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Everything posted by Fubar512
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He probably stopped by for the beer, and found to his dismay that you've already drank all of it.
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IAS in Knots
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Good find. This is a compelling read.
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I must say that this is the wrong aircraft type and the wrong bomb type to use against a Hipper-class cruiser. The escorts are another matter....
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The missing fifth midget sub that took part in the Pearl Harbor attack has been found, and for what surprisingly appears to be the second time. This episode of Nova was broadcast a few years ago, though I find it makes for interesting viewing, especially since the "explosives" testing was performed literally across the road from me, at the Earle Naval Weapons depot in Colts Neck, NJ. http://www.youtube.com/watch?v=vxDueofD_3U
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http://video-embed.nj.com/services/player/bcpid1950981419001?bctid=3693861012001&bckey=AQ~~,AAAAPLMILBk~,Vn8u6tPOf8Us2eD8W1ez5Zw-Ss_6Anfe
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You too, Falcon? LOL. Wrench is now involved, as well.
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It's not the same game. The 3D models and effects are carried over, but the flight and physics dynamics are simplified, and the terrain isn't "historical" to the degree that WoP's is. As such, War Thunder is tailored to multiplayer, whereas Wings of Prey (due to MP support being dropped) is now a single-player game. I do believe, however, that War Thunder is one of the best things to happen in the PC-gaming arena in the last few years, as it is attracting new players into flying (and tank) games. I'm of the opinion that eventually a significant number of those same players will eventually discover flight simulators, and become simmers. When that happens, they'll start to not just demand realism, but realism served along with cutting-edge graphics.
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How to configure your joystick for Wings of Prey, parts 1 & 2:
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I recently picked this title up for just under $10 US from GamersGate. I've read all the reviews, and I'm aware of the controversial DRM and the YuPlay issues. Well, the version at GamersGate is patched up to the most recent (and sadly, final) release, and the DRM can now be switched off, by selecting "No Startup Check" under advanced options. And I've also figured out how to defeat YuPlay. As the game is now only single player, YuPlay has been mostly rendered superfluous, but it still rears it's head on occasion, and loads a process every time one starts the game. Even after one exits the game, that process (YuPlay32.exe) stays in memory until one manually stops it. Using a simple hack, I was able to replace the YuPlay executable files with similarly named text files, and eliminated this behavior. This game runs smooth as butter on my Pentium G 3258/Geforce GTX750ti combo. I'm running it in full "simulation" mode, which I find to be about on par with "normal" mode in the Strike Fighters series. This title is supposedly built upon the IL2 engine, albeit with somewhat simplified flight models, which seem to share global stall characteristics. Prop torque, however, is nicely modeled, though it is perhaps a tad heavy handed in the case of the various Spitfires, Bf-109s, and P-51D. Missions and campaigns are canned, that is they are not random nor dynamic. They also have set time limits. Again, this is a game as opposed to a sim, albeit one with scaleable flight dynamics, excellent effects, and beautifully-detailed and bump-mapped models. Anyway, Judge for yourselves, here's a link to the free demo: http://www.gamershell.com/download_54548.shtml Here's the link to the full version at GamersGate: http://www.gamersgate.com/DD-WOP/wings-of-prey Now for some screen shots: PS: I've gotten Dave, (yes, old cantankerous, hard-core Dave) hooked on this game!
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The game needs to be patched to at least the July 2012 level to correct some issues with the mission creator in SF2NA. And, in order to prevent the ships in your carrier groups from turning into real "ATVs", the other terrains require a "TerrainX_Water.bmp" file to define and limit the areas that carrier groups can operate in.
