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Fubar512

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Everything posted by Fubar512

  1. Well, that's not an entirely accurate statement, either.... Notice the nozzle & tailplane angle, here:
  2. See, pitch-axis based TV is broken. The nozzles should pitch up with the horizontal stabs, to enhance maneuverability in the positive pitch axis. Pitching down is all but useless, unless the nozzles are linked to differential elevons for added roll control. I'll email Marcello for you...but he'd probably rather wait for TV to be fixed before adding TV nozzle animatiom.
  3. I have an idea; Post a screenshot with the nozzles (or effects, in your case), and horizontal stabs pitching up, and I'll get a hold of Marcello for you.
  4. The speeds on all the aircraft you've mentioned are correct, in game. You are confusing indicated air speed with true air speed.
  5. Actually, that wasn't that FM's only issue. The "MaxSpeedSL" value was too low, and that effects Vmax at all altitudes. As a rule, the CDO tables are predicated on the rule that aerodynamic drag increases exponentially as a function of increased indicated air speed.
  6. There is no way to change the 3D model without getting the original source file from the developer. And if you did, you'd still need access to 3DSmax in order to export the model back into the game.
  7. Are you serious? All models are interchangeable between all Third Wire titles, as long as the title itself is patched up to date.
  8. The MiG-17's cockpit was a WIP some time ago. Unfortunately, the dev who was working on it dropped off the radar screen over a year ago. In as far as a more realistic FM for the '17F, there is one, and it's hosted here. You'll just have to find it
  9. IFF works, as do directional indicators for both enemy and friendly aircarft icons. Try the Su-27.
  10. I'm surprised that no one mentioned the TFX, which was essentially a navalized F-111.
  11. Fubar512

    WoV MiG Cap 1966

    A vid I made some time ago, and forgot about. It's a scripted MiG-CAP mission for WoV, and offers a sneak peak at a few ideas that I'm still working on.
  12. A2A refueling is not yet a default, or working feature of any of the SF-based sims. The YAP series for WoV has a "simulated" air to air refueling mission. If you have WoV, and want to fly a strike mission off a carrier, try this: http://forum.combatace.com/index.php?autom...;showfile=1744#
  13. There is an entry available for it in the weapondata.ini (Inflight sound name), but it has not worked since the initial release of the series. The easiest way to prove to yourself that it works (or more precisely, that it doesn't), is to assign the afterburner.wav to it that event, using the weapon editor.
  14. Not to my knowledge, but I'll defer to Ghostrider, who'll more than likely set the record straight as soon as he sees this post
  15. Don't feel bad, my friend. I've been involved with this series for over four years, and as recently as last Summer, I made that very same mistake while testing a Soviet-bloc strike aircraft
  16. Just set the enemy skill level to "easy"
  17. You can't "suppress" air defenses, if they don't exist, can you? You need to install fixed SAM sites for the NATO side. I've positioned hawk batteries around several military and civilian areas in West Germany (GermanyCE terrain), just for that purpose. Give me a while and I'll post the coordinates and necessary edits to keep the Hawks from salvoing all at once.
  18. Here's an example. using the aforementioned MiG-29A as a test bed. Vmax at sea level is Mach 1.03 And Vmax with the same model at altitude is Mach 2.3
  19. The mach level is an absolute. The real limiting factor in most cases, is the model's speed at sea level. We try to set that based on whatever real life data we can find. The figure is in Meters/Second. For example, the MiG-29A should have a max speed at sea level of 333.3 m/sec, or 1200 kph. 333.3 meters p/sec at sea level, will translate to over mach 2.3 at high altitude, due to reduced air density.
  20. Let's clarify this, first. You have WoV (as that's what you've stated in the post title), yet you need a file from the WoE GermanyCE terrain folder? Do you have a copy of WOE? If so, then rename your existing WOE folder to something like 'WoE2", reinstall WoE, update it, and then drag any and all mods over from the WoE2 folder. Stating that you're "too lazy" to do anything isn't going to encourage anyone to offer any assistance. I know that I wouldn't help in such a case, just on general principles,
  21. The Gsh-301 Cannon's (Gsh) sound effect, has been around since the intro of the MiG-29A model, in September of 2004.
  22. This is what happens when developers take their time to finish a model, and release it as a complete model with its very own cockpit and unique avionics.
  23. Well, Darrin, the F-104G did not see action in Vietnam, but the 'C model did. That being said, you can download the F-104C and matching SEA camo pattern textures here, at Comabt Ace. There is also a SEA pattern texture available for the 'G model, if you still want to use it .
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