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Everything posted by Piecemeal
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Right. So I've managed to enable carrier operations in my upcoming Desert V4.0 terrain and I'm currently editing the stock campaigns to facilitate the same. The trouble is; every time I start the campaign flying with either a Merc or USAF squadron, there's the carrier group at the edge of the map despite the fact that they're not supposed to enter the arena for at least another week. Confused? Here's an example: Operation Quick Sand (Campaign3) Start date - December 25th, 1966. I fly with the Merc squadron on the same date as above. I've set up the campaign INIs so that the Oriskany carrier group isn't supposed to start until January 3rd. From the CAMPAIGN3.INI file: //---- USN Units [uSNUnit001] Squadron=VF111 ForceID=1 UnitID=2 StartDate=01/03/1967 DescFile=Campaign3Start.txt StartText=Campaign3Start.txt AircraftType=F-8E_66 [uSNUnit002] Squadron=VA163 ForceID=1 UnitID=3 StartDate=01/03/1967 DescFile=Campaign3Start.txt StartText=Campaign3Start.txt AircraftType=A-4B_65 [uSNUnit003] Squadron=VA164 ForceID=1 UnitID=4 StartDate=01/03/1967 DescFile=Campaign3Start.txt StartText=Campaign3Start.txt AircraftType=A-4B_65 From the CAMPAIGN3_DATA.INI file: [NavalUnit001] [AirUnit002] AircraftType=F-8E_66 Squadron=VF111 ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=VF111 BaseMoveChance=0 StartNumber=0 RandomChance=100 MaxAircraft=14 StartAircraft=14 MaxPilots=14 StartPilots=14 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=70 MissionChance[CAP]=25 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=70 MissionChance=0 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=20 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER Supply[001].WeaponType=Mk82 Supply[001].Quantity=60 Supply[002].WeaponType=CBU-24B Supply[002].Quantity=25 Supply[003].WeaponType=M117 Supply[003].Quantity=40 Supply[004].WeaponType=AIM-9C Supply[004].Quantity=34 Supply[005].WeaponType=AIM-9D Supply[005].Quantity=36 Supply[006].WeaponType=LAU-33A_Mk16_Mk32mod2 Supply[006].Quantity=50 [AirUnit003] AircraftType=A-4B_65 Squadron=VA163 ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=VA163 BaseMoveChance=0 StartNumber=0 RandomChance=100 MaxAircraft=14 StartAircraft=14 MaxPilots=14 StartPilots=14 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=100 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=50 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=25 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER Supply[001].WeaponType=Mk82 Supply[001].Quantity=60 Supply[002].WeaponType=M117 Supply[002].Quantity=50 Supply[003].WeaponType=Mk83 Supply[003].Quantity=16 Supply[004].WeaponType=BLU-1 Supply[004].Quantity=36 Supply[005].WeaponType=CBU-24B Supply[005].Quantity=32 Supply[006].WeaponType=LAU-61A_Mk40_M151 Supply[006].Quantity=42 Supply[007].WeaponType=LAU-10A_Mk16_Mk24mod0 Supply[007].Quantity=32 Supply[008].WeaponType=Tank300_A4 Supply[008].Quantity=46 Supply[009].WeaponType=Tank300_A4_fuselage Supply[009].Quantity=20 [AirUnit004] AircraftType=A-4B_65 Squadron=VA164 ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=VA164 BaseMoveChance=0 StartNumber=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=100 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=50 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=10 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER Supply[001].WeaponType=Mk82 Supply[001].Quantity=60 Supply[002].WeaponType=M117 Supply[002].Quantity=50 Supply[003].WeaponType=Mk83 Supply[003].Quantity=16 Supply[004].WeaponType=BLU-1 Supply[004].Quantity=36 Supply[005].WeaponType=CBU-24B Supply[005].Quantity=32 Supply[006].WeaponType=LAU-61A_Mk40_M151 Supply[006].Quantity=42 Supply[007].WeaponType=LAU-10A_Mk16_Mk24mod0 Supply[007].Quantity=32 Supply[008].WeaponType=Tank300_A4 Supply[008].Quantity=46 Supply[009].WeaponType=Tank300_A4_fuselage Supply[009].Quantity=20 and further down: [NavalUnit001] UnitName=Oriskany Carrier Group ForceID=1 Nation=USN StartDate=01/03/1967 RetireDate=17/04/1967 RandomChance=100 MaxObjects=7 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=180000.0,900000.0 