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Fubar512

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Everything posted by Fubar512

  1. Dave, My condolences to you and your family.
  2. Superb! It is resource intensive, but one must expect that with this series and that level of detail.
  3. With the emphasis on catch-and-release, that's usually not an issue.
  4. Off of the Kona coast (in Hawaii), they fish from kayaks in several thousand feet of water....and often hook and catch tuna, marlin, and big Mahi.
  5. No braking effect? I have set them up as air brakes with correspondingly large drag areas before, albeit ones that use the "deploy when on gears" parameter. So yes, they do slow the aircraft down, when setup as air brakes.
  6. Ravenclaw, that may have been possible in SF1, but not in SF2, as one cannot deploy a weapon when the aircraft is on its gears. Try it.
  7. A weapon that fires when the aircraft is on its landing gear? When was the last time you tried firing a weapon (in this series) that way? Sorry to bust your bubble, but it doesn't work like that. A drag chute has to be part of the 3D model, and it really needs to be setup as an animated surface, preferably an air brake, so that it actually works as intended.
  8. And if there were one made that way. how would one trigger it? The fake pilot method is meant for adding fixed, non-animated bits to an existing aircraft model.
  9. That 800 is in KPH. And, it appears that Paulo is using some of the same parameters that I used in the MiG-15 FM that I penned up for the KAW mod, so it is not an issue, it is there by design.
  10. Does this occur over a certain airspeed? The MiG-15, MiG-17, and the F-86 all suffered from wing warp, which would cause the aircraft to roll into the effected wing surface. In the case of the F-86, this generally occurred above 675 MPH at low altitude, on the MiGs, it occurred anywhere from 400-485 knots.
  11. AI Radar by the 1980s had become sophisticated enough to ID bogies by their signature (and reportedly, even by their turbine blade count). So, the Vietnam scenario would most likely not have applied there. On the other side of the equation, the AA-10/R-27 Alamo missiles carried by the Su-27 during that time frame were as accurate as an AIM-7 sparrow, and had a greater range.
  12. You'd have to speak to Julhelm regarding that issue, as he is the one who built the 3D model.
  13. Damn...I forgot to include the decal folder. I have attached it here, simply extract it into the Thirdwire/SF2x folder in your Windows profile folder. Objects.zip I will update the main upload folder when I get a chance. Objects.zip
  14. The two textures work. You need to edit the mission in order to select between the Ned Llloyd and the Maersk skins, as the system seems to not randomize between them. On my install, the Maersk texture gets called out 95% of the time.
  15. View File Julhelm's Container Ship Julhelm's Container Ship for SF2 Model and Textures: Julhelm Effects and .ini work: Fubar512 This mod is designed and optimized for the SF2 series, and may not work properly in SF1. To install: Simply extract the contents of the 7z archive file into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic" Note that model's running lights will be on all the time. This is currently due to the limitations of the series. To enable the included sounds, you must have access to the soundlist.ini, which can be extracted from the flightdata,cat file. It must then be placed into your game's flight folder, and the following edits should be made to it (note, if you have a custom soundlist.ini already, simply add the following lines in their appropriate numerical order. Don't forget to edit the XXX entries to match your existing sequence). SoundFileXXX=Underway SoundFileXXX=MarineDiesel [underway] Priority=Normal 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [MarineDiesel] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 Submitter Fubar512 Submitted 03/20/2014 Category Cargo and Transports
  16. Version 1.0

    401 downloads

    Julhelm's Container Ship for SF2 Model and Textures: Julhelm Effects and .ini work: Fubar512 This mod is designed and optimized for the SF2 series, and may not work properly in SF1. To install: Simply extract the contents of the 7z archive file into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic" Note that model's running lights will be on all the time. This is currently due to the limitations of the series. To enable the included sounds, you must have access to the soundlist.ini, which can be extracted from the flightdata,cat file. It must then be placed into your game's flight folder, and the following edits should be made to it (note, if you have a custom soundlist.ini already, simply add the following lines in their appropriate numerical order. Don't forget to edit the XXX entries to match your existing sequence). SoundFileXXX=Underway SoundFileXXX=MarineDiesel [underway] Priority=Normal 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [MarineDiesel] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0
  17. Working on the upload package. The container ship will include two textures (Maersk and P&O Nedlloyd), sounds, and effects. Here's the Nedlloyd texture at night, with its running lights on.
  18. It appears that we never uploaded the container ship. I'll take care of that as soon as I can. In the meantime, here is the link for the Handmax (modern) tanker: http://combatace.com/files/file/13672-handymax-tanker/
  19. That's Julhelm's container ship, which should be available in our SF2 downloads section. He also has a Handymax-sized tanker available, as well. Even better, as the containers fly go flying when you hit that part of the ship
  20. My friend, if you only knew how lucky you are. You've come within a razor-thin margin of being replied to by the WTF bird
  21. Fubar512

    Thank You MK2

    I'm glad to see that you are still around, and also that your son shares your interest in flight sims.
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