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Fubar512

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Everything posted by Fubar512

  1. Not at all. They simply have to match what's in the gundata for the weapon you want to associate them with. You can name them "Ratdroppings.tga", and they will work, as long as they are declared that way in the gundata.ini for that specific wep. For example: [GunData001] TypeName=30MM_GSH630 FullName=30mm GSH 6-30 Rotary Cannon Caliber=30.000000 ROF=5000.000000 MuzzleVel=850.000000 AmmoWt=0.389000 WarheadWt=0.047700 Reliability=97.000000 Accuracy=95.000000 AddLight=TRUE MaxLightRange=1300.000000 FireColor=0.270000,0.400000,0.400000 GunFireEffect=30mmFireEffect GunFireSound=CIWS EffectClassName=30mmEffects EffectTime=0.180000 TracerTexture=Ratdroppings.tga TracerSize=0.030000 TracerDistFactor=0.003000 TracerLength=0.036000 MaxVisibleDist=5000.000000 MaxStreakVisibleDist=2500.000000 TimeFuzed=FALSE
  2. You've neglected to add the knurling on the heads of the set screws holding the tail fins on! Just kidding, those models are absolutely breathtaking
  3. In the objects folder.
  4. Those values don't apply to ground objects.
  5. Grinch, make sure the fans are pivoted so they can rotate. There's a cheat that you can apply to ground objects, to make props on ships (and LCACs) rotate. Simply set them up as search radars, with no radar values other than a very short (.001) search time.
  6. Fubar512

    Bring It Iran

    Sorry, but there is no such thing as an Iranian perspective. It's not allowed. You see, the Iranian people have been held hostage for over three decades by an imperialistic Islamofacist government.
  7. Fubar512

    Bring It Iran

    Besides, the ship channel through the Straits of Hormuz needs to be widened, anyway....by several hundred kilometers to the east. The reason they're doing this is obvious to anyone with a heartbeat. They make threats, the price of crude oil goes up, they make greater profits.
  8. AIM-9H (USN) and '9E (USAF) are based on the same concept...both were superior to the D, and the "E" was in service in 1967. Read about it here: http://www.designation-systems.net/dusrm/m-9.html
  9. The new "Hundred years war"?
  10. I said clouds.....the horizon has nothing to do with clouds. The sky in this series can be likened to an inverted bowl. The lower segments of that bowl comprises what we would consider the horizon. Meaning that you can paint anything you want on it...clouds, Klingons, flying elephants (etc). The water needs to reflect the sky for realism's sake, to match (reflect) the sky's color as it changes over a period of time. What I was concerned with is whether or not clouds will be rendered as reflections. If they don't, it's because they would otherwise appear without any depth, somewhat like buildings on an old Western movie set.
  11. The very first thing you'll see when you toggle the E key and you're within the scripted "visual" range, is the primary target itself. That's when you direct your flight (or at least selected elements of it) to attack.
  12. Clouds in this series will spin 45 degrees or so, because they are essentially 2D "billboards", with emissive fog (to give one the impression of volume). This allows for simpler programming, and reportedly, higher frame rates. I'd like to see how the new water shaders handle them, specifically their reflections.
  13. As the vast majority of members here are more concerned with historic realism, I posted the appropriate response. And, you do realize that you're asking questions in the wrong forum, right? I'm moving this thread where it belongs, to the SF2 "what if" boards.
  14. Yep. Want to load a Navy-only missile? Then go fly a Navy bird
  15. That's not a bunker...that's....that's......OMG! It's a Mayan Pyramid!!!!!
  16. Most likely not, as the majority of modders are focusing on SF2, and with the impending release of SF2NA, I predict even more will do so. Keep in mind that the last series of updates for SF1/WoV/WoE was almost four years ago, so in that regard, it's no longer being supported by the developer.
  17. Uh No. Well maybe. Hell, it's the Hungarian Phrasebookalypse...
  18. Now, all we need is to populate the Ledbeds and other LCACs with eels, and everything else should fall into place...
  19. Had a friend in boomers back during the 1980s and early 90s. Even though his job was to listen for (and avoid or kill) Soviet subs, every accident suffered by any submariner, irregardless of what side that submariner happened to be on, used to really bother him. Don't know about the rest of you, but I find easy to understand why.
  20. Happy New Year to all....
  21. Wow Florian, awesome detail on that ship
  22. Late Breaking News: A new addition to SF2NA, TK has finally added (wait for it): A pony for Dave!
  23. Automatic_speed deploys them irregardless of AoA or Load...so you'll have flaps and slats deployed in level flight for no reason at all. In RL, the 'bugs flap settings are determined by the FCC, in this order (and please feel free to correct me, Sid) AoA, roll rate, G-load, air speed, and finally, gear deployment. The closest we have is to that automatic_aerodynamic_load.
  24. As long as that image has been out, I'm also surprised that no one has commented on that and the shader-driven wake effect.
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