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Fubar512

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Everything posted by Fubar512

  1. I also used to confuse the seeker field of view with the seeker gimbel limit (which is what would conceivably be set to a wide angle). A narrow FOV actually improves a missile's accuracy, and reduces the chance that the given weapon might be spoofed by simple counter-measures (flares, chaff). For example, consider the R-73/AA-11 Archer. It has an FOV of 2.5 degrees (and a 20 degree gimbel limit), and it's considered one of the best IRMs in service. http://warfare.ru/?catid=262&linkid=1673 Grim Viper has it right, a lot of tweaks were applied by the developer to overcome the limitations of the game engine, and in all fairness, those tweaks seldom adversely effect game play or immersion.
  2. Holy shiit. Glad that you're OK
  3. Monty, A suggestion on the panel lines; why not use bump-mapping, instead?
  4. That's an extraction tool for files contained within the Thirdwire catalog (*.cat) files. He misunderstood your question. Getting back to your issue with 7zip, are you using the 9.20 release? Try this link: http://downloads.sourceforge.net/sevenzip/7z920-x64.msi
  5. Are you getting that error with all the 7z files that you've downloaded, or just a few of them?
  6. Warships do not appear on randomly-generated missions, only cargo ships. However, this may change with the release of SF2NA. You can always edit the ground object role of a warship to "cargoship", but I feel that it's best to simply script your own missions, to include the ship types that you desire to go up against.
  7. No, full of recycled Taco bell.....
  8. Моё судно на воздушной подушке полно угрей!
  9. As they would say in Icelandic, "Svifnökkvinn minn er fullur af álum!!!!"
  10. That was about the only reason that I watched it, back in the day. "OFF THINK!" http://www.youtube.com/watch?v=tCsUe_z1-H4
  11. Beedee beedee beedee.....Buck, you too....
  12. Correct, the all moving tail was intro'd with the E-model. However, all Sabre's had boosted controls, and the earlier F-86's only experienced loss of pitch authority at high-transonic speeds (Mach .97 and above).
  13. LNG? Liquefied Noxious Gas? Isn't that what comes out of you when you eat anything from Taco Bell? Now just imagine a 1000-foot long ship just full of that stuff
  14. DWCACE's birthday!
  15. Try this...it is using different sounds, though, which you'll have to add through soundlist.ini edits Missile Data SA-10_data.zip SoundFile SAMLaunch.zip
  16. It depends on both missile and groundobject parameters, and on skill levels. The latter is adjustable in the .msn file (easy if you have the ThirdWire mission editor).
  17. The MiG-17, The MiG-15, and even the F-86 Sabre (which sports full-boosted controls), all suffer from the same handling quirk at high speeds, in that they'll drop a wing unexpectedly. This occurs on the MiG-15 and '17 between 450 and 500 knots, and on the F-86 between 550 and 600. It is recoverable on all three birds. What Jug's referring to is the elevator "freezing" or locking up above 450-500 knots on the MiGs, and that is due to (as Gepard stated) a lack of fully boosted controls on the MiGs. The early 17's had a telescoping stick extender built into the control stick to allow the pilot to exert additional pressure through increased leverage. The Polish-built Lim-6 (a variant of the '17) is favored by collectors of old East-bloc aircraft, because its fully-boosted flight controls eliminate this. The Sabres, due to their all-moving tails, do not suffer from this problem.
  18. If anyone needs the missile data itself, let me know
  19. The AI always uses a simplified FM compared to the player's...but it can still find itself breaking into an unrecoverable stall, if one does not set parameters to make a flight model "AI-friendly".
  20. Those are probably using old data files, or badly modded ones ....use these instead: FlapLidDataFiles.zip SA-10L_data.zip
  21. I don't believe that there's a statement for that, as there is for wingtip vortices.
  22. Every flight model that I write is intended for use under hard settings. Hard allows one to fly right on up to the razor's edge, adding to the immersion. Stall modeling, more specifically, how the aircraft reacts post-stall, is the most difficult aspect of the art. You don't experience full-blown stalls under normal flight mode.
  23. Ya think?
  24. What you posted above was basically the same technique that's used for props on aircraft, so my response was framed to that end. I was implying that aircraft prop values are not applicable to ground objects in this series. A semi-transparent tga with simulated prop shadows, spinning along at a few dozen rpm would look good.
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