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Stick

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Everything posted by Stick

  1. Au contraire, he is an engineer and an ATC professional; operations and management from what I understand of his profile below; https://www.linkedin.com/in/henkhesselink/
  2. Even ODS has some ramp starts (Harriers if I am not mistaken) as well just off the runway. From what I understand you have to place the aircraft there through an ini edit in the mission file.
  3. What are your flightengine.ini settings?
  4. Try this weapons pack... http://combatace.com/files/file/15167-red-side-standard-weapons-pack-full-beta/ The Acrid is a good missile and I have been hard pressed attempting to defeat it, both in the Baz and the Netz when flying against the Foxbat over Israel. Tactics would typically be High Speed High Altitude, as mentioned by Gepard. Why would you want to get into a turning fight against an opponent with superior weapons and situational awareness?
  5. Thank you ever so much!!!
  6. Echo that!
  7. I believe that is linked to individual squadron supplies, again in the campaign data.ini
  8. This would be a function of the supplies available; try this in the campaign data.ini: Supply=10 NormalSupplyRate=10 OffensiveSupplyRate=-20 DefensiveSupplyRate=-5 SupplyForOffensive=60 What would happen is one offensive mission would effectively exhaust your supplies, or that of the enemy. To completely remove ground battles and the consequent requirement of CAS, try: GroundOffensiveAllowed=FALSE StartGroundOffensive=0 The skill level is a function of what appears in the Nations.ini which I suspect for Iran might be: PilotTrainingStandard=POOR Change to EXCELLENT. Historically Iran recorded far more kills than the US Navy, thereby vindicating the Tomcat! To make doubly sure,try in the aircraft_data.ini: MinAIQuality=Veteran MaxAIQuality=Ace Also make sure you are using the latest data.ini. The older versions induced the AI to pull way to much AoA, and not keeping the speed up. How you control your wingmen is crucial. i find spacing them out before getting into an engagement helps them get into position better. Pilot selection also counts. Or remove the statements as applicable*
  9. Joint Ops
  10. Compassionate Times Bating Angels Enter the Adir
  11. Israeli Gunfighter Killer Karpada
  12. Eyes Wide Shut
  13. The hustle Fient by broad day Shadow to my left Gauges to my right... Banshee John, I'm only dancing Imminent Overshoot Pop goes the weasel Passing mortals we
  14. Or ensure that the Minimum AI quality is Ace or Veteran in each aircraft. This will give you hell!
  15. Looks good enough to fly the coop! Oh wait..I said the same thing months ago!
  16. Doffin' the Hat Up is Down; Down is Up-When sh*t don't change Egress Old School Enter the Flagon!
  17. Peregrine When I go down, I go down in flames My kinda Hipsta
  18. If its naval campaign, no.
  19. Just save your pilot and copy the file to the new mod folder!
  20. Yep, even I got screwed!
  21. Quite right. If you delete the stock Objects folder, the new Objects folder you introduce will no longer have any reference to the Stock aircraft, unless you repopulate them with the specific stock aircraft folders containing the relevant aircarft.ini Allow me to elaborate; Lets assume you are installing ODS. After the process of creating the Mod folder by copying the .exe, renaming it, starting it...etc, you then delete the Objects folder within as directed. Then you copy the aircraft mods that ship with the ODS package. You will find there is an F-15C but no stock F-15A as originally part of SF2:Europe. If you want it you will have to re-introduce it.
  22. Mixed flights will not happen, but they will fly out from Tel Nof AB; I just form up with them. Here are my entries from Operation Litani [AirUnit019] AircraftType=F-15A_Baz Squadron=133IDF ForceID=1 Nation=ISRAEL DefaultTexture=133IDF_76 StartNumber=16 BaseArea=Tel Nof Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=24 StartAircraft=16 MaxPilots=24 StartPilots=16 Experience=100 Morale=100 Supply=80 KnownAce[01].LastName=Melnik KnownAce[01].FirstName=Moshe KnownAce[01].RankID=4 KnownAce[01].NumMissions=102 KnownAce[01].AirKills=5 MissionChance[sWEEP]=0 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=70 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Date=04/01/1981 Upgrade[01].Type=F-15A_Baz Upgrade[01].Texture=133IDF_81 Upgrade[01].StartNumber=3 Upgrade[02].Date=08/01/1981 Upgrade[02].Type=F-15C_Akef Upgrade[02].Texture=133IDF_81 Upgrade[01].StartNumber=0 Supply[001].WeaponType=Python3 Supply[001].Quantity=30 Supply[002].WeaponType=AIM-7F Supply[002].Quantity=240 Supply[003].WeaponType=Tank610_F15 Supply[003].Quantity=20 Supply[004].WeaponType=AIM-9G Supply[004].Quantity=100 Supply[005].WeaponType=Mk82 Supply[005].Quantity=100 Supply[006].WeaponType=Mk84 Supply[006].Quantity=100 [AirUnit020] AircraftType=F-15B_Baz Squadron=133IDF ForceID=1 Nation=ISRAEL DefaultTexture=IDFGrey1 BaseArea=Tel Nof Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=2 StartAircraft=2 MaxPilots=4 StartPilots=4 Experience=180 Intelligence=100 Morale=100 Supply=50 KnownAce[01].LastName=B.Eliyahu KnownAce[01].FirstName=Eitan KnownAce[01].RankID=4 KnownAce[01].NumMissions=150 KnownAce[01].AirKills=6 MissionChance[sWEEP]=0 MissionChance[CAP]=70 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Date=04/01/1981 Upgrade[01].Type=F-15B_Baz Upgrade[01].Texture=IDFGrey2 Upgrade[01].StartNumber=0 Upgrade[02].Date=08/01/1981 Upgrade[02].Type=F-15D_Akef Upgrade[02].Texture=1DFGrey3 Upgrade[02].StartNumber=0 Supply[001].WeaponType=Python3 Supply[001].Quantity=80 Supply[002].WeaponType=AIM-7F Supply[002].Quantity=40 Supply[003].WeaponType=MK82 Supply[003].Quantity=600 Supply[004].WeaponType=AIM-9L Supply[004].Quantity=120 Supply[005].WeaponType=MK84 Supply[005].Quantity=40 Supply[006].WeaponType=Tank610_F15 Supply[006].Quantity=240
  23. You will have to enter them as separate squadrons, i.e. the same squadron numbers but with different aircraft models. Incidentally, if I recall correctly the Double Tail Squadron entered the conflict with 40 aircraft-A,B, C and D versions. While, Spearhead squadron was supposed to have been activated on 6th of June, 1982, under CO Yoel Feldsho, it wasn't implemented until the 16th of June, 1982. So I have 4 entries for the same squadron.
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