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I found this article while searching for a good sync utility for my smart phone: http://www.wikihow.com/Play-Android-Games-on-a-PC-with-BlueStacks This one provides a bit more information, including how to change the native BlueStacks GUI: http://www.rockpapershotgun.com/2014/03/12/how-to-run-android-games-in-windows/
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Depending on the title and which moniter I output to, either 1680x1050 or 1920x1080 (1080p)
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Well, it appears as though I lucked out and received a good chip. 4.0 gHz at 1.065 vcore. Here are temps in SF2NA, with everything maxed out. According to Realtemp, the hottest the processor got was while it was loading a mission. 53 C max, with ambient temp at 22 C, with case temps hovering around 27 C. As for the improvement in frame rates; My maximum FPS is now 3X what it was with my old system (it hit 200 fps a few times!). The minimum FPS hardly ever goes below 30, though it did dip into the high teens, while on an external view of Marcfighters Su-3,3 as it was sitting on the Ulyanovsk's flight deck. Even then, the amazing thing is how smooth it was. Over the stock SF2NA Iceland, the game is now smooth and playable, whereas it really wasn't before, as it stuttered badly. Mind, you, I am coming from an E8400 Core2Duo, mildly overclocked and teamed with a GTX 250 (which was in actuality a reconstituted GTX 9800). That combo was reasonably fast.....6 years ago Compared to that system, this one seems to be appreciably faster, even while performing mundane tasks.
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Well, I'm up and running. Just finishing up a few tweaks, and then I'll try a few missions in SF2NA to see how it performs.
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Well, the system is up and running. In a few moments, I'm going to backup some crucial files on my HDD, and then run sysprep on it. This strips the OS of its current hardware profile, and prepares it for deployment in a new system, without losing any of your email and network settings, and retains all installed programs (though some may have be to re-registered). Once the OS sees the new hardware, it will simply ask for the corresponding drivers, as if it were a fresh install.
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With about 5-8 mm to spare. It's actually pretty light for its size, at 650 grams with two fans. The Noctua NH-D15, for example, weighs more than 1 kg/2.2 lbs! The following video is what sold me on the Cooler Master (which can be had for less than 1/3 the cost of the Noctua)
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As I'm on a budget, for now, I've decided on the Pentium-G 3258 "20th Anniversary" CPU for now, with an eye towards upgrading to either an i-7 4790K, or possibly a Broadwell Processor (which Intel states will be usable on 9-series boards) in 6 months or so. The G 3258 set me back just over $70, and these CPUs are supposedly great little overclockers. In fact, some have gotten as high as 4.8 gHz out of them, and even 4.0 gHz at default voltage. I've paired it with an MSI GTX750i OC graphics card, and 8 GB of HyperX 1600 mHz RAM.
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Thanks Geary. Test fitting the heat sink (a Cooler Master Hyper 212 EVO), and checking for RAM slot interference. As you can see, I purchased an additional fan so I can evaluate this unit in push-pull mode. The low profile Kingston HyperX RAM modules just manage to squeeze underneath the pusher fan.
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For most of my day to day computing and gaming, just an old LG Flatron 22" LCD@1680x1050. I intend to use the HDMI port to connect to my TV at 1080P. as well.
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If you take the time to perform a bit of research, you'll find stuff like this to help with a comparison: The Royal Australian Air Force (RAAF) acquired 113 Meteors between 1946 and 1952, 94 of which were the F.8 variant.[93] The first RAAF Meteor was a F.3 delivered for evaluation in June 1946.[94] Australia's F.8s saw extensive service during the Korean War with No. 77 Squadron RAAF, part of British Commonwealth Forces Korea, and had personnel from other Commonwealth air forces attached to it. The squadron had arrived in Korea equipped with piston engine aircraft, the F-51D Mustangs. In order to match the threat posed by Communist MiG-15 jet fighters, it was decided to reequip the squadron with Meteors.