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Everything posted by RAVEN
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Cockpit Question?
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Fixed. Thanks Cliff11 -
Cockpit Question?
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks Dels, After testing I'm just stuck with it.The aircraft is a highwing and alot of wing meshes had to be added to the pit to prevent clipping, Opencockpit won't work for 08/ patch either.Soooooo... in the end it still looks good. Also I think the Cessna 206 did the same thing. -
The aircraft that I’m making has a strange problem. If I start in the air everything is OK, but if I start on the runway the cockpit view is sort of above the aircraft,untill takeoff then it moves up to the correct position. I tried changing the mesh names for the aircraft , Cockpit = CabinPit Aircraft = Cabin Their basically the same mesh. This is for 06 patch, For the 08 and above model version that I’m doing I can use the “OpenCockpit=TRUE” Any fix for the 06 or ?
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Something to sell on E-Bay?
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Skins and cockpit issues
RAVEN replied to pcpilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Square prop tga on the SBD, (or any propjob) Too many "SBD_prop.tgs's" in the aircraft folder, Rename (Ogi_SBD_prop.tga ) all the one's in the skin folders, Keep just the one ('s) in the aircraft folder. That should fix it. I think this also causes too dark of canopy glass with multi glass.tga's ,Have to check on the Glass. -
GBU-39B
RAVEN replied to Spiff's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I just checked the lod and it's looks like there is no texture assigned to it? The four textures in the folder from the weapones pak from 331Killerbee, no Joy. -
Structural Factor?
RAVEN replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
SF1 _Data.ini, SF2? Copied from :Strike Fighters Editing Info Structural factor: There is a property you can add to any component of an aircraft's data file called StructuralFactor that can multiply the 'hit point's that component has. e.g StructuralFactor=5.5 I don't know if it affects MaxG= -
View File Hurricane_StaticPak.zip Static Pak WWII Hurricanes for Terrains. Tested with WOE Patched 06. May work with other Versions/patch levels of SF? Pak Includes: AC Models Destroyed Models ------------------------------------------ Mk.2a uses Mk2cTrop_Dest Mk.2c (Trop) uses Mk2cTrop_Dest Sea Mk.2c uses Mk2cTrop_Dest Mk.4 Mk4_Dest Mk.2 Hydro Mk2_HDest ------------------------------------------ See Readme for Details. Raven 08/31/12 Submitter RAVEN Submitted 09/01/2012 Category Static Aircraft
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Version V1.0
35 downloads
Static Pak WWII Hurricanes for Terrains. Tested with WOE Patched 06. May work with other Versions/patch levels of SF? Pak Includes: AC Models Destroyed Models ------------------------------------------ Mk.2a uses Mk2cTrop_Dest Mk.2c (Trop) uses Mk2cTrop_Dest Sea Mk.2c uses Mk2cTrop_Dest Mk.4 Mk4_Dest Mk.2 Hydro Mk2_HDest ------------------------------------------ See Readme for Details. Raven 08/31/12 -
For better looking graphics in SF1 you can edit the FlightEngine.ini,(extracted from the FlightData.cat). I'm running XP 32bit And this looks good. I took a FPS hit, but I can live with it. //x4 [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=4096 MaxMeshPerScene=2048 MaxModelPerScene=2048 MaxLightPerScene=512 AspectRatio=1.333333 MinPixelSize=1.0
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Aircraft ? For a SF1 Aircraft you need a droptank for each skin, Look at the Canberra's, They can be selected in the loadout menu or set to load with the loadout.ini , To do this you have to add (wet) WeponeStations for each diffrent droptank skin. Example: [LeftWing] ParentComponentName=Fuselage ModelNodeName=LeftWing SystemName[008]=LeftRP4 SystemName[009]=LeftGP SystemName[010]=LeftWet < --------------Tank Red SystemName[011]=LeftBomb SystemName[012]=LeftWet2 <--------------Tank Blue [LeftWet] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.096,0.0,-0.80 AttachmentAngles=0.0,0.0,0.0 LoadLimit=350.0 DiameterLimit= LengthLimit= AllowedWeaponClass=FT AttachmentType=UK ModelNodeName=Left_Pylon PylonMass=5 PylondragArea=0.01 FuelTankName=TANK44LL_UK <---Red [LeftWet2] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.096,0.0,-0.80 AttachmentAngles=0.0,0.0,0.0 LoadLimit=350.0 DiameterLimit= LengthLimit= AllowedWeaponClass=FT AttachmentType=UK ModelNodeName=Left_Pylon PylonMass=5 PylondragArea=0.01 FuelTankName=TANK44Blk_UK <---Blue At one time I think I saw Droptanks with diffrent skins , the same name,on the same station? Not sure how that works. Hope this helps.
