, and I saw this..... It still needs a bit of tweaking, but all in all, a very impressive modeling job by EricGen.
  8. They're placed by the system, just fine. We've been using Hawks placed this way, for years. As soon as I finish what I'm currently working on, I'll conduct an experiment, one in which I'll Nike Batteries in their proper geographic (and historical)positions, on the GermanyCE map.
  9. Just copy the default SA-2 layout (offsets and all), and place it on the "allied" side of the terrain map. It's that simple.
  10. I'm using the default NoiseNormal that shipped with the October patch. I've simply forced 16X AF within the shader script, and forced normalization, to minimize any chance of chromatic "anomalies", with varying view and illumination angles. The latter was an issue with some of the normal files and shader scripts I was experimenting with.
  11. Uh hih uh huh huh huh....he said "lay pipe" huhuhuhuh.....
  12. I'd say that the biggest issue with static SAMs and the TW game-engine, is that it seems to favor a standardized SAM deployment, six launchers and one SAM-radar (ala SA-2 deployment), Have you tried using the SA-2 deployment scheme?
  13. The potential was always there. Most sims are like cars. In stock form, from the factory (or software creator), compromises are made in their performance to allow them to suit the needs of the average driver (or system). We are analogous to tuners. We maximize the performance, by fine-tuning the product.
  14. The water & terrain shaders? Soon....just have to finish testing them. The S-300 will be available just as soon as MontyCZ decides that it's ready for "Prime Time"
  15. Gasp? Gasp???? Is that all you have to say? Well, here's a diarrhea-inducing diorama for you... 6 x 4 tube S-300 TELs, arrayed around their radar vehicles. None, that I've noticed on my system.
  16. Just showing off what's shipped with, and what's available for this series. The terrain shader effect is a modded TW shader, set up to take full advantage of 16x AF.
  17. Did you try this, first?: http://forum.combatace.com/index.php?showtopic=34221
  18. OK Dave, enough is enough....you can pick yourself off the floor, now.
  19. Here's a secret film, of Dave undergoing his GS-8 training:
  20. They may have been out, fixing clogged toilets, or leaky faucets.
  21. That video was created using a fresh WoE install, with Brain32's GermanyCE terrain, and with the Oct 08 patch.
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