Jump to content

Fubar512

MODERATOR
  • Posts

    8,418
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Fubar512

  1. I found this interesting, though it is a bit offbeat http://en.wikipedia.org/wiki/G.I._Joe_(pigeon)
  2. There is Seven-G (which keeps getting its intro date pushed further and further into the future), but one almost gets the impression that it's turning into vaporware. Jane's is currently still the benchmark, the Graphsim Hornet series is very simplified by comparison. Before you dismiss all the FSX addons as being useless, PM 531Ghost.
  3. This is a neat applet that's hosted on Time.com. It's a panoramic view from 1 World Trade Center. It allows you to pan, and zoom-in and out, from a point next to the top of the Freedom Tower's mast. You can see 3 states from this vantage point (New York, New Jersey, and Connecticut). http://time.com/world-trade-center/?xml=wtc.xml&view.hlookat=260.82&view.vlookat=8.95&view.fov=2.12#panorama
  4. Communications protocols (such as TCP/IP) have little to do with the actual implementation of the Direct Play API, other than providing a commonly referenced com standard between two or more machines. Think of DirectPlay as a sort of "HyperLobby Lite" http://en.wikipedia.org/wiki/DirectPlay
  5. And misleading. Once an engine is started in cold weather after being left outside overnight, it ideally should not be shut off until it has reached operating temperature. Failure to do so may will result in accelerated wear. In cold weather, one should start the engine, idle it long enough to allow the oil pressure to stabilize (usually about 30-60 seconds) and then drive the car very gingerly until the engine reaches operating temp. In the case of my present vehicle, that translates to about 3 miles or 5 minutes.
  6. As I mentioned many times before, Microsoft broke Thirdwire's MP support, by eliminating Direct Play as part of DX10 & DX11, which in turn, are core components of Windows Vista, 7, and 8. Thirdwire used Direct Play in its DX8 and 9-based titles. Besides, Thirdwire's MP was very basic, and according to TK, accounted for only a small fraction of sales.
  7. The SA-2 launcher has a fixed yaw axis in-game for a reason. And that is to prevent an SA-2 site from salvoing all 6 of its missiles at once.
  8. The last time I swam with barracudas was probably in early February of 1986, and I did not own an underwater camera at the time, nor were there waterproof disposables even on the market back then. I can tell you that it was fun chasing them around. They would scoot out of sight, make a wide circle, and appear behind us a few seconds later. We'd then chase after them, and they'd perform the same maneuver again and again. Check on youtube for "swimming with barracudas" or "Diving at John Pennekamp Park", and I'm sure you'll find several videos.
  9. Pictures of what? Sharks? Blue Sharks (all tagged and released): Makos: Spinner shark (unofficial NJ state record): Ocean sunfish stopping by for a scrub:
  10. People are attacked by sharks in shallow, murky water for the same reason that people occasionally get bit by bluefish or barracudas, and that is a reflex action due to competition with other predators over the available amount of prey. He who snoozes, loses, or more accurately, starves! In every case that I'm aware with barracudas, the person that was bit was either wearing or holding a shiny trinket that the barrie went for. In clear water, sharks either bite out of curiosity, or in the case of tigers, whites, or bulls, the attack can be due to hunger or territoriality. Here's a video showing how an attack can progress from a curios nip, to an out and out case of territoriality. The white shark in the video saw the small boat as another predator competing with it, and the results were tragic.
  11. Here's I video I made for you, Michael:
  12. Michael, go to this site, here: http://www.sas1946.com/main/index.php/topic,15649.0.html Watch this tutorial before you try installing anything: http://www.youtube.com/watch?v=1-AuRg5IhC0 Here's a few screenies for you:
  13. The MiG-21 is my favorite red-side aircraft. I consider it a timeless design.
  14. Thanks, Michael. I had forgotten about that one.