ObjectivePosition=400000.0,700000.0 HomePortPosition=180000.0,900000.0 MinFleetSpeed=10.289 Ship[01].Type=SCB-125 Ship[01].Name=USS Oriskany Ship[01].Number=34 Ship[01].Texture=USNGrey Ship[02].Type=SUMNERFRAM2 Ship[02].Name=USS Laffey Ship[02].Number=724 Ship[02].Texture=USNGrey Ship[03].Type=CG-16 Ship[03].Name=USS Richmond K. Turner Ship[03].Number=20 Ship[03].Texture=CG20 Ship[04].Type=GEARINGFRAM1B Ship[04].Name=USS William C. Lawe Ship[04].Number=763 Ship[04].Texture=USNGrey Ship[05].Type=SUMNERFRAM2 Ship[05].Name=USS Wallace L. Lind Ship[05].Number=703 Ship[05].Texture=USNGrey Ship[06].Type=CG-16 Ship[06].Name=USS Harry E. Yarnell Ship[06].Number=17 Ship[06].Texture=CG17 Ship[07].Type=SUMNERFRAM2 Ship[07].Name=USS Moale Ship[07].Number=693 Ship[07].Texture=USNGrey You still with me?? So I'm starting on day one flying in the Merc squadron. The US Navy aren't supposed to be on the scene until nine days after I start. Yet there they are at their start position at the edge of the map sailing along. Their F-8s and A-4s are flying missions as well. Anyone got any ideas on how exactly I can keep the carrier group from appearing until their start date?
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Strike Fighters 2 Screenshots
Piecemeal replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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AAaaaaaaaaaaaaaaaHAAAAAAAAAAAAAHAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (catches breath) What a f*cking fruitcake tosspot!!!!! We had a bunch of tree hugging nutjobs who did something similar down the road from me at Shannon Airport some years back when he got through the perimeter fence and attacked the landing gear of a C-130 with an axe. Another time they did the same only this time they spray painted peace slogans on the Hercs. .......... Sigh ............
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I remember a joke from when I was a kid; save gas - fart in a jar. Perhaps this lad took it a little too seriously but couldn't find a jar?
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Had a closer first hand look at this wonderful beast earlier today. XX897 - I was informed that this Buccaneer was the third last one ever produced and was indeed a radar test-bed machine for the Tornado GR.1 series. Not airworthy at the moment but they're currently trying to raise funds for that purpose. Unfortunately the weather was overcast with expected rain so they were playing it safe by keeping the canopy closed. Here's some pics I took:
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What If Screenshot Thread.......
Piecemeal replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Piecemeal replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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I actually discovered its presence by accident when I was walking the dog a while ago. At first I saw it from a distance and my jaw just hit the ground with a thud!! I'll be able to scrutinise it more closely next Sunday when the flight sim centre is having a show with, among other things, a Hunter cockpit: Watch this space - pics to follow here after then
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Strike Fighters 2 Screenshots
Piecemeal replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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A simple trick I've noticed is to simply NOT install the June '12 patch WEAPONDATA.INI file. I had my March edition file to hand and simply threw it into the mix after updating ti the latest patch. That way I've got all air to air missiles exactly the way they should be. I mean; if they're working OK, why replace them??
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Just discovered this little gem of a site earlier today: LINK God, but it's a (much needed) laugh and a half here
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Just finishing off this book with a very sore belly from laughing: Can't wait to start his follow on book:
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Strike Fighters 2 Screenshots
Piecemeal replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Piecemeal replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
