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Everything posted by RAVEN
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What DirectX do you have installed on the Laptop?
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WoW New Mig-157, Way cool.
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Today is a milestone. Thankyou!!
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I Don't see any tailGear data. Just checked a UH-1B and I'm seeing "5" gear entries, If you have the data from a UH- You could try adding the three others , Don't know if will work without the nodes, you can fake the shock data and the AnimationID=. Someone else has had to run into this already and maby has a fix. UH-1B --------------------------- [Fuselage] SystemName[005]=LeftRearSkid SystemName[006]=RightRearSkid [Nose] SystemName[003]=LeftFrontSkid SystemName[004]=RightFrontSkid [Tail] SystemName[003]=TailStinger
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Student Pilots. Do they sit correct on the runway. Looks like the PivotPoint is aligned with Z? Can you post just the Landing Gear data, Might be the Tail wheel?
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Are the mig's NationName Soviet? If they are I think the AI will only use Soviet skins, Thats all I've Seen sofar. I set the Mig-15bis to NKorea and Got This AI Aircraft.
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Is this a new 3D model? Or a B-29 made from a Tu-4 made from a B-29 made by MontyCZ?
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Where I can find a Sea Hawk FGA 6 for the Suez campaign?
RAVEN replied to Phil56's topic in General Discussion
1st Gen: http://combatace.com...hawker-seahawk/ -
FireFox?
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Just deleat the bad one ,then restart WOE and presto the game will wright a new defualt.ini
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SF1 Edward's KAW Campaign Instant Action But No Comm
RAVEN replied to JollyRogerTwo's topic in Mods/Skinning Discussion
I checked that same data In a stock install and the Desert list Paran as enemy ,but they are default Soviet aircraft ,so I Don't think this is the cause of the glich. -
SF1 Edward's KAW Campaign Instant Action But No Comm
RAVEN replied to JollyRogerTwo's topic in Mods/Skinning Discussion
Just Looking at the KAW data and I was thinking. What nation did you set as enemy in the I/A.ini cause the Korea nations.ini only has China listed as enemy,Don't know if it maks a diffrence or not as far as the com. Solomons list Japanese Empire as enemy. If you listed NKorea as the KAW enemy in the I/A it might be causing a mismatch bug.I may be way off track,just throwing out a (wag) idea. -
View File NE-1_Grasshopper.zip NE-1 Grasshopper’s for SF1/WOV/WOE 06 Patch level installs To install: Read the "Must Read First.txt"! This Mod requires an edit to the FLIGHTENGINE.ini UnZip and drop the NE-1 the folder into the Aircraft folder. Go Fly This mod is intended for WWII install’s as a AI aircraft, the game engine was not intended for prop aircraft with low hp and airspeed, the aircraft fly ok as AI or on easy, poor on normal and barely on hard. (See Change Log) The Door and window open with the Thrust Vector keys.(Dose not effect flight) 08 Level Patch FM INcluded.( Not suported or reconmeded). AI Or Auto Pilot is OK.(See Change Log) SF2 is not supported at this time. Anyone who wishes to update the FM or convert this mod for SF2 and re-upload it may do so. Credits: TW: FM (moded by me). AC 3D Model, Cockpit and Textures: Myself Cliff11 for FlightEngine INfo. This Mod is Freeware and not to be sold! Raven 10/16/12 Submitter RAVEN Submitted 10/12/2012 Category Allied Fighters
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Version V1.0
163 downloads
NE-1 Grasshopper’s for SF1/WOV/WOE 06 Patch level installs To install: Read the "Must Read First.txt"! This Mod requires an edit to the FLIGHTENGINE.ini UnZip and drop the NE-1 the folder into the Aircraft folder. Go Fly This mod is intended for WWII install’s as a AI aircraft, the game engine was not intended for prop aircraft with low hp and airspeed, the aircraft fly ok as AI or on easy, poor on normal and barely on hard. (See Change Log) The Door and window open with the Thrust Vector keys.(Dose not effect flight) 08 Level Patch FM INcluded.( Not suported or reconmeded). AI Or Auto Pilot is OK.(See Change Log) SF2 is not supported at this time. Anyone who wishes to update the FM or convert this mod for SF2 and re-upload it may do so. Credits: TW: FM (moded by me). AC 3D Model, Cockpit and Textures: Myself Cliff11 for FlightEngine INfo. This Mod is Freeware and not to be sold! Raven 10/16/12 -
L-4_NE-1_Templets.zip View File Photoshop psd Templets for:L-4A,L-4H,NE-1 1024X1024px Raven 10/9/112 Submitter RAVEN Submitted 10/10/2012 Category Skin Templates / Decal Sets
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[RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 RetractTime=5.90 AnimationID=1 DragArea=0.40 HideGearNode=TRUE ModelNodeName=RightMain ShockNodeName=RightMain <-----------------------I don't think that should be there , it's not in the left main gear entries. ShockNodeName=Right_MainStrut ShockAnimationID=7 ShockStroke=0.2
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3ds. max export problem- model turned 90 degrees.