[94] Jet conversion training was conducted at Iwakuni, Japan, after which the squadron returned to the Korean theatre in April 1951 with about 30 Meteor F.8s and T.7s. The squadron moved to Kimpo Air Base in June, and was declared combat ready the following month.[95] Other aircraft, such as the F-86 Sabre and the Hawker Hunter, were considered but were determined to be unavailable; the Meteor proved to be considerably inferior in combat against the MiG-15 in several respects, including speed and maneuverability at high altitude.[96] On 29 July 1951, 77 Squadron began operating their Meteors on combat missions. The squadron had mainly been trained in the ground attack role, and had difficulties when assigned to bomber escort duty at sub optimum altitudes. On 29 August 1951, eight Meteors were on escort duty in "MiG Alley" when they were engaged by six MiG-15s; one Meteor was lost and two damaged, and 77 Squadron did not officially destroy any enemy aircraft on this occasion.[97][N 2] On 27 October, the squadron achieved its first probable followed by two probables six days later.[98] On 1 December, during the air battle of Sunchon between 12 Meteors and some 40 MiG-15s, the squadron had its first two confirmed victories:Flying Officer Bruce Gogerly made the first kill. However, in the course of the same dogfight, four Meteors were also destroyed.[99] RAAF Meteor F.8 A-77-570 undergoing maintenance at Kimpo air base (K-14) during the Korean War. At the end of 1951, 77 Squadron and its Meteors were assigned to ground attack duties due to their favourable low-level performance and sturdy construction.[99] In February 1952, over a thousand sorties were flown in the ground attack role; these sorties continued until May 1952, when 77 Squadron switched to fighter sweep operations. The last encounter between the Meteor and the MiG-15 was in March 1953, during which a Meteor piloted by Sergeant John Hale recorded a victory.[100] By the end of the conflict, the squadron had flown 4,836 missions, destroying six MiG-15s, over 3,500 structures and some 1,500 vehicles. About 30 Meteors were lost to enemy action in Korea—the vast majority had been shot down by anti-aircraft fire while serving in a ground attack capacity.[93] A VF-111 F9F-2 dropping bombs in Korea, 1951/52 The Grumman Panther was the primary U.S. Navy and USMC jet fighter and ground-attack aircraft in theKorean War. The Panther was the most widely used U.S. Navy jet fighter of the Korean War, flying 78,000 sorties and scoring the first air-to-air kill by the U.S. Navy in the war, the downing of a North KoreanYakovlev Yak-9 fighter.[citation needed] F9F-2s, F9F-3s and F9F-5s, as rugged attack aircraft, were able to sustain operations, even in the face of intense anti-aircraft fire. The pilots also appreciated the air conditioned cockpit, which was a welcome change from the humid environment of piston-powered aircraft.[6] Despite their relative slow speed, Panthers also managed to shoot down two Yak-9s and seven Mikoyan-Gurevich MiG-15s for the loss of two F9Fs. On 3 July 1950, Lieutenant, junior grade Leonard H. Plog of U.S. Navy's VF-51 flying an F9F-3 scored the first U.S. Navy air victory of the war by shooting down a Yak-9.[7] The first MiG-15 was downed on 9 November 1950 by Lieutenant Commander William (Bill) Amen of VF-111 "Sundowners" Squadronflying an F9F-2B. Two more MiG-15s were downed on 18 November 1950. The final four MiG-15s were downed on 18 November 1952 by Lt. Royce Williams of VF-781, flying off the carrier Oriskany during a series of air strikes against the North Korean port of Hoeryong, right across the mouth of the Yalu River from the major Soviet base at Vladivostok. Williams' victories were notable because all four were flown by Soviet Naval Aviation pilots. In 1992, Russian authorities admitted that Captains Belyakov and Vandalov, and Lieutenants Pakhomkin and Tarshinov were lost on 18 November 1952. Information regarding this fight had been suppressed by the U.S. Navy at the time because personnel of the then-new National Security Agency had been involved in the intercept, and U.S. authorities were concerned that the Soviets might learn of this if the affair was publicized. No other fighter pilot ever scored four MiG-15s in a single combat.[8] Future astronaut Neil Armstrong flew the F9F extensively during the war, even ejecting from one of the aircraft when it was brought down by a wire strung across a valley. Future astronaut John Glenn and Boston Red Sox all star baseball player, Ted Williams also flew the F9F as Marine Corps pilots.
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I'd suggest experimenting with something along the the line of this: ControlMachTableNumData=7 ControlMachTableDeltaX=0.10 ControlMachTableStartX=0.10 ControlMachTableData=1.000,0.976,0.895,0.855,0.0.610,0.505,0.306
