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Spectre_USA

MODDER
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Everything posted by Spectre_USA

  1. Hi-o! So, I am digging the `82 campaign, but wanted to modernize it, to utilize the Raptor, Typhoon, Fulcrum and Flanker. Also, to get it quasi-historical, make it during the month of the Lebanon War 2. All the jets appear, and it is like the `82 stock one with the SAMs and major air battles, but, and you knew there had to be one, it is too short! I only get 6 - 8 missions in before the win. Again, like the `82 I've played through a few times. This leads to the question, how to change the win conditions to a place further north. Do any campaign gurus know a quick way, or would it be a major undertaking. I see in the cmpaign_data.ini, the Beirut area, with surrounding facilities. Would this work for the Northern area as well? Which facilities? If it is not too straightforward, no biggie, I'll just do short ones, but if it only takes a few lines in an INI, I'd love to. I did, of course look at the knowledge base, but it is not very descript, with examples, for this area...
  2. I third Ze'ev, has a ring in both Hebrew and English.
  3. Wow! In all my years of forum fnebbing, I don't recall ever having seen a double post in one post...
  4. Well, that makes you the HMIC then dunnit?
  5. I don't think that will, um, WORK SO WELL!
  6. Kurnass = Sledge Hammer Baz (Meshopar) = Falcon Nesher = Vulture
  7. Good. I was hoping I was not the only one that felt a little, well, odd, seeing that remark...
  8. Wow! Very nice 1st peek!
  9. He has put out 6 sims in 8 years, so even 3 is a bit too long. Of course, the original, SF:P1, took a bit of time, as it was building the base engine, but I only beta tested it for a few months, so don't know. I am also fairly confident that this engine will be the base for any further releases, just expanded and improved upon. I do agree that the one area that needs vast improvement is the terrains, but I've a feeling little more can be done with the current engine than is already seen in WoI. Time will tell, but that is my theory of the future for TK's tribe.
  10. Ooo, stealth missiles! Extra-double good! Er, sorry. I'll go away now...
  11. I am not sure if you all have heard of this project, but they have rebuild a real Vulcan, as seen over the South Atlantic 20+ years ago, and have been taking some test hops for certification. Story and video on "the Beeb." One of my most cherished memories whilst stationed in the UK was watching one do a fly-by while I was on End of Runway duty. Absolutely jaw-droppingly cool...
  12. A big !!11 As an ex-Aardvark armorer, I would love to have seen this beefed up beauty in real life! I hope the new FM tweaks in WoI translate to use of swing-wing and not falling like a brick on landing approach... ___EDIT___ I bet this would slip into the 2006 Lebanon War 2 I am trying to create like a glove!
  13. Chat? Not so much. It is a carefully categorized area, like a library, with many, many, pearls of wisdom from our generous modders and experimenters. Really a rich resource of interesting stuff. A good place to sit back with a beverage and peruse for an hour or three...
  14. Have you tried the knowledge base area? I knew the 1st few off the top, and have decent guesses about your latest, but I am pretty sure most of the INI stuff is listed therein...
  15. From the looks of the Screenshots thread, there may be a Voodoo in our future. I have know idea what the draw is to that jet for me, as they pre-date even my ancient times in the USAF. I just like it, and hope it is available sometime...
  16. It would seem somewhats elementary, but here goes; RadarSearchRange is how far out the radar reaches while just probing the sky, looking for reflections. RadarTrackRange is how close an object that reflects the energy is before it can track, or illuminate a target for a missile shot. RadarMinimumRange is where neither of the above can happen with reliability, due to the object being too close. Howzat?
  17. Ah, HUD modes, I see a key for that. Hadn't thought about it previously, as it changes automagically when you kick gear down, and there was little use until then. But then there came the Tiffy, and shouts of great joy! Thanks, CB...
  18. Just a fly on the wall, y'all...
  19. I'm an old-timer, but never cared to know before now, so never tried. How does one return to the "original" MFD pages? If there was a master arm or something, but I don't know of a way to switch back. Does anyone know if it is possible?
  20. I love it when they claw their way right through the lead. Gun kills are a bugger in WoI, as when you get within range, unless they're on finals, they jink like mad! As to the on finals part, I discovered that earlier today. At least I don't think they jink, as I passed `em head on and sprayed the both...
  21. The first thing I did was burn that bad-boy to CD. Heck, I even fit my WoE download on the same disc. A second copy yucked away in a separate binder, just in case!
  22. Sure, ground based, but if you have to lug them into the air...
  23. I kind of figured it was something you were overlooking, as I have never had an issue with NWS in this series in the 8+ years I've been using it. Glad you got it sorted, as I know what you mean about obsessing about niggly bits...
  24. Why would you want to salvo missiles anyway? Unless you are using unlimited weapons, as the finite number precludes rippling them off unless you use them like rockets. In that case use, well, rockets, as you won't have any kind of guidance, save for the 1st locked one anyway. ___EDIT___ After seeing some of the more recent screen shots, I guess I see why. It must be something done routinely in the ACX series. Thankfully, this is not a console arcade game. Sim lite, yes, arcade blaster, not so much...
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