RAVEN replied to Icarus999's topic in Mods & Skinning Discussion
Give this a try. Align the object first. (I'm gussing that it's ware you want it already) Align the pivot point to center of object,! Do not align to World! Reset XForm , You may have to flip the faces after. then export. Don't save over the orginal. 3DS file Save as +1 in case it don't work. -
Prop_HangarNoise123.zip View File For SF1 WOV WOE WWII installs. This mod replaces the background jet sounds with prop engine sounds in the Hanger and loadout menus. hangarnoise1.wav hangarnoise2.wav hangarnoise3.wav To install: !!! Backup the 3 original .wav files first!!!! Unzip and drop in the sound folder. Raven 05/16/10 created 10/07/12 Submitter RAVEN Submitted 10/08/2012 Category SF/WO* Sound Mods
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62 downloads
For SF1 WOV WOE WWII installs. This mod replaces the background jet sounds with prop engine sounds in the Hanger and loadout menus. hangarnoise1.wav hangarnoise2.wav hangarnoise3.wav To install: !!! Backup the 3 original .wav files first!!!! Unzip and drop in the sound folder. Raven 05/16/10 created 10/07/12 -
Sound folder hangarnoise1 hangarnoise2 hangarnoise3 I just uploaded them. enjoy.
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I forgot to give credit to Cliff11 for the info on the FLIGHTENGINE.INI. Thanks.
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View File L-4_Grasshopper_Pakv1.2.zip L-4A and L-4H Grasshopper’s for SF1/WOV/WOE 06 Patch level installs To install: Read the "Must Read First.txt"! This Mod requires an edit to the FLIGHTENGINE.ini UnZip and drop the L-4A and the L-4H folders into the Aircraft folder, Weapons to the weapons folder. Adding Weapons: You need to use the SF1 06 patch level weapons editor to add weapons. Go Fly This mod is intended for WWII install’s as a AI aircraft, the game engine was not intended for prop aircraft with low hp and airspeed, the aircraft fly ok as AI or on easy, poor on normal and barely on hard.(See Change Log) The Door and window open with the Thrust Vector keys.(Dose not effect flight) 08 Level Patch FM Included.( Not suported or reconmeded). AI Or Auto Pilot is OK.(See Change Log) SF2 is not supported at this time. Anyone who wishes to update the FM or convert this mod for SF2 and re-upload it may do so. Credits: TW: FM (moded by me). AC 3D Model, Cockpit and Textures: Myself Cliff11 for FlightEngine INfo. This Mod is Freeware and not to be sold! Raven 10/16/12 Submitter RAVEN Submitted 10/07/2012 Category Allied Fighters
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Version 1.2
212 downloads
L-4A and L-4H Grasshopper’s for SF1/WOV/WOE 06 Patch level installs To install: Read the "Must Read First.txt"! This Mod requires an edit to the FLIGHTENGINE.ini UnZip and drop the L-4A and the L-4H folders into the Aircraft folder, Weapons to the weapons folder. Adding Weapons: You need to use the SF1 06 patch level weapons editor to add weapons. Go Fly This mod is intended for WWII install’s as a AI aircraft, the game engine was not intended for prop aircraft with low hp and airspeed, the aircraft fly ok as AI or on easy, poor on normal and barely on hard.(See Change Log) The Door and window open with the Thrust Vector keys.(Dose not effect flight) 08 Level Patch FM Included.( Not suported or reconmeded). AI Or Auto Pilot is OK.(See Change Log) SF2 is not supported at this time. Anyone who wishes to update the FM or convert this mod for SF2 and re-upload it may do so. Credits: TW: FM (moded by me). AC 3D Model, Cockpit and Textures: Myself Cliff11 for FlightEngine INfo. This Mod is Freeware and not to be sold! Raven 10/16/12 -
Look at the Crew entry in the aircraft _Data.ini, see if one of the pilots or seats call for a .lod that is not a pilot, If so it needs to be added.Recheck the Readme,What aircraft is this for? Example: // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=136Pilot Position=-0.004,2.274,10.787 SeatModelName=//seat_SJU-17 SeatPosition=0.003,2.337,0.312 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName=canopy HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 [F-20_Details] SystemType=PILOT_COCKPIT PilotModelName=FakePilot.lod <--------------------------Fake Pilot Position=0.0,0.0,0.0 SeatModelName=F-20_Details.lod <------------------------- added .lod SeatPosition=0.0,0.0,0.0 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName=canopy
