Jump to content

Fubar512

MODERATOR
  • Posts

    8,418
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Fubar512

  1. Well, I hate to break it to you, but water is supposed to shimmer
  2. The size of the normal files has less to do with the level of resolution that you're seeking, than the number of normals rendered per tile.
  3. Uhhhh, not really. A title may be coded in DX7, and (if) you can still run it under a Windows 7 environment....it doesn't mean that the game's now capable of taking advantage of DX11 coding, shaders, (etc.)...it's still a DX7 game. SF2 titles are coded for both DX9 and DX10, and operate exclusively under one API, or another. Keep in mind that TK has stated that SF2NA and it's successors will be DX10 only.
  4. Then I suggest you keep at it, and keep note of whatever changes you make along the way....that's how you'll arrive at an answer.
  5. Of course not...unless you screw up the specific statements within the shader that determine the animation.
  6. All of them. There's two for terrain, and two for water.
  7. Actually, it is real animated water......just not in SF2 It's from a modded install of Silent Hunter 4, and Stary's right in that it's superimposed as a layer over an actual screenshot from SF2, though not in Pornoshop Instead, I used a freeware app (paint.net) in order to achieve the desired results
  8. Yes I did, but that image was taken under DX9, so it used a different shader.
  9. OMG yes, that would be a welcome addition to the fleet.
  10. Isn't that an island off Norway? Oh wait, that's Jan Mayen....never mind....
  11. It's all shader dependant. Statements within the shader (*.fx file) determine how many normal maps are rendered per tile....among other things.
  12. It's for a new and hereto unreleased flight sim named SFIL-2....on second thought, SFIL-2 sounds like some new strain of a common venereal disease.... It's for SF2, and it's, I meant to say, they're waiting for a new series of hi-poly specular and bump-mapped F-86 models. Sabre Pit.wmv
  13. Than it's obviously using the same bitmap as the launcher, which has different mapping. You can always try making a new template yourself.
  14. Yes, first find out exactly what bitmap the lod is calling out for, and then find that exact texture an an original copy of SFP1, and use that. It's obviously been replaced by a texture with a similar name (but meant for different mapping), in SF2.
  15. A few ship models from the upcoming MiG Alley addon.... USS Bataan USS Manchester (Foreground), USS Bataan (aft in back ground), USS Juneau (fwd in background)
  16. Nope....uninstall and reinstall in order.
  17. 1) The changes can apply to the map, irregardless of mission or campaign (objects can be made service date-sensitive). You can, however use the same coordinates to add mission-only ground objects, in a scripted mission. We do this all the time 2) The HUD debug mode can be toggled thru, but its startup default is to display debug data. From what I've gathered from your questions, you may want to look into the DLC mission editor from Third Wire (if you have not done so already). It makes things so much easier.
  18. You can locate and place objects within 1 meter from within the game. To do so, you must activate the HUD-debug option (from within the HUD.ini), launch the game, toggle control + f12 to allow free-fly view, and use the mouse to "fly" to wherever you want on the map. The debug screen will provide you with X,Y, and Z coordinates for object placement. It's admittedly crude, but our veteran terrain modders have been sucessfully placing terrain objects this way for years.
  19. Let's see if I've got this right, you've installed a weapons pack meant for the '06 patch, into an '08 install, and then used the '06 weapons editor? There are gun and weapon editors that are specifically coded for '08 patch level installs. Use those.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..