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Everything posted by bwild
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So long fellas
bwild replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think it was the last pre NA patch, november IIRC. -
View File Default RNlAF F-104G Skin Replacement Pack 26-06-2012 v1.0 This is a replacement pack for the default RNlAF skins used by the ThirdWire F-104G. The skins were made with ravenclaws excellent templates. This pack includes both the Camo and Grey skins and an additional Camo skin without the black inlets. The skins are HD (2048x2048). Matching droptank skins are included. The skins have no national or squadron markings. To use this pack you need to have SF2:Europe installed/merged. To make them flyable follow the instructions by Wrench: http://combatace.com/topic/57393-flyable-f-104s-for-sf2/ =============================================== To install: Simply unpack the Object folder in the zip to your MOD folder. Overwrite if prompted. Notes: - The skins may be to big for your system, resize them if needed. - The bumpmaps of the Thirdwire model do not exactly line up with the skin, I'm working on a fix (no ETA). Credits - ravenclaw_007 for the F-104G templates - Thirdwire for the F-104G =============================================== bwild Submitter bwild Submitted 06/26/2012 Category F-104
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Version v1.0
119 downloads
26-06-2012 v1.0 This is a replacement pack for the default RNlAF skins used by the ThirdWire F-104G. The skins were made with ravenclaws excellent templates. This pack includes both the Camo and Grey skins and an additional Camo skin without the black inlets. The skins are HD (2048x2048). Matching droptank skins are included. The skins have no national or squadron markings. To use this pack you need to have SF2:Europe installed/merged. To make them flyable follow the instructions by Wrench: http://combatace.com/topic/57393-flyable-f-104s-for-sf2/ =============================================== To install: Simply unpack the Object folder in the zip to your MOD folder. Overwrite if prompted. Notes: - The skins may be to big for your system, resize them if needed. - The bumpmaps of the Thirdwire model do not exactly line up with the skin, I'm working on a fix (no ETA). Credits - ravenclaw_007 for the F-104G templates - Thirdwire for the F-104G =============================================== bwild -
F-8 Crusader
bwild replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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AimDot on HUD?
bwild replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Try SymbolType=RADAR_AIM_DOT. This is from the F-14, I don't know if it works with avionics70.dll. [HUD_SteeringTee] SymbolType=RADAR_AIM_DOT ImageFilename=cockpit\F-14A_steeringT.tga ImageSize=0.050 OnlyWithRadarMissile=TRUE -
Menu X (HD)
bwild replied to Brennus's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Brennus, did you know this site, lots of high res pics. http://defenseimagery.mil -
Tools are released!
bwild posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Get them here http://thirdwire.com/downloads_tools.htm -
Well it's official
bwild replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wouldn't the new terrain engine be ideal for the Falklands? Even smaller than Iceland. -
Buccaneer roll damper
bwild replied to crl848's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have been digging through my old lecture notes on flight dynamics, Clp is indeed a measure for roll damping, due to the change in angle of attack along the wing span because of the rolling moment. I can list some coefficients for actual aircraft from flight tests. Cessna Citation (cruise) -0.3444 Fokker F-27 (cruise) -0.60 Lockheed Constellation (cruise) -0.5200 Concorde (approach) -0.1410 X-15 (cruise) -0.3150 De Havilland Beaver (approach) -0.5500 -
Well it's official
bwild replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
New Additions in the aircraftlist.lst since pre oktober: A-4N A-4N_78 A-6E A-6E_79 A-7E_74 A-7E_79 A-7H AV-8A E-2C EA-6B F-4G F-4J_74 F-4K_80 F-4M_80 F-14A F-14A_77 J-6C J-7I J-7II Mirage3EZ Mirage3S RF-8G RF-8G_77 Tu-16K-10-26 Tu-16K-26 Tu-16K-26_73 Tu-16P Tu-16P_72 Tu-16R Tu-16RM-1 Tu-22KD Tu-22KPD Tu-22M2 Tu-22M3 Tu-22PD Tu-22R Tu-22RD Tu-95K-22 Tu-95RT Yak-38 And in the groundobjectlist.lst: CGN-36 CGN-38 CVN-65 CVN-68 KashinMod Kiev Knox KrestaII KrivakI LCC-19 LHA-1 LHD-1 LPD-4 OHPerry Spruance -
The RNlAF has two KDC-10 actually.
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SF2 Screenshot Thread
bwild replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice! Dave, is there any chance you could include the killmark on J-063? First and only air to air kill of the KLu since WW2. Souce:http://www.f-16.net/gallery_item95694.html -
Buccaneer Tactics
bwild replied to crl848's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Found this an interesting read, it's from Flight International juli 1968. It backs up the findings in the sim. Complete article is available in their online archive. -
Buccaneer Tactics
bwild replied to crl848's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
At 200ft I find it really difficult to get the timing right. At 500ft you have a bit more wiggle room, and AAA is still unable to track you. Still the bunt retard method is far more accurate. -
Buccaneer Tactics
bwild replied to crl848's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sweet, works as advertised! Up to now I did level approaches with retarded bombs only. 1. aproach at 500ft and 550kts 2. line up target 3. ripple 4, interval 250ms, open bombbay 4. Release when target is below the speedbar in the HUD 5.
