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Everything posted by JRP1973
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Su-27 cockpit WIP
JRP1973 replied to The Trooper's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sweet -
Desert Storm Part 1 For SF2
JRP1973 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Man I was waiting for this thanks Dave and crew I'll be up all night now -
F-18D of VFA-106 Down in Virginia Beach.
JRP1973 replied to SkateZilla's topic in Military and General Aviation
I know right were that is.driven pass there many times. Is that seat next to your Place? -
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SF2: North Atlantic
JRP1973 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I have the same issuewith the controls as well -
SF2: North Atlantic
JRP1973 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
On the A7E Campaign noticed the screen starts red plane fails to launch properly rolls of at 130 knots off the end of the carrier and explodes. The f-14 launch perfectly. Damn the russain boats are a death trap -
my pit
JRP1973 replied to jack33's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I like that pit very nice ! -
My Favorite DLC
JRP1973 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I will have too say the F-4K -
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Operation Blue Scimitar
JRP1973 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I did -
Operation Blue Scimitar
JRP1973 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
All the carriers work perfectly make sure you update the Desert Target Types, And Campaign Data, for the newer players Desert Types additions: [TargetType072] Name=ArkRoyal FullName=HMS ArkRoyal TargetType=WARSHIP ActiveYear=1955 TargetValue=1000 UseGroundObject=TRUE GroundObjectType=ArkRoyal RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=18000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 [TargetType073] Name=Clem-65 FullName=PA CLEMENCEAU (R98) TargetType=WARSHIP ActiveYear=1961 TargetValue=1000 UseGroundObject=TRUE GroundObjectType=Clem-65 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=18000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 [TargetType074] Name=Melbourne FullName=HMAS Melbourne TargetType=WARSHIP ActiveYear=1954 TargetValue=1000 UseGroundObject=TRUE GroundObjectType=Melbourne RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=18000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 CampaignDD75-DATA changes; [CarrierUnit001] CarrierType=ArkRoyal CarrierNumber=1 UnitName=HMS Ark Royal ForceID=1 Nation=RoyalNavy BaseArea=Echo Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 [CarrierUnit002] CarrierType=Clem-65 CarrierNumber=2 UnitName=Clemenceau ForceID=1 Nation=FrenchNavy BaseArea=Marine Station NumSquadron=3 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 [CarrierUnit003] CarrierType=Melbourne CarrierNumber=3 UnitName=HMAS Melbourne ForceID=1 Nation=AustralianNavy BaseArea=Marine Station NumSquadron=3 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 -
Operation Blue Scimitar
JRP1973 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The Clem is in the 2008 WP in Hgbn post obove mine. -
Operation Blue Scimitar
JRP1973 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Got it thanks -
Operation Blue Scimitar
JRP1973 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Did not see it in there. -
A-10C Cockpit only for SF2
JRP1973 replied to Spectre8750's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks just gets better and Better really fun to fly -
[Fictional] Eurofighter EF-2000IQ Al I'ssar (Typhoon)
JRP1973 commented on ValAstur's file in What If Hangar
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Great quality pictures I was Stationed in Germany for 2 yrs..I should have visted these places.
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This is on the read me :) for the terrain:) IMPORTANT RECOMMENDATIONS 1. Everytime you load up the game. Run a quick single mission and quit without flying. All the successive SingleMission/Campaign games will work as designed and expected. (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading everything, so the first mission you load up will have many objects/ships missing from the map. The game does some kind of caching so after that first mission, everything will show!) 2. If you don't have a powerfull computer, lower your settings to avoid crashes. If your game crashes or locks up at %100 LOAD, try running your first mission with Settings: -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT 3. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings. 4. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking. Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug. 5. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here. Without the GroundObjects and their respective files, the map will not look as designed. (For example, naval traffic in the Aegean, historical sam sites and navy/army bases) 6. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
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