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View File Hurricane Mk.5b Hurricane Mk.Vb "What If" Fictional For SF1/WOE (KAW) 08 Patch Level Installs. See Readme for full details. Credits: Cockpit By Me TW AC 3D Model,Textures Myself. Light Fix Wrench Sound File ? This Mod is Freewear and not to be sold! Raven 06/19/14 Submitter RAVEN Submitted 08/27/2012 Category Fictional Aircraft, Experimental and UAV's
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View File Hurricane Mk.V Hurricane Mk.V For SF1/WOE 06 Patch Level Installs. To Install: UnZip and drop the Hurricane_Mk_V folder into the Aircraft folder, Sound in the Sound folder. Weapons amd Templates for this aircraft are sulpied with the Hurricane Mk.IV http://combatace.com/files/file/13074-hurricanemk4/ ----------------------------------- Copied from: "Hawker Hurricane V, 19 April 2007 The prototype of the Hurricane Mk IV had been equipped with the Merlin 32 engine, capable of providing 1,700 hp. The final production version had used the slightly less powerful Merlin 24 and 27, each of which gave 1,620 hp. In 1943 two Mk IVs were converted to use the Merlin 32, and re-designated as Mark Vs. The Mark V first flew on 3 April 1943. It reached a maximum speed of 326 mph, but overall performance was not significantly improved, and the Merlin 32 engine tended to overheat. The project was abandoned, and the two aircraft converted back to the Mk IV standard. ----------------------------------------------------- See Readme for details. Raven 01/24/14 Submitter RAVEN Submitted 08/26/2012 Category Allied Fighters
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Version V4.0
210 downloads
Hurricane Mk.V For SF1/WOE 06 Patch Level Installs. To Install: UnZip and drop the Hurricane_Mk_V folder into the Aircraft folder, Sound in the Sound folder. Weapons amd Templates for this aircraft are sulpied with the Hurricane Mk.IV http://combatace.com/files/file/13074-hurricanemk4/ ----------------------------------- Copied from: "Hawker Hurricane V, 19 April 2007 The prototype of the Hurricane Mk IV had been equipped with the Merlin 32 engine, capable of providing 1,700 hp. The final production version had used the slightly less powerful Merlin 24 and 27, each of which gave 1,620 hp. In 1943 two Mk IVs were converted to use the Merlin 32, and re-designated as Mark Vs. The Mark V first flew on 3 April 1943. It reached a maximum speed of 326 mph, but overall performance was not significantly improved, and the Merlin 32 engine tended to overheat. The project was abandoned, and the two aircraft converted back to the Mk IV standard. ----------------------------------------------------- See Readme for details. Raven 01/24/14 -
Lost Sukhoi-s ?
RAVEN replied to Matroz's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The First Link to MercFighters Is the aircraft. -
Lost Sukhoi-s ?
RAVEN replied to Matroz's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://marcfighters....m/Aircrafts.htm http://combatace.com/files/file/7334-su-27-additional-pylons-v12/ http://combatace.com/files/category/209-flanker-skins/ -
View File Hurricane Mk.IIc Hurricane Mk.IIc For SF1/WOV/WOE 06 Patch Level Installs. See Readme for details. Creidts: Cockpit By Me. TW AC 3D Model,Textures Myself. Light Fix Wrench Sound File ? This Mod is Freewear and not to be sold! Raven 01/22/14 Submitter RAVEN Submitted 08/24/2012 Category Allied Fighters
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New Hurricane Cockpit
RAVEN posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
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Can't find it in my prototype book, but it looks like Lockheed version of a Phantom AH-1 (YF4H-1) prototype. On second look, The Main Gear looks fake.