  15. Please take no offense, but there's probably a vast difference in your level of experience on the ocean, and mine. I For example, have spent years worth of time on the ocean over the course of the last 35 years, mostly going out of my way to seek potentially dangerous species. I have been bitten only a couple of times that I can recall, and on both occasions, it was by bluefish. Both cases were a result of my letting my guard down, simply because I had become complacent with that species. That being said, I always approach sharks with a healthy dose of respect. The last thing one wants to do, is to wait to be picked up by a USCG helo 50-70 miles offshore, as one's bleeding to death. I have caught more than my share of "barries" while fishing off of North Carolina or Florida. I am always amazed by not only their awesome dentures, but also by the incredible amount of jaw pressure that they can exert when they attempt to "kill" a metal lure. I've seen them immobilize a lead-bodied chromed diamond jig to the degree that one could not drive the hook into the their jaws. I simply reeled in the lure afterwards, with deeply imprinted tooth marks evident in its flanks. Two other species that I take great care when handling, are the wahoo and the king-mackerel, both of which sport jaws armed with close fitting. razor edged teeth. Wahoo can exceed 100 lbs, and kings up to 50 lbs are not uncommon (bluefish, for example, rarely exceed 15 lbs).
  16. Having swum with barracudas that were almost six feet long in John Pennekamp state park, I'm inclined to disagree with you. Bull sharks (which are all over the St John's river system) are responsible for most of the fatal or near-fatal attacks in Florida waters. Believe it or not, the lowly bluefish is more likely to attack a swimmer in murky water, than would a shark, or even barracuda (in clear water). In fact, it's been my experience that bluefish have the meanest disposition of any fish species that I've encountered, and they have been responsible for attacks on swimmers along any coast that they inhabit (Spain, Morocco, the eastern seaboard of the United States, Western Australia). http://www.27east.com/news/article.cfm/Sagaponack/224532/Surfers-injured-by-feeding-bluefish-at-Sagg
  17. Wow, that would mean that she was all of 19 while they were filming "Thunderbolt and Lightfoot", in the Autumn of 1973.
  18. Yes, I think it's the "blue-side SAM bug" rearing its ugly head again. I'll run a few tests and verify this.
  19. Ignacio, Two questions: What patch level are you using, and is your SAM issue only occurring on the side you're flying for, or on the side you're flying against?
  20. Absolutely amazing. It's not simply a matter of patience, but of discipline, as well.
  21. OK, here's a textual representation, that you can copy and paste into notepad, and save as type "all files", name it SmokeStackEffect.ini , and save it in your effects folder. [EffectType001] Name=SmokeStackEffect Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=SmokeStackEmitter Element[01].StartTime=0.0 Element[01].StartTimeDeviation=0.0 Element[01].EjectTime=-1.0 Element[01].EjectTimeDeviation=0.0 [EmitterType001] Name=SmokeStackEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.0 EmissionRate=0.04 //the lower the number, the greater the rate, example 0.004 is 100x greater rate than 0.04 EmissionVolume=0.01,0.01,0.0 //volume in x,y,z coordinates EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,5.0 //velocity in x,y,z coordinates, the number may correspond to meters/s EmissionVelocityDeviation=0.2 //this adds variability to the emission ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=5.0 // how long the particles last ParticleLifeTimeDeviation=0.5 // self-explanatory! ParticleWeight=-1.2 //+value adds weight., -value causes it to rise ParticleRandomness=0.03 //self explanatory ParticleDragFactor=0.25 //really only important if emitter is on a ship or mobile object ParticleInheritence=1.0 ParticleWindFactor=0.9 //How the particles are effected by wind ParticleColorTableType=TABLE ParticleColor[01].Time=0.0 ParticleColor[01].Value=1.0,1.0,1.0,0.0 ParticleColor[02].Time=0.10 ParticleColor[02].Value=1.0,1.0,1.0,0.35 ParticleColor[03].Time=1.0 ParticleColor[03].Value=0.8,0.8,1.0,0.0 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.0 ParticleSize[01].Value=1.2 ParticleSize[02].Time=0.5 ParticleSize[02].Value=1.6 ParticleSize[03].Time=1.0 ParticleSize[03].Value=2.4 BaseSizeDeviation=0.1 TextureMaterial=SmokeMaterial [smokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=smoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
  22. Let me find the effect (the stock one is part of the particlesystem.ini file), and I'll post it as a txt file which you can copy and rename as an effect.ini, and I'll denote the parameters that you can experiment with, until you achieve the desired effect.
  23. How are you adding the SAM sites? Are you using a standard deployment (positioning) scheme, and then adding them as generic radars and SAMs? Or are you calling out a specific SAM type (SA-10, Hawk C, etc)?
  24. Dou you mean the effect? Yes. Volume, rate, lifetime, and (particle) density all play a role in this.
  25. A 1200 HP LS7 Corvette engine in a 2700 lb platform? Wow... http://www.venomgt.com/the-venom-gt/specifications/